Tutorials From Those You Follow Page 17
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
This is the second post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
Hey, This is for if you are having trouble opening Frost Bite or any of my other games on itch.io. Download 7zip and make sure you have it installed then just u...
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TAA_CharacterPoses is a powerful plugin. Understanding how to work with it can be a bit challenging, but once you do you'll see it is not that hard. To help wit...
This series of videos is for people who want to start using 3D software and who are afraid to use it. We will cover the basic elements in order to create a 3D o...
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THE EVENT MANAGER EventManager is a struct that takes care of triggering events for the right objects. It manages the Event Listeners you add and it is the most...
THE EVENT LISTENER EventListener is the base struct from which all Event Listeners should inherit. The EventListener struct contains information about the Objec...
THE EVENT TYPES The first thing to do to properly configure the Giavapps Event System is to create your list of events that you can have in your application . A...
This post discusses mechanisms that underlie Stellar Sovereigns space battle system. Stellar Sovereigns have a fairly complex space battle system with many aspe...
Collect The Platforms, Open The Door And You Win! In Colorful Dino game the aim of the Players is to Collect Items in order to make a better Score and Change Th...
So, since User Interface works as a slightly longer Groundhog Day, I decided it would be an excellent idea to let the players know when they have already select...
Colorful Dino game starts in Windowed mode by default, but it can be manually configured to start in Full Screen mode. PLEASE NOTE The game has a native resolut...
tip: enable view port shading to properly see the objects materials in layout mode Video on how to export 3D objects to Unity: Thank you for viewing this tutori...
So, Unobelisk is not only a really really obscure game, but also not the easiest adventure to play blindly, without a guide. Meaning there's no walkthrough avai...
In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
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Did you know you can add, track and change any variables you want in your text-engine adventure games? In this post, I will show you how! A disk in text-engine...
Colorful Dino is meant to be played with the Gamepad : the game supports Xbox 360 Controllers and compatible controllers. However, it also supports Keyboard Inp...
You can save your Total Score ( which is the sum of all players' scores ) online on the official Scores page on the Game Jolt website . PLEASE NOTE The game cur...
Colorful Dino game requires User Authentication of an itch.io account and a valid Download Key in order to play . PLEASE NOTE The Download Key is automatically...
Added 2 bosses and game over screen. Additional Boss to come...
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We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
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When it comes to strategy, I have noticed a couple of approaches. One symbol at a time The one color at a time guesses a row of the same symbol for all but one...
In this new episode we are going to do something easy and fun, camera transitions and triggers!...
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Hey everyone! It’s the middle of the month, and that means it’s time for another Fireside Devlog! More specifically, this devlog will be about how we implem...
This guide is applicable if you use collections as categories . Otherwise, this guide makes no sense. When you release a new project, it gets displayed on your...
Walkthrough The walkthrough of complete jam edition of my game LAST <> STEP is now available.share your feedback and share what levels took most of your time...
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Categories are a necessity for most creators when their number of projects is higher than 10. As your library grows, it becomes harder to navigate around, and g...
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
I'm really sorry to the players and gamers because it's getting too frustrating about the game due to misfortune choices Here's the hint I publish to avoid frus...
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In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strate...
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I've just spent the day breaking down how I created some of the particle effects in Spaceslingers, I also show how to create your own unique and interesting par...
This video will help you to solve the easter egg if you have trouble triggering it...
In this new episode, we continue adding more behaviour to the AI, this time we include hearing perception; Now the guard can sees us and hear us! Steps we to fo...
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As engine building has been winding down, I started the beginnings of a marketing push for Harmonic Odyssey. I got back into forums and have generally been havi...
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In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
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Huzzah! Guess who got a brand new router cause the old one just... died. did i doodle this just for the post? yes, yes i did. Without distractions, it has been...
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
In the first experiment about moving on slopes , I mentioned that with the move_and_slide_with_snap jumping would become a tricky feature. This is because since...
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With the recent release of Halo 3 on PC & trailer for Halo Infinite , I have been reminded of my love for the halo games & universe at large. Halo 3 in particul...
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The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Still on the mood of platform games, I’ve made a quick experiment that even simplify a past approach I’ve made previously on this topic: Jump through platfo...
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Game design has moved forward, tools are being developed and everything is starting to come together. Isn´t this the perfect time to start work on the art styl...
Hey everyone! this time the devlog is not written by Matthias as it will be about the visual creation of the character portraits in Heart of Muriet. I am Raffae...
In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
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We saw in the Moving Platforms post that is very easy to achieve Moving Platforms in Godot Engine, but as mentioned at the end it is kinda annoying to design th...
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Are you fluent in any other language besides English? Would you like to contribute to a Free Software game bringing said language to it? Well, you’re in luck...
Moving Platforms One of the most iconic objects in a platform game is…a platform. But I’ve been experimenting with them and look, they are kinda complex if...
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