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Devlogs About Game Design Page 18

Devlog #4: Balanced Thinking
2
1
Game Design
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! This go around we're going to...
Dressed for Adventure - Vol. 1
Game Design
We recently talked about the design-process of our heroine Coria - that seems to have been interesting for quite a few of you, so let's talk about that some mor...
I can't believe I've done this...
1
Game Design
When I said I was inspired by #JurassicPark , I had no idea that I was doing this... See anything similar in the two pictures below? It freaked me out a little...
♥ Week 7 Devlog ♥
6
Game Design
Hi Everyone! We're all through Week 7, with just under 2 weeks to go! I'm happy to say I met all of the goals for this week! As a refresher, these are what they...
Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog
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30
Game Design
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Echoes Traveler Devlog #8 - Ending cutscene
1
Game Design
I have some very good news! Echoes Traveler is very, very close to being released. I've just finished making its end. Now it only needs a few quality of life tw...
Building a Village, 6/29/2019 - Making of Monsters
2
Game Design
Hello Villagers! This dev log is sure to be my most game design-y one yet! Today I want to talk about monster design - ah, but of course with the obvious "twist...
Inventory, Weapon Enhancements and Leveling
16
Game Design
A lot of progress happens every week in Asterism! If you’d like to see a “live” version of devlogs where you see progress as it happens, you can join our...
Addlemoth Dev Update: July 2022
2
Game Design
So, time for June's update! And May's. And also April's, because I skipped a couple months. I've been kept very busy with life due to, uh, a lot of things going...
You Ruined my Robin Hood
Game Design
I wrote more that my fair share of design dev blogs pre and pre-pre-launch that disappeared into the ether. So I’m reposting the pertinent ones here, for the...
LOTLW Blog #1: The journey so far
Game Design
Welcome to the first LOTLW development blog entry! Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with loc...
Devlog #2: Hero Classes
1
Game Design
For a note on the future of this game please see here . A good starting point to talk about the game's systems would be the Heroes you play as. In that case, th...
Yamada Hoshi Devlog #2 + Title Reveal!!!
2
3
Game Design
How do you do, everyone? Mangoku418 here! It's that time of the month again, so here's my second devlog! This past month has been more on the programming side t...
How I Write for Terranova
Game Design
Hello, CJ here! I'm the producer and lead writer for Terranova. Tonight, I'd like to talk a little bit about how I write. I was inspired to do this by a friend...
Devlog 1: Concepts, Brainstorming, and how ideas are made.
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2
Game Design
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Three Years Worth of Chopping Heads at Colossorama!
2
Game Design
Happy Anniversary Colossorama ! Three years ago, our original co-founding members joined up together to create a short game that would eventually set Whales An...
WIP scenery art of our new project. nr. 17.
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1
Game Design
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
Quick preview of our Big Guy!
Game Design
A quick preview of our Big Guy. For those who wanna join us on Discord: http:// discord.gg/uSTkerV...
Development Log 4/1/19: To the next Milestone!
Game Design
Hey all, welcome back to another development update for Hero Soul. It's been a week since I got back from travelling and I've had the pleasant experience of bei...
Gunkid 99: Weapons intro. part2
1
Game Design
I’ve been hard at work making more (unusual) weapons! Some weapons are familiar projectile types with a twist whereas others are more…interesting. Hopefully...
The results of 2021!
3
Game Design
Everyone around is summing up the results of the year and we are no exception. Let's start with the fact that it was this year that the project moved from proto...
Dreamfeel Development Update - May 2021 Transcript
3
Game Design
Hey! So, it's been a while since this blog has had an update... We've been quietly been working away in the background for much of the last 12 months but before...
August 2022 Progress Report - Take Your Bets Now...
4
Game Design
Hello, and welcome to the August 2022 Progress Report! This month we focused on one major aspect in particular, so let's go over it! In addition to finishing up...
Ghosts, haunted bones, more on incremental design
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2
Game Design
So here's a good example on the way I'm building this game, and why approaching the design in an incremental fashion is both agile and flexible and really works...
Drafts of Digital and Physical Layouts
Game Design
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
3 files
Game Design: Balancing Challenge & Fun
3
Game Design
Forward: Escape the Fold is wishlistable now on Steam ! With this new post, I hope to bring some kind of an answer to the question: What is the balancing point...
A bit of philosophy behind doing it "wrong".
4
3
Game Design
The following is a brief summary of the short video above, with a few additional thoughts. I see small indie game development as an opportunity to try out risky...
EYSIR - Monthly Log 04
1
Game Design
Sorry this devlog is a bit late. The past few weeks have been very busy for me. I'm actually writing this from the hospital right now. Don't worry, it's nothing...
Echoes Traveler Devlog #6 - Finally it looks like something!
1
Game Design
Surprise! New name! I told you the previous one wasn't definitive. This last two weeks, I've finally worked on the game's art. Now that it has a visual identity...
Development Log 3/5/19: Construction in Progress
2
Game Design
Hello everyone and welcome to another development update! So this week I want to talk about a few things. Obviously I want to touch on the demo and what to expe...
Demo V2 Devlog
6
Game Design
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
LOTLW Blog #3: Moonrise Desert and OST
Game Design
This week I finally fixed area loading and now I'm building the first area - Moonrise Desert. Here are a few screenshots: About Moonrise Desert: It's an arid la...
Name Change (or rather, name rearrangement)
2
Game Design
I've changed the name of the game! It's not because of any pressure from corporate influences or any weird legal reasons, but rather I want to make sure I'm pro...
Changing Focus for the Future
1
Game Design
I have stepped away from the project for sometime now. ~3 weeks What was I doing? The usual family stuff. Ya know, earning money to pay bills and spending time...
WINTERSANDS: BACKGROUNDS
3
Game Design
Put your sensible shoes on, as we continue our tour of the art of WINTERSANDS! Today, we will visit wonderful interiors and even take a hike in the greater outd...
Light eaters and the Labyrinth of the Blind Witch
Game Design
Some more fun with incremental design! So, one thing I've been wanting to do was create these enemies I called living shadows. The original plan is for them to...
Steel Frost - development update!
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24
Game Design
Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Designing Combat - Dev Diary Video #2
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3
Game Design
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
Visual Novels as Theatre & Other Storytelling Inspirations
5
Game Design
Welcome, dear readers, to another bimonthly dev log! Before we get into that, I’d like to let you know that we currently have ~a call for beta readers here. ~...
LOTLW Blog #5: Shadows, UI, and future of the combat
Game Design
It's been two weeks since the last entry. The first week I've been making shadows, the second - finished shadows and started making new UI. I decided to work on...
Redesigning The Argo
1
Game Design
We recently wrote up a great and art filled article about our design and redesign of the ship you play as in The Away Team, called Argo. You can see the fully p...
Level development by César Canto (programmer)
Game Design
The creation of a level in videogames can be one of the most tedious and cumbersome tasks, but we believe that following a series of steps you can lessen the di...
Stage Discussion #2: "Axolotl"
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Game Design
Considering I didn't have much in the way of an overall vision when I designed Axolotl, it's maybe a little surprising that it has stuck around. As one of the o...
Oirbo Devlog #45 - New Oirbo, Area Loading, Fast Travel
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Game Design
(Posted originally on our blog ) Hi guys! Last week was a big one, we finally ended a bunch of major components of the game that we've been working for weeks n...
I Need Some Feedback
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6
Game Design
what do you guys think about the new tree design?...
10/04/2020 Nature update (Part 1/2)
Three Paths Diverge in the Woods
Game Design
T he second in my ongoing dev blog discussion of Nocked! (Orginally released on iOS in 2017, it’s gone through some changes). Still, the posts are still vali...
♥ Week 2 Devlog ♥
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Game Design
Hi Everyone! Week 2's just about finished, and so it's time for another Devlog! This week's been a little more focused with the art, which I'm excited to show y...
Design Post #001 - Five Interior Level Designs
Game Design
Hi! My name is Lilly Joyce! I’m a current Game Design Intern working at DVNC Tech . It’s been an awesome experience so far, and I’ve been lucky enough to...
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