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Tech Discussion Devlogs From Those You Follow Page 9

Technical Break
Tech Discussion
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Porting and improvements
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Tech Discussion
Since the Demo has released last year we have started working mostly on technical stuff to make the game work better and now. Today is the day of the first work...
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Devlog no.2 - Hex Hiatus
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Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Legend of Etad
Tech Discussion
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
Postmortem, part2: The Tools and Pipeline
Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
MAJOR FPS UPGRADE
Tech Discussion
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
3 files — 32
FEEDING_LOG Behind the Scenes! (or: They're In The Room With You: The Immersive Audio of FEEDING_LOG_01172013)
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Tech Discussion
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
Here are all old dev-versions of Filled with Freedom!
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4
Tech Discussion
All of theese are built in WebGL! All Versions (Sorted by creation): Alpha 1 Alpha 2 Alpha 3 Alpha 4 Alpha 4.1 Alpha 5 Alpha 5.1 Alpha 5.2 Alpha 6 Alpha 7 Alpha...
The ECS in Idle Orbs: Tycoon
Tech Discussion
Idle Orbs: Tycoon is another addition to the "Idle Orbs Franchise" that I'm building up. It's not much for gameplay, just a nice little project to test out an E...
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Notes de game design
Tech Discussion
Grosse mise à jour avec des notes de game design où jexplique les choix techniques sur la conception du jeu . C'est pour qui? Pour les créateurs intéressés...
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Dungeon UI out Now!!!
Tech Discussion
My pack is finally out, and what's a bonus? I learned about the layout for itch.io. You can use the pack right now! I request 1.50 for it. A small price for awe...
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Level Design in Somnipathy: Building the Apartment
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Tech Discussion
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
Update 1.7
Tech Discussion
Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
1 file
Godot: A Non-coder's Perspective
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Tech Discussion
I am not a coder… I just know a bunch of them. This is Team Tearcell’s 4th game jam and the 3rd I’ve been involved with (Kobolds of OSHA, Debts and Pandam...
Godot's OpenGL3 on Mobile Part 2 - Reduce Draw Calls
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Tech Discussion
Godot's OpenGL3 on Mobile - Reduce Draw Calls As mentioned before Godot 3.4.4 draw calls are not optimized with OpenGL3. This means the mobile GPU is working ha...
Hauntii's Style
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Tech Discussion
This game's current style almost all originated from this one sketch: Funny enough, this was just a 1 hour sketch I had done on procreate while toying with new...
Music Pack
Tech Discussion
music pack in the style of 8 bits the zip archive includes 15 full-fledged compositions 5 fighting style 5 fun style 5 sad style...
1 file
Most fun game i ever made.
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Tech Discussion
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
Addlemoth Dev Update: March 2022
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Tech Discussion
For this month's development update for Addlemoth , I bring to you, two new map themes! It's not as much as I would have liked to do this month but I have been...
What's next
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2
Tech Discussion
Pretty soon I'll be doing a post mortum on the game, not sure if I will do it here or on some place like the SFWA's blog, or something like that. But I do have...
Editing/Graphic Design
Tech Discussion
Howdy folks! This post marks the fifth devlog documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 5 of the #SparkInT...
Adding Steam achievements to an Electron game.
Tech Discussion
Hive P v. S When Hive P v. S was released on Steam, I used Greenworks to add support for the Steamworks SDK . I had not intended to make any use of it, except t...
colors and bugs fixes (unity) 03 april 2022
Tech Discussion
Added Two more version cause i noticed that emission colors don't load properly in unity so added a version without any emission colors and source lights for un...
3 files
Ukgraine3d
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Tech Discussion
Upgrade to Ukraine3d with attack helicopters with weapons, in addition to Russian jets with weapons, both capability to be shot down...
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Standing on the Shoulders of Giants (and saying "thanks!")
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Tech Discussion
Added a new version today that includes the Acknowledgements page. I'd always meant to credit the SRD (available here: https://fari-rpgs.itch.io/charge-srd ) as...
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Creating the Music
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Tech Discussion
About the Bells and Whistles (well, mostly Whistles) Greetings fellow airship captains and (hopefully) flute enthusiasts! I’m Michael, the creator of the musi...
How we build our fast iterative design process
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Tech Discussion
Problem A fast iteration process is the first requirement to develop a game meant to blend quick, old-school gameplay with a deep progression system. As far as...
some thoughts on bitsybox and game preservation
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Tech Discussion
"a night train to the forest zone" running in bitsybox on a raspberry pi bitsybox is a desktop bitsy emulator that can run games in the plaintext .bitsy format...
Automatic tick progression | 0.1.6
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Tech Discussion
Summary Turns/ticks in the program can now progress automatically. Previously the user needed to spam the "next turn" button in order for the game to "play". Th...
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Changelog
Tech Discussion
Version 0.2.6.7 Build 07.04.22 : Fixed some bugs in the event generation Fixed endless loop in Expedition Three Improved overall quality (Tweaked PostProcessing...
System Reqirements
Tech Discussion
Oprimal Requirements OS: Windows 10 with latest updates CPU: Intel or AMD processor with 64-bit support; Recommended: 3.4 GHz or faster GPU: nVidia GeForce GTX...
Roblox Town Wars is now on Austiblox!
Tech Discussion
Fantastic News! My most recently published game on my downloads site (ROBLOX Town Wars) now has a page on Austiblox! Now you can play online with friends in thi...
Game Works update
Tech Discussion
I made a new file you can download that actually works...
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Your Goal is to make it to the end of the Astra Testing Facility.
Devlog 1: intro to color fixing
Tech Discussion
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
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🔬Far Cry Return🔬
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Tech Discussion
⬅BACK W.I.P. (!) PLOT: Jack Carver, Alex Darer, Velda Lange — are main characters who will play the main role of islands. They will explore a secrets of wor...
Jump to update | 1.1.0
Tech Discussion
Welcome to our first #JumpToUpdate where we give the public a first look at content for major updates, starting with this one being 1.1.0. New costumes to custo...
a bug story
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Tech Discussion
This dev log entry is not really about a particular bug. Although this very bug is a good example of what fixing bugs may look like. I changed the death effect...
Devlog #1: Collecting Bug Reports
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Tech Discussion
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
New app ASCII Art Paint
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Tech Discussion
There was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to ma...
Alpha, and a freeze and major systems / core features
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Tech Discussion
Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development...
2 files — 0.1.0
First Person all-in-One Asset wasn't good for my game
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Tech Discussion
Hey guys!! I mentioned in the "Required tools for "Where Is Here: New Home" LINK: Required tools for "Where Is Here: New Home" - Where Is Here: New Home by Roxa...
Visi, Misi dan Tujuan
Tech Discussion
Visi Membuat Game indie yang diakui oleh Indonesia, dan juga negara lain Mempopulerkan kembali game Horror di Indonesia maupun negara lain Misi Memproduksi sebu...
Update 1.1
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Tech Discussion
Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
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The Anything Gallery has finally been fixed!
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Tech Discussion
Hello everyone! I'm sorry this took so long - but after finishing The Heilwald Loophole I finally took some time to fix this game. Turns out it was way simpler...
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High monitor hz support
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Tech Discussion
Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
2 files
Medi TD Android Release
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Tech Discussion
Medi TD is finally released on Android Google Play! Check it out https://play.google.com/store/apps/details?id=com.kataclysmal.meditd...
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