Tutorials From Those You Follow Page 18
In the last devblog, we implemented a basic AI Guard that patrol in 2 points. Today we are going to improve this system and add as many patrol points as we want...
2 files
Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
2 files
In the tutorial about handling slope movement, @intelligenced asked about tilting the character parallel to the slope. So I decided to make a quick experiment r...
2 files — 1.0.0, 1.0.1
A Brief History of Collisions Object based collision systems are great if you are hand building your rooms in the room editor, and every room is relatively smal...
In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
2 files
In this second tutoria l, we will add a look at animation to our character, the robot will be able to look at objects in the scene!! Exciting!...
2 files
In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
2 files
Making platform movement is always a challenge, you have all sorts of nuances, tricks, and wizardry to achieve what you’re looking for. One of those challenge...
1 file — 1.0.0
On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
1 file
In this first tutorial , we prepare the basic project. This is what you are learning: Prepare the basic project taking advantages from the C++ top down templat...
2 files
After Paul told you in our last devlog about the procedural generation of our game world and how it barely fits in our small scope for Fireside, I will tell you...
In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
1 file
We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
1 file
Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
1 file
In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
1 file
This is an excerpt from the strategy guide I planned on writing for the game. Instead, I’ve decided just to take some my ideas and split them into these littl...
Bewitching Lotus Flowers This is an excerpt from the strategy guide I planned on writing for the game. Instead, I’ve decided just to take some my ideas and sp...
First tutorial, I show you how to create the basic project: - Import a character including animations from Mixamo: https://www.mixamo.com/ - Prepare the charact...
1 file
El primer control es el Heading (Rumbo) utiliza las flechas para cambiar la dirección de desplazamiento de la aeronave. El segundo control es el VOR, las flech...
1 file
At the end of the first tutorial we used a node - stone.pc - from the standard library. And it was a bit magical. The node was behaving like any other nodes but...
1 file — 2019-12-17
Hello everyone! I have had a couple of people reach out to me saying they are having issues downloading the files for VoltAge:Genesis after purchasing the Bun...
You can Setup this game very easily, just follow the two steps below. 1. Public pile & Draw pile. Gather all CIVILIAN cards from the deck and stack them face-do...
How to Contain Containing anomalies in Uncontained: An SCP Card Game is one of the few things you can legally do during your turn that doesn't depend on anythin...
Hey Everyone - Torri here! As usual spoiler alert - avoid the image in the middle and end if you'd rather have the in-game result be a surprise. Today I'll be s...
If you are interested in car performance, Infinite Overtake has good news. The game measures your 0-100km/h acceleration time lapse. There are 4 driving modes a...
The default driving mode of Infinite Overtake is Sport. When the game starts, you should see a button on the bottom right of the game screen which displays the...
You might've wondering why sometime the enemy still attacking the defeated allies, right? It's not a glitch, it's intentional. Some enemies are twisted enough t...
3 files
I created a tutorial for the Advanced Spawn Menu here: Enjoy! Also, I noticed a bunch of people bought Anomalies both here and on Steam yesterday and today. I...
The purpose of Infinite Overtake is to overtake as many cars as you can while avoiding crashes. The game calculates your score (which will be explained below) a...
Hey everyone, Torri here with an update! If you want to keep the final cabin a surprise for yourself - be warned - there be spoilers ahead. In this post, I'll...
When we decided to continue working on Fireside after Stay Safe Jam, we wanted to keep the scope small and the game simple. After all, we're still studying whil...
NOTE: This guide only applies to Beek v1.06 or earlier! Certain flags were simplified in Beek: Familiar Spirit - Remastered (v2.0) along with a in-game ending j...
It's good to write it somewhere...
1 file
A rogue-like game that is played in the overworld.
I recently posted a training post with the basics, this lesson is not required to learn, but it will help to make your script more beautiful, or rather change t...
Tutorial For the "Invisible Spike" level. People seem to have trouble with the level with the ton of spikes on the bottom and ladder on the top, heres a tip: Th...
In the Battle Mode, you will play as certain characters to fight against the enemies. 1. HP Each characters and enemies have their own HP. Once their HP dropped...
Story Maker and its use This application is quite simple, but at first you may not understand where to click, how to connect, etc. Creating a block and changing...
1 file
Hi! More tutorials have been added on the YouTube channel. I would definitely recommend watching part 1 (Your First Song) first otherwise you are going to be ve...
with another dimension comes a whole lot of new concepts to consider, and so emerge the scary lists of new options and settings in bitsy 3d. this is the first i...
Supercharge the minigame experience! The latest builds of the Unscripted Extended Demo include a brand new minigame that challenges you to collect all of the co...
Ok, so I wanted to share with you guys step-by-step tutorial on how do I paint eyes in the game and in general (because it's my primary style now). Feel free to...
The most frequent comment/question/request I get about Hogwarts: An RPG is "I really like the game – how do I make it about characters going on adventures in...
Like 90% of the responses I've been getting on the Google Playstore app and 50% of the messages we get from newcomers from the Discord server is just about peop...
Loading more posts...







































