Game mod Devlogs Page 16
AYO PART 2 GETS IOS SUPPORT also done: Fixed trible trouble Fixed sunshine Improved faker sprites Added super boy Enjoy :)...
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This update is 'optional' you don't require it for participating in daily/weekly and you do not get an in-game notification. Bugfixes Fixed a crash caused by he...
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Changelog 1.1.0.0: - mulching and rolling have again a yield impact - fixed wrong display of expected yield - oilseed radish now increases nitrogen by 25kg/ha -...
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i updated the background because it looked like shit...
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what
I am currently working on a new custom world, where i make levels from the FULL VERSION of baba is you, by hempuli. I will make the maps and mechanics as simila...
Umbral Legion Remastered - Release Check it out here : https://junohero.itch.io/umbral-legion-remastered Today I release Umbral Legion Remastered after being mu...
The optional preset limits packages are now updated for game version 1.108.318. If you use these packages with your Fitness Controls, you should re-download. Th...
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After adding Kiki y'day, this was an obvious choice :-) Used this cool model here - https://3dwarehouse.sketchup.com/model/cec70e22-6010-4877-b215-bdc06bc8f...
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The new HELLFIRE update brings flare into Xenonabyte! Senpai looks... Off. But enjoy yourself! The new character, Gold, has entered the ring and will be finishe...
Mod Order and Mod Priority 1. Whichever Mod's name comes last alphabetically will have priority This means that whichever mod you want to take priority over ano...
v12, 16th June 2018 In-game menu removed A big redesign of Emotional Inertia is in the works, and currently in testing as part of my new big mod pack Meaningful...
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The mod is fully updated for game version 1.69.59. It is still compatible with The Sims 4 legacy edition...
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(Vedac i drew last year) Main Mod: Lowered the volume of noisy part of the dry-fire sound effect Raised the pinch of Tri-Desolator’s Primary firing sound effe...
Multiple assets chosen from the discord to add into the mod...
Hey folks, some people figured out a couple ways to cheat and horribly break things, so now there's a quick 1.1 build. FROM V1 TO V1.1: - Life's a Beach (GOLF...
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THE NEW WEEK 6 UPDATE IS HERE the last week! dont worry these mods wont make themselfs terrible Thanks you guys so much for doawnloading 51 doawnloads? CRAZY! E...
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This list highlights the biggest changes between update 29 and update 30 60 FPS (Enable in options men u) Widescreen (16:9 option in side-art select) Daily Dail...
MONOLITH SOLUTIONS LCP UPDATE - Completed LILITH License. - Fixed Pilot Gear effects. - Fixed minor typos. LILITH LICENSE LL1: - ASMODAI'S BREATH (Auxiliary Can...
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Doom Daggers Devlog “Doom Daggers is a Doom II mod inspired by the game 'Devil Daggers'. The Idea is to mimic the same intensive gameplay and ruthless difficu...
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Me Is New to itch.io, Me Needs Ideas And Help...
Story Is Exist, Game Is Glitchy, Life Is Hell
Fixed: held items don't show up since GZDoom 3.7.0 release. Fixed: crafting UI goes away after completing a single crafting quest, leaving any subsequent crafti...
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So, nothing visual has changed. But I have fixed some bugs through out the game. Fixed the bug that caused the exit gates to lower multiple times. Fixed the tel...
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New Updates: * Fixed Golf Level from GOLF * Big Cheese, Spitcheese, Trash Can, Ninja Slice, Pizzice and Greaseball(Only in GOLF) * Pizza Portals for Lapping Red...
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v2, 12th September 2017: Initial public release...
A mod to let your sims' emotions be stronger
v5, 18th December 2017 A new in-game menu with links to the mod page and patreon page. To access the menu, click on the active sim, open the 'roBurky' category...
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The mod is updated to work with up to the 1.69.59 game patch. It is also renamed to Emotional Inertia Classic to emphasise that this is no longer the current de...
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And it's time to release another content update! This one releases 2 New Enemies: Golemo and Mad Bomber, two explosion-themed enemies. It also adds something I...
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Fixed a lot of bugs (But added more too. ) Remaded some music. Remaded options menu. (Because there was a lot of bugs with ui) Added YCTP secret codes. Added ne...
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Support for custom moods - Custom mood types added by other mods will no longer cause errors. Sacrificial's Zombie Apocalypse and rhwoods' Melanin trait are now...
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Split .pak file to 3 : items/materials/vehicles - Items_v1.0: Added Heavy Ammunition filter which turns red while the Heavy Weapons filter now turns orange - Ma...
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Updates: Added sonic.exe V2 Fixed Bugs...
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Modpack for fnf multiplayer
Update all the map according to the 1.0 update Adding multiple .pak for low definition variants Decay map layer have more precise contours of the allowed build...
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Continued with placeable customization (increased capacities, added new products) Map now compatible with Extended Animal System mod (optional) Boar & Bulls now...
Wolfenstein: Blade of Agony - Kreisau Circle Edition is a mod project designed to restore and merge the original 3.0 version of the base game with the new 3.1 v...
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This is a big update everybody! I have rebuilt ALL wide cab interiors, Added more than 50 locomotives! I have rebuilt all locomotives that were equipped with LH...
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This update is the largest single update I've ever made to The Grab Bag! It features 32 brand new equipment, some general improvements, and a whole host of chan...
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Automatically updating .json files is coming along! I've written a separate version of riv_update that does the same thing without the console output (which won...
Hey everyone! This is Kailoulou, producer and one of the two directors on Blind Date! We’re still alive, still hard at work, and we’ve got some exciting thi...
don't consider objects in hidden sectors for item-related quests, eg the weapons in tiny DM-only rooms in TNT map18 when a fishing quest for a dopefish is activ...
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v6, 04 June 2017: Children now get weaker inertia. Teens now get weaker positive inertia. Non-currently-played sims now get weaker inertia. Happy and uncomf...
Update 2.2.0.0 - Removed couple trees from starting farm. Was found to cause crashing on exit if cut down. - Cleaned up random pilons floating around grass area...
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I've refined more of the road layout and added a few more fields in the rebuilt areas...
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