Devlogs About Game Design Page 18
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! This go around we're going to...
We recently talked about the design-process of our heroine Coria - that seems to have been interesting for quite a few of you, so let's talk about that some mor...
When I said I was inspired by #JurassicPark , I had no idea that I was doing this... See anything similar in the two pictures below? It freaked me out a little...
Hi Everyone! We're all through Week 7, with just under 2 weeks to go! I'm happy to say I met all of the goals for this week! As a refresher, these are what they...
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
I have some very good news! Echoes Traveler is very, very close to being released. I've just finished making its end. Now it only needs a few quality of life tw...
Hello Villagers! This dev log is sure to be my most game design-y one yet! Today I want to talk about monster design - ah, but of course with the obvious "twist...
A lot of progress happens every week in Asterism! If you’d like to see a “live” version of devlogs where you see progress as it happens, you can join our...
So, time for June's update! And May's. And also April's, because I skipped a couple months. I've been kept very busy with life due to, uh, a lot of things going...
I wrote more that my fair share of design dev blogs pre and pre-pre-launch that disappeared into the ether. So I’m reposting the pertinent ones here, for the...
Welcome to the first LOTLW development blog entry! Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with loc...
For a note on the future of this game please see here . A good starting point to talk about the game's systems would be the Heroes you play as. In that case, th...
How do you do, everyone? Mangoku418 here! It's that time of the month again, so here's my second devlog! This past month has been more on the programming side t...
Hello, CJ here! I'm the producer and lead writer for Terranova. Tonight, I'd like to talk a little bit about how I write. I was inspired to do this by a friend...
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Happy Anniversary Colossorama ! Three years ago, our original co-founding members joined up together to create a short game that would eventually set Whales An...
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Embrace your legacy. Fulfill your destiny. En garde!
A quick preview of our Big Guy. For those who wanna join us on Discord: http:// discord.gg/uSTkerV...
Hey all, welcome back to another development update for Hero Soul. It's been a week since I got back from travelling and I've had the pleasant experience of bei...
I’ve been hard at work making more (unusual) weapons! Some weapons are familiar projectile types with a twist whereas others are more…interesting. Hopefully...
Everyone around is summing up the results of the year and we are no exception. Let's start with the fact that it was this year that the project moved from proto...
Hey! So, it's been a while since this blog has had an update... We've been quietly been working away in the background for much of the last 12 months but before...
Hello, and welcome to the August 2022 Progress Report! This month we focused on one major aspect in particular, so let's go over it! In addition to finishing up...
So here's a good example on the way I'm building this game, and why approaching the design in an incremental fashion is both agile and flexible and really works...
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
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Forward: Escape the Fold is wishlistable now on Steam ! With this new post, I hope to bring some kind of an answer to the question: What is the balancing point...
The following is a brief summary of the short video above, with a few additional thoughts. I see small indie game development as an opportunity to try out risky...
Sorry this devlog is a bit late. The past few weeks have been very busy for me. I'm actually writing this from the hospital right now. Don't worry, it's nothing...
Surprise! New name! I told you the previous one wasn't definitive. This last two weeks, I've finally worked on the game's art. Now that it has a visual identity...
Hello everyone and welcome to another development update! So this week I want to talk about a few things. Obviously I want to touch on the demo and what to expe...
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
This week I finally fixed area loading and now I'm building the first area - Moonrise Desert. Here are a few screenshots: About Moonrise Desert: It's an arid la...
I've changed the name of the game! It's not because of any pressure from corporate influences or any weird legal reasons, but rather I want to make sure I'm pro...
I have stepped away from the project for sometime now. ~3 weeks What was I doing? The usual family stuff. Ya know, earning money to pay bills and spending time...
Put your sensible shoes on, as we continue our tour of the art of WINTERSANDS! Today, we will visit wonderful interiors and even take a hike in the greater outd...
Some more fun with incremental design! So, one thing I've been wanting to do was create these enemies I called living shadows. The original plan is for them to...
Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
Welcome, dear readers, to another bimonthly dev log! Before we get into that, I’d like to let you know that we currently have ~a call for beta readers here. ~...
It's been two weeks since the last entry. The first week I've been making shadows, the second - finished shadows and started making new UI. I decided to work on...
We recently wrote up a great and art filled article about our design and redesign of the ship you play as in The Away Team, called Argo. You can see the fully p...
The creation of a level in videogames can be one of the most tedious and cumbersome tasks, but we believe that following a series of steps you can lessen the di...
Considering I didn't have much in the way of an overall vision when I designed Axolotl, it's maybe a little surprising that it has stuck around. As one of the o...
(Posted originally on our blog ) Hi guys! Last week was a big one, we finally ended a bunch of major components of the game that we've been working for weeks n...
what do you guys think about the new tree design?...
10/04/2020 Nature update (Part 1/2)
T he second in my ongoing dev blog discussion of Nocked! (Orginally released on iOS in 2017, it’s gone through some changes). Still, the posts are still vali...
Hi Everyone! Week 2's just about finished, and so it's time for another Devlog! This week's been a little more focused with the art, which I'm excited to show y...
Hi! My name is Lilly Joyce! I’m a current Game Design Intern working at DVNC Tech . It’s been an awesome experience so far, and I’ve been lucky enough to...
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