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Postmortems From Those You Follow Page 4

TUMBLEWEED UPDATE
Postmortem
TUMBLEWEED UPDATE In this update I added we added: 1. Tumbleweed (hence the name). It spawns every 2 minutes, and for now, does nothing (hence the name of the g...
2 files
RamBam V1.0.0.4
Postmortem
As is the current trend, I have added online hi-score. It was quite a hassle to prevent the same score from always being added at the end of the game. And as al...
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Idrk
Postmortem
Everything went smoothly, the sound, the cricket, the splash, even the fullscreen mechanic...
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CHAINGED at the Experimental Games Workshop (GDC 2024)
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hello! it's been a while since this came out, last year we were a part of the Experimental Games Workshop at GDC. the talk is available to watch for free on the...
Racing Dash 2D – A Journey Two Years in the Making
Postmortem
This Isn’t Just a Launch—It’s the Completion of Something Bigger. I never imagined I’d be here today. If you told my past self two years ago that this g...
Available now!
Postmortem
After a long technical work the game can be used again. Hold your breath. And don't play this game at night!...
Trail of Stars: Postmortem
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Postmortem
How does an interactive fairy tale get made? (This is a long post, so buckle in!) If you’ve been here a while you’ll know I’ve been redoing a lot of my wo...
The making of... Global Game Jam 2025 edition
Postmortem
This year, for a second time in a row, I worked in two projects in parallel for Global Game Jam; this was only possible because of virtual sites (something that...
notification
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Postmortem
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
notification
Postmortem
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
The Fire Nobody Started_LOG#0
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1
Postmortem
Introduction: From February to February It’s been about a year-long journey. It’s been almost exactly a year since my friend and I sat in a cupcake shop and...
1000 DOWNLOADS CELEBRATION
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Postmortem
HOLY CANNOLI 1K DOWNLOADS!!!! NEVER THOUGHT THAT'D HAPPEN. THIS IS NOW MY MOST PLAYED GAME TO DATE AND I'M REAL GLAD FOR ALL THE STUFF'S EVERYONE HAS SAID. I AM...
Wink Commander Postmortem Part 3: Space Tunes
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Postmortem
This post is Part 3 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Wink Commander Postmortem Part 2: Post-jam Development
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Postmortem
This post is Part 2 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Wink Commander Postmortem Part 1: Inspirations & 7DFPS
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Postmortem
This post is Part 1 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
Who says Game dev is Easy!!
Postmortem
The Post-Processing Disaster (or How I Lost My FPS and Sanity) You ever wake up one day and think, "Wow, my game is running too smoothly. Let’s ruin that." ?...
Speed Squared a month after release
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Postmortem
Hey there lovely people, its been about a month and a half since I launched Speed Squared. I've had multiple hotfix updates, learned about the speed-running com...
V 1.4.1
Postmortem
Español: No pensaba en actualizarlo pero itch me volví a recomendar entonces decidí termina la actualización que tenia para navidad que avía cancelado. Eng...
1 file
CAUZAGE
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Postmortem
Over the past five days, I’ve worked on creating Cauzage , a psychological horror game set within the cramped interior of a caravan-like home. Inspired by lim...
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Sorry, this is the end.
Postmortem
Due to personal reasons, I'm unable to work on this project anymore. The game will be downloadable in its current unfinished state untill the end of 2025, then...
Where to next?
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During the development of Ikezu-ishi there were a lot of note and elements that didn't make it into the final version of the rules. Now that it's live, I'm work...
​Probably the final one
Postmortem
Despite my passion and determination to improve this game and add some new content, I have to declare it clouser. Due to severe lack of time I am not able to co...
Aria's Choice Post Mortem
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Where psychology meets love.
Lil Doll House Now Free
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I'm just going to jump straight into it and begin by saying how grateful I am to anyone who supported me and this game. It means the world to me knowing there a...
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Pyramidal Break development has stopped
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Hey! It's Pablo from Dinamic Creates here. I've been thinking about Pyramidal Break for years and keeping in my mind the project to find a way to complete it. H...
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☔️ Nothing Special
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Honestly this project is pretty stable at this point. I don't currently have any plans to make further updates to it. I'm messing around with the idea of making...
Public Inavailability
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Hi, hello interested people. I am AkhikoM, one of the researchers and developer of the game. I have received feedback through email and personal inquiry regardi...
Post-Mortem
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For the past four years, I’ve released a serialised “advent calendar adventure” throughout December. This year’s was called The Witch of Drithwyn Weald...
He's Just Away out now!
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Hi everyone! I'm very happy to announce that Act 1 of "He's Just Away" is available for download! I was really nervous about writing something like this and put...
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Update Patch for v.1.0.3
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I noticed the overall difficulty of the game felt too challenging, so I’ve made adjustments to create a smoother experience: Reduced Joe’s speed slightly in...
1 file
Thank's for 6K+ Downloads, and a Happy New Year!
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Every day I check my itch page to see dozens of new comments, videos and downloads, so many now that I cannot keep up with them! This game has grown far further...
Thank you / Happy New Year! (What's next?)
Postmortem
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une très bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours e...
Bug Fixes & Updates
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Hi! After a massive support from you all, decided to bring some fresh updates based on the videos that you shared. Previously in the game "this.vertical" and "t...
Cabin Fever!!! - Postmortem and Reflecting
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Welp, it’s official: Mel and Millie’s little story is out!!!!!! And boy does it feel weird for them to finally have an audience. I figured that I’d show o...
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Devlog Video Available On YouTube!
Postmortem
If you’re interested in how I made Flicker, and my creative process throughout the 9 day game jam then checkout my devlog video on YouTube!...
Two New Versions
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EHB Version: For public suggestion we tried to make a more colorful version. WARNING! This is a version that has more color, but because of that it is lager in...
Mini retrospective bc why not
Postmortem
🤠 Howdy! I opened an insta for dev stuff and I'm making a post for every little game I made to have them all there. Also, I'm writing a little restrospective...
Actualización con mejoras / Update with Improvements
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Lista de actualizaciones: 1- Limpieza de algunas pantallas para evitar el enmascaramiento del personaje. 2- Mejora del HUD. 3- Pequeños retoques y ajustes en a...
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1500 Sales In One Week - How This Community Saved Our Business
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Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
Chapter 1+2 Notes
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It's been over a year since the last major update. A lot has changed in that time, both in the game and in life. Things are better in both. I took about 8 month...
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Thank you, Animation, and form closure.
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Hello itch.io residents!! To anyone reading this, thank you so much for being here and playing SPACESONA. It was a fast-paced mad scramble from start to finish...
Tiny Idle Creatures
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Hello! Tiny Idle Creatures is a game that was started for Ludum Dare 56, the theme was tiny creatures.... Of course. It was never submitted to Ludum Dare becaus...
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Minor Bug fix
Postmortem
Minor update regarding the title screen...
Join Angelo in his first day at the Servivit Museum
One of Us Will Die Devlog - Does this game work as a dungeon crawler?
Postmortem
Today, we tried something new at the PaRoll event by Kabilang Dungeon. Apart from it being our comeback to running the game at events, we tried a dungeon crawl...
a postmortem of a highly marketable blockbuster
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I got inspired to write a game about ******* when I saw the ‘Dying Year VN Jam’. I wanted to say the word, describe it, and have its causes and impacts desc...
High style
Postmortem
This is the fourth and (?)last in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Most people, in most p...
[READ ME] OLS Released
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Released a new game. Do a writer’s last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
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V1.1.1
Postmortem
|| Informacion de la actualizacion || Update Information || ACTUALIZACIÓN DEL NIVEL DE "HARD ANCIENT TOWER" Unos arreglos a la música de los rangos, ajustes d...
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Reflection
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Postmortem
Nowadays after releasing games, I like to reflect on exactly how I am feeling. I imagine there will be a part two after this some weeks or months from now, afte...
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