Devlogs From Those You Follow Page 5
I've been busy working on this update for a while. Some of you might have played around with it in the PREVIEW branch but I finally have all the artwork here an...
3 files — 1.03.001 Chakra
Arietta of Spirits was first developed solely by Samppa (writer, composer, sound designer) in 2016-2018. His original prototype/demo looked like this: I joined...
Patch 1.4 NIGHTMARES is out now! Patch Notes Dream House After breaking free, Tabby begins to dream of the House once more. Only things have changed... New horr...
The development team of Everhood consists of me(Chris) and Jordi. Jordi handles programming for Everhood but he is also very flexible in other areas such as art...
After a long delay (while we're busy working on the upcoming Godot 3.2 release), here's a new maintenance update for the stable 3.1 branch! It's still the same...
5 files — 3.1.2-stable
Hey all, Akabaka here! Excited to say that the Chromatose team and I have released the 2.0.0 demo! Before we got back to developing the remaining scenes and ba...
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Today's update is about bug fixes and few quality of life features. The paint tool now saves. The paint tool erase function now works properly. If you load a...
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What makes Coffee Talk different from other visual novels out there? The immersive coffee-making experience, of course. In Coffee Talk, you will play the role o...
( Roadwarden is an illustrated text-based RPG in which you explore and change a hostile, grim realm. It combines game mechanics of RPGs, adventure games, and Vi...
Hey, so who wants a huge update for the ultimate dice roller? Here's the highlights of this update: New dice included: The included example dice now have A LOT...
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During her adventure Arietta and her sidekick Arco gain the ability to use a powerful new move called the Spirit Shield . Used in tandem with the Spirit Sword t...
As a pure stability update, this release fixes several crashes and other small issues. Upgrading is highly recommended! Changelog Don’t save export target and...
5 files — 1.7.1
Try update 12 here Touch & trackpad support The web version app now works properly with touch-enabled devices such as Android and IOS devices. The Windows versi...
2 files — 0.12 -- Mobile & tablet support
Hey y'all, I updated Bitsy to version 7.4 the other day! (I just haven't got around to posting a blog post about it until now.) ✨ Update 7.4 ✨ Here's a list...
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This one is just a quick update with some minor improvements. We're likely going to be doing little updates and hotfixes all week for LOWREZJAM 2019 , as we get...
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All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is...
5 files — 3.4-stable
Hello all! Sorry about the long gap between this update and the last one. The stuff in this update has been big job in terms of both the code and the art requir...
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First devlog! I feel I really want to showcase how battles are handled in Everhood to get a sense of what tools we are working with. This workflow is amazing. U...
Version ID: HX Fixes & tweaks: - New option in the settings menu! You can now disable screenshake. - There's a new secret thing in the game! - A certain map now...
Apologies for how long this took! I wanted to rewrite the Group word, and it turned out to be quite a bit of work. - Added Blob, Drum & Hihat - The editor now h...
Yo! It's been awhile since my last devlog update. So much time, in fact, that we passed two version milestones - v0.1.2 and v0.2.0! Surprise! So I'll be iterati...
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Hi! It's been a bit, but an update's here! Version ID: 277 - Languages! The game now supports 13 languages, with more coming later. Note that the translations o...
I finally published the very early versions of the Electric Zine Maker on Github ... by very early versions I mean that this is a code prototype and the project...
About 50 closed issues and 40 merged pull-requests. Thanks all for your help!!! Full changelog here https://github.com/nesbox/TIC-80/releases/tag/v0.80.1344...
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Desktop Version - NEW AREA - Lots and lots of new visual improvements and assets - Added a usable DSLR camera - Added photo related objectives and unlockables -...
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Hello everyball! The new update is finally ready and with it you can now enter the arena in Rhombus Square and take on several combat challenges! Also, more que...
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Noita is leaving Early Access on October 15! Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed th...
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We had a great time at Dreamhack Dallas! My favorite thing about the show was the chance to meet a bunch of passionate indie devs. We're all in this to make th...
Here is a little article describing how levels are generated in Skeletal Dance Party. It is released for #notGDC 2019, the game development non-conference for e...
Hi everyone! Because a lot of people follow the game through itch, I decided to post the updates i put up on twitter and facebook here aswel! I am currently ha...
Back to ALPHA! What? It's been more than one year without update. Not that the project stopped. Not that progress was slow. After the release, it was time to re...
In this devlog I'd like to detail the (painful) process that went into making Nauticrawl a transparently turn based crawling game, while not sacrificing the imm...
Pixel Fx Designer v1.1.6.0 Changelog NEW FEATURES Particle Repel engine: New function in Particles>Motion that allow particles to push each other. Random Seed s...
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Midnight Scenes: The Highway (Special Edition) is now available on Windows and Mac!! Get it now for $2.99+ (if you already donated this amount or more, the Spec...
Hello everybody! The content in this update has been many months in the making and I'm so happy to be able to finally release it all. Multiple new features, new...
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At long last, Animal Crackers has been ported from Flash to HTML5! Not only that, but we've launched our official 3 Halves Games store ! Play the game then hop...
After working and releasing Inked Adventure Items some time ago, I finally finished work on my next asset pack. It's called Isle of Lore: Hex Tiles and it's a s...
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The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. The animation above shows the three-dimensional hyperbolic geometry ℍ³...
7 files — A112
Hello, all! As a little hurray for getting over 1300 downloads on Tôtem, I've decided to celebrate by making a little something special for you guys. For tho...
The most important addition in this snapshot is the ability to script the reading of maps (in addition to writing as was previously supported) and the ability t...
4 files — 2019.10.08
Hello all! The day has finally come for Tracks to leave Early Access (and also launch on Xbox One and Windows 10) A huge thank you to everyone who bought, playe...
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After several months of reflecting on our games and our current trajectory forward, and in light of the current worldwide strife, we've decided to make Walls Cl...
This release brings a configurable “major grid”, rearranging of tiles, portable configuration and improved project security. It also fixes a crash that beca...
5 files — 1.7.0
Hey gang! It has been a while since I've posted anything regarding the game's development and I thought I'd take a moment to do that. The next update 0.10.0.0 S...
Ahoy everyone. As for many 2020 was quite harsh on me and I couldn't work as much as I wanted to - despite of that I've been slowly pushing SpriteStack forward...
Today we are proud to release update 1.2 "Rise of the Behemoths", which includes new player units, buildings and a reworked DNA upgrade system. Behemoth Heavy I...
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Hi everyone, First of all, thanks to everyone who downloaded the old alpha version on itch.io . That old alpha is very different from this Steam Early Access v...
Great news! No Delivery has just passed the content completion milestone! This includes the implementation of all the features that will be seen in the full gam...
Are you ready to fire up the grills tomorrow? Glad to hear it! A lot of you asked to get the game on itch.io and so we wanted to let you know, that will be an o...
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