Postmortems From Those You Follow Page 17
RELEASED! Hello everyone and welcome to The Night Is Long. I worked on the game for 1 year and a half and I finally I am happy that I be able to share with you...
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Mimic was originally a game jam prototype and after tinkering at it for over a year I released it here on itch. It got pretty good reception and I learned a lot...
A Year Retrospective: Mirage Online Classic It's hard to believe our little free browser MMORPG, Mirage Online Classic, is a year old today, but looking back at...
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[If you're struggling to read the font, try the reader mode in your browser. The post is also mirrored on my blog , which is easier to read and works great with...
Happy Friday everyone! It's been 3 days and Eisai is hovering just under 100 downloads! Not bad for a super small indie team. That said, we'd love feedback on t...
Things working well: Asset stage 2 has been finished Bug Fixing on the entire game We're almost finished on our game, just need to polish it some more...
I made Trespasser as a short project meant to be a teaser/tie-in for the main game, GHOSTWARE: Arena of the Dead, and it took me two days and a half by virtue o...
Well folks, another game, another devlog. Let's talk about the post-launch process of publishing a game. For the average developer, the work doesn't stop. You h...
In this video, I'll tell you how Dreamtime Combat was made. Software that I used, my game design decisions, difficulties that I encountered during the developme...
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Hi all. Another update, this one is a fix for a big bug that lightspeed caused (it left garbage in the scene, and prevented games like Ultratoasty from being ab...
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Good evening, I thought I'd put together a little postmortem post here for this jam game. There were a lot of things from a development perspective that I was h...
Welcome to Devlog 1. I made a main menu, loading screen for night 1 and a night 1, theres a light button that works and the camera moves with the mouse, like in...
WinterVN Jam Post Mortem Oh god, It's been a while since I made a game. Like, a proper finished game. I figured this post-mortem would be great to start the yea...
There’s nothing I can say about the last four years. No understanding I can string together to grasp the profound brokenness of things. We now all know what i...
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Jeux mis à jour Ajout de succes à déverrouiller. Ajout de statistiques par personnages. Nouveau perso à débloquer. Réglages de quelques parametres afin d'...
Hey there everyone. I have good news and bad news. Let’s start with the bad to get it over with. This version of the project, the RPG Maker game called Full-H...
The last few days have been absolutely wild, for sure! It all started off with, in my opinion, a kind of disastrous launch day for the demo - due to not really...
Hey everyone. V4.0 brings back one of my old prototypes with a big upgrade. LIGHTSPEED SMUGGLER is pretty crazy now, a big AR spaceship sim with enemy fighter s...
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I will not be posting game updates for the next 8-10 days . Due to a wedding in my family, I have been too distracted to work. And I'm leaving to a different ci...
This was a lot of fun to make. I knew that I wanted to work more with RPG Maker VX Ace, because Cut Me Deeply showed me how much fun the engine was to use. I al...
To start off this post mortem, I wanna say thank you for the downloads on PUQFFAL!!! It's almost at 100 and that's really crazy :0 I'm pretty sure some people d...
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Hello, I heard many of you stuck on the bad ending and didn't get another ending besides the bad end. So I make this guide for you guys who are still stuck on t...
Ajout de lien de téléchargement : Google Drive. Réglages de quelques paramètres. Bientot : Succès pour débloquer un nouveau perso...
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Hi. Hello. It's been quite the week. Thank you for the blow-out response to the Full Bloom update. The day we released the update, I think my heart did not stop...
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How do we feel when we struggle through a narrow path? How do we feel when we stroll through a wide corridor of trees or an open field? Freedom of movement—or...
For this week a lot of things has been working pretty well with the teams. Things working well: Asset making for stage 2 Bug Fixing for stage 1 QA has been pret...
Launch day is finaly done. It was super exiting and stressing, but now we have fixed most bugs and the game should be in a complete and playable state. Thank yo...
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Nine months ago I completed Nelvaris: First Contact (Demo 7.0) , and at that time I said that was the last version, it turns out I was wrong, because I have jus...
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Things working well: Bug Fixing Communication between QA with designer and programmer Blocking Stage 2 Things that could improve: Everything goes according to p...
Roadmaps of an uncharted land I found that the roadmaps didn’t work out for me. Looking back at them, that should not be a surprise. While I know where I am...
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Hello everyone ! During the voting phase of the jam this game took part in, I saw multiple people playing said game, and I noticed quite a few where wondering w...
It's been two weeks since AdvXJam2021 ended and I submitted The Will of Arthur Flabbington. I feel it's time to have a look at how the project evolved during th...
Attention, ce teste contient des éléments susceptibles de donner des informations sur le jeu, son contenu et ses énigmes. Projet-Z. Voilà un titre fort intr...
*Don't read this if you haven't played it yet. There will be spoilers. Maia was born out of my spontaneous decision to join the Yuri Game Jam before it ended. T...
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First release : v1-alpha “512px under” is a platformer with some puzzle elements. It has 32 screens, a main path, a few hidden bonus rooms and 18 collectabl...
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Wrote a 2021 Indiepocalypse Year-in-Review ...
Issue #23 of a monthly indie game anthology collecting games from 10 developers.
Space to Grow Postmortem We set out in 2014 to make a parenting simulator that also told a novel-length story about a doctor and a farmer trying to raise their...
Perubahan yang dibuat dari konsep yang dipitch: Stage 3 dihapus karena waktu pengerjaan lebih lama daripada perkiraan Lesson learned: Kita harus selalu membuat...
In this post-mortem I want to talk about what happened, what I learned, what I would change next time and what will happen to 'Red Running Hood' in the future...
Today is the big day. Glad to finally release my first game ever!!!! - It's short, simple and the ambiance is creepy. A Path In The Woods . I've been working on...
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Surprise~surprise~! Yesterday I smashed all the bugs and today is the launching day! 🎉🎉🎉 I made it to 1 month this time, instead of weekly or daily gam...
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The development of Trumpets has been on hold for quite some time, and it will stay on hold for about a few more months. Although we promised a massive game to b...
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