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Tech Discussion Devlogs From Those You Follow Page 8

improving the characters
1
Tech Discussion
st...
We added the missing tracks to the original soundtrack!
4
Tech Discussion
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
1 file
Unpublished visuals
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11
Tech Discussion
Not all things that look funky end up in a project. At some point i want to make a document with all the shader code snippets i reuse often but that's something...
Today, and next Wednesday there will be no update.​
1
Tech Discussion
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
merging conflicted files prior to release 1.0.4.0
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Tech Discussion
just before publishing this latest release (1.0.4.0), i noticed the file size was actually smaller than my last release! to make a long story short, i had an OS...
hdrp test 3
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Tech Discussion
hdrp test 2
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Tech Discussion
41,683 zip codes in the US Postal system
Tech Discussion
I've been working on some updates and including more and more data into the project. So much to do and learn! To be honest, the more I learn about how the USPS...
Uraian Progress
Tech Discussion
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
2 files
Bug Reports
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Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
​Tech behind ISLARIÖN
Tech Discussion
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
A midnight in February in the year 2400
Tech Discussion
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
About the upcoming update
Tech Discussion
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
Tons of new features!
Tech Discussion
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
1 file
So how does Orby work?
1
Tech Discussion
Hey folks, So waaaaaaay back in the long-forgotten past of *checks notes* err. a month-and-a-couple-days-ago I ran a poll for what folks wanted my next dev arti...
How to play gotoubun re on IOS
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Tech Discussion
The fan game of gotoubun no hanayome (quintessential quintuplets)
things I learned about foveated rendering while failing to implement OpenXR
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Tech Discussion
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
v1.1 Update & Fixes - English Friendly
Tech Discussion
Changelog: 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted main...
1 file
DD 13 A transition to build a dream on
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7
Tech Discussion
Hi, If you played our game and ever decided to stand on top of the severed trunk, a small surprise was there waiting for you. A not-a-cutscene-animated-sequence...
Virus Issue
Tech Discussion
Due to the virus detection that is keep occurring, the file won't be available for download until the issue is resolved. Thank you for your patience and underst...
We made Turbo Edition (v.3.2) !
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Tech Discussion
1 file
Space Cobra
Update - Sound quality
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Tech Discussion
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
1 file
Update - Sound quality
2
Tech Discussion
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
1 file
2D side-scroller games and wide screens, a big problem
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Tech Discussion
I have been working hard on making it possible for the gameplay to be placed in the center of the screen regardless of the screen width (and keep the original r...
New Update
Tech Discussion
Some Bug Fixes...
1 file
Fps, Multiplier
Look at them go!
Tech Discussion
Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visu...
6 files — v0.56.1
Making Music for My Indie Game | Project Feline Devlog #34
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Tech Discussion
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clan...
Patch 1.1
Tech Discussion
New functions Insert 5 new enemy ships with diffrent life and damage pools Changes Revision of the game loop. It is now possible to limit the fps. This ensures...
1 file
Making a Zelda II Combat System in 17.5 hours
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Tech Discussion
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
a peek into the kitchen
5
Tech Discussion
This is the most graphically-polished game I’ve made in puzzlescript to date, and I want to write a bit about the process of adding that polish. (This post wo...
EVERING - Full Credits
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Tech Discussion
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
technical devlog
1
Tech Discussion
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
Major fixes
Tech Discussion
Sorry about the inconvience to anyone who bought the game during this time! We have fixed the file issues for the demo and the full game Happy gaming, Enjoy!...
Are those ghosts stupid or what?
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2
Tech Discussion
Munchkin was released in 1981 for the Magnavox Odyssey 2(a.k.a Philips Videopac G7000) console, and was a very popular clone of Pac-Man. There are a couple of f...
Technical Break
Tech Discussion
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Porting and improvements
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Tech Discussion
Since the Demo has released last year we have started working mostly on technical stuff to make the game work better and now. Today is the day of the first work...
2 files
Devlog no.2 - Hex Hiatus
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3
Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Legend of Etad
Tech Discussion
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
Postmortem, part2: The Tools and Pipeline
Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
MAJOR FPS UPGRADE
Tech Discussion
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
3 files — 32
FEEDING_LOG Behind the Scenes! (or: They're In The Room With You: The Immersive Audio of FEEDING_LOG_01172013)
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Tech Discussion
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
Here are all old dev-versions of Filled with Freedom!
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Tech Discussion
All of theese are built in WebGL! All Versions (Sorted by creation): Alpha 1 Alpha 2 Alpha 3 Alpha 4 Alpha 4.1 Alpha 5 Alpha 5.1 Alpha 5.2 Alpha 6 Alpha 7 Alpha...
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