Tutorials From Those You Follow Page 16
This is a step-by-step guide on “how to create your own carddeck in Cards against Humanity” Step 1: Download the .zip file from the official itch.io page St...
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How to achieve the best repair results? Set the display brightness to the maximum value Run the repair for several hours If you still have an issue you can try...
Developers are starting to see the benefits of supporting user-generated content , or mods, in their games - they've been proven to extend the shelf-life of gam...
The Punisher is a pasive enemy unit that rotates often to show you one of its two different cores. If you use the wrong kind of energy to shoot down a core, it...
I found it quite difficult to find information on using Unity's particle system to make footprints that fade out after a while and follows the direction that th...
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
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Building overview List: Cost: -2 Food Cost: -1 Energy Population: +2 Neighbor effects: Everything effects a house. See the other buildings for more information...
In the scene editor, I've added preview settings so you can test how the image will look on different screen sizes. Most developers want to make an app that is...
I just published this walkthrough for how to open the Electric Zine Maker if you are on macOS, and if the application keeps getting blocked by gatekeeper: http...
The Mirror is an insidious enemy that uses its energy shield to repel your bullets. Depending on the hit angle it may reflect the bullets in your direction and...
As CP and Paul kept you busy with some programming articles in the previous dev logs, we should talk about art again. Today, we are going to make stuff look goo...
Overview - First build the 3D model you wish to render by adjusting/adding/deleting vertices. Then, when satisfied with the model, hit the render button and th...
The Comet is a high maneuverability unit and will move at high speeds. Its multi-shot cannons are able to shot 3-5 bullets in a round, so special attention must...
Zumo Spin Documentation Welcome to the official documentation of Zumo Spin - Modern Suits Slot Asset v.1.8, the betting and gaming system 2D casino! If you are...
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Today we share our first #EnemyTutorial. Learn how to maximize points when destroying the Floater. How do you destroy it?...
The Thunder unit is a enemy disposable support unit. It will place itself slowly in zones with multiple enemies and blind you if you fail the shot and don't des...
Now that we have the level score data stored in a dictionary structure, we will want to be able to save it in a file so that it will persist even after the play...
In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
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In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
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One of the features that I need to include in my game is the ability to award the player stars for each level, depending on how many bounces it took to hit all...
This is the first post of a tutorial series that will show the users from basic to advanced concepts and techniques. We start the series with a very basic conce...
Modular music can be a bit overwhelming when you are just getting started. Check out this amazing introduction by Tom Cosm. In the video, Tom explains the funda...
Hello everyone! I'm sorry but the translation improvement is late. Nevertheless, many people play our game. I'm glad, thank you so much! In this article, I show...
Start Blender -> Files-> Import Files -> OBJ -> Files -> Export Files -> FBX...
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In our previous devlogs, we talked about different features and design decisions for Fireside. This time we're going to mix it up a bit with a tool that helps w...
Ieri sera ho playtestato Un gioco serio per la prima volta, insieme ad Alberto, Alessia e Daniele. Nel complesso è stato un playtest molto interessante: ho ric...
Hey, so quick tech update in case anyone else wants to do something similar. Please bear in mind that I am not a javascript dev - there are probably less stupid...
From "Read me first.txt" in the mac build: To be able to run the game, please follow these steps: 1. Open Terminal. 2. Navigate to the directory of this game...
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I've made a lot of progress on porting the game to MonoGame, but I know I haven't kept up with this devlog. So the development is actually a lot further along...
Hi there! Today we will take an in depth look on how to get started with Voice Control. After reading this, you should be ready to go live on Twitch with custom...
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Since for some reason the exporting doesn't work I will fix it You can easily find your save file for this game by looking up on your computer for a file named...
Hi! Today I decided to introduce you to the glossary. It is a super powerful tool that allows you to take notes, create random scenarios and much more. The same...
Hey friends.Today I recorded some simple videos to explain how the initiative and fight works. Add creatures from bestiary into episodes and into battle. Adding...
Admittedly, Apis is a very open ended and offers no tutorial. Starting the game, you are given no clue how to play or even what to do. You are greeted (if "gree...
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There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to...
Greetings, friends. In this first lesson, you will learn how to add a map and do the minimum setup. The Map section has a menu where you can switch between tabs...
Last updated: 2 April 2021 Q. Where can I get the game? https://kkkatrin.itch.io/mhaotome I will never upload the game files anywhere else. If you downloaded or...
I'm a huge fan of the pixel dithering style in games like World of Horror and Return of the Obra Dinn , so once I played Hyper P.T. and saw what the original...
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THE CONTROLLER STICK The Controller Stick is a UI Component that can be very useful for providing a Controller Stick on Mobile Platforms without losing compatib...
THE CONTROLLER BUTTON The Controller Button is a UI Component that can be very useful for providing Controller Buttons on Mobile Platforms without losing compat...
Build your own customized VR home and play multi-roomscale minigames!
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
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Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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Initially this was just a one-off reddit post , but since it was well received, I wanted to bring it here and consider doing more in the future as well. We're g...
Most of the Content Pack Editor elements are intuitive, but there is one element that is not: the map generator . Due to the nature itself of the used procedura...
This is the final post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On previous post we handled Harold's poses (default, dash...
Sentimos haber escuchado que algunos de vosotros estáis teniendo problemas para adivinar las combinaciones (pociones). Balancear y probar un juego de este esti...
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