Devlogs About Game Design From Those You Follow Page 4
I am so sorry I have left you guys in the dark for so long. I guess I was just imagining you all might check my DA journals for information but I understand tha...
Heya everyone, it's me again! If you thought that 0.4.0 was a big jump from 0.3.6, well, you aren't wrong. But what if I'd tell you that with 0.5.0, Vayes will...
One of the core concepts of VIGIL's setting are the soulfalls and the fragmented mindscapes that appear in the Midnight Vale. A Soul is Falling Within this quas...
Thank you to those who have tried Alpha 1.2.1! I have been blessed by all of you with more feedback than I have ever received for an update and have therefore m...
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Where does an idea come from? Well, in this particular case, drugs, punk rock, and a lifetime love of fantasy adventure ttrpgs. I remember I was staying with an...
Hey all! It's been so long since I dusted off the ole itch.io that I don't remember having to say frantically, not that kind of goon! , whenever I talked about...
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Fixed open door coliders, cutscene delays and specific issues...
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This new update fixes issues that would crash the game when selecting power ups or challenges. It also rebalances the first wave and introduces a new wave type...
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You can play with controller or keyboard only, No mouse or touch screen is mandatory any more...
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As a video game studio, one would imagine our sole focus is developing video games - which of course, does come with the territory. However, starting a small bu...
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Peu de changement ces deux dernière semaine, on prépare un playtest pour prévoir les prochaines updates Liste des ajout majeurs: -Board pour analyser les par...
The latest demo of a Thief's Voyage. It took a while, but it's worth the wait. The Demo lets you play about 1 hour. There is a link in the game folder for feedb...
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Hey, I've been trying to be very active in the devlog lately XD So, after some discussions with the rest of the team and some friends, we have decided to remove...
Since the middle of December last year, I came back to Journey Galaxis to give it one more makeover. I didn't realise just how much needed to be improved and it...
One destination, heaven or hell: 🎉🎉🎉 STEAM DEBUT: 2025 🎉🎉🎉 🎉🎉This entails all the work we'll be doing on character art (sprites, CGs, ga...
Hello!!, first of all I would like to thank you all for the heartwarming support to my mod. Its not been an easy task and i've had to forge and strengthen a lot...
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Hello everyone! Today I want to write a little about how Dark Reality came into existence. While the development of the game started around mid-September...
Our first ever video game, The Kaiyo Mission, released less than a fortnight ago. We are overjoyed to finally share our work with you, and we are really gratefu...
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MECCANICHE DI GIOCO Punti Movimento: il vecchio sistema di Velocità è stato sostituito con i “Punti Movimento”. Necessità : in seguito al feedback ricevu...
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Hi There TL;DR Is a game with only boss fight fun and can it scale? Do you love boss fights? I certainly do! Last Summer I've discovered the BossRush Game Jam...
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A game where your goal is to find a door to get to the next level! What could be scary?
Video can't really show how the mechanics evolved, and the visuals haven’t changed much. I'll explain the real changes in text v0.1 What we had: Four weapons...
As you might know, I'm working on the sequel of the original Clown House as a commercial Steam (and hopefully) console title. What if you play as a defenseless...
Got a talented sound designer on board! We've already reworked some sounds, and the character's dash feels especially satisfying now...
Last time I talked about some of the gameplay changes and teased some mechanics so this time it's going a bit more meta. Story It’s nice if every major patch...
Peu d'ajout cette semaine mais quelque test de shaders ! Liste des ajout majeurs: -Daily run Correctif mineur: -Fix offset table de billard Ajout mineur: -Ajout...
Gif file of gameplay. Finally the game jam is over...
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Just a duck with a power to spin. Fighting its way through arch enemy in Thailand
A game where your goal is to find a door to get to the next level! What could be scary?
Hello, I am working away on the next update. Things probably won’t line up for a release until late February but I will try to do another experimental branch...
A foe that changes color after each hit. Not dangerous on its own, almost funny, but in combinations it's a real pain...
Two updates have been combined which became version 1.5. Info on issues 5 & 6 have been updated along with adding a section for the Playdate Atelier, new launch...
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Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year. Fir...
During development, I mentioned many games that inspired me in one way or another. But if I shorten the list, the closest analogs are Into The Breach, Polytopia...
We are pleased to announce that a significant update is forthcoming. We are pleased to announce that new levels are coming soon. We are also committed to revisi...
A game where your goal is to find a door to get to the next level! What could be scary?
It’s launch day detectives! Today marks our official transition out of early access and into, 1.0. I’m immensely pleased with what the team has put together...
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
For this blog post we have a few words from our talented writer, Stark Holborn , in which they explore the process behind one of the more unique parts of the pr...
Being solo developer with only 2 short games in my portfolio. The second game, TornaDuck is for BossFight game jam, which took 3 weeks to complete. I did everyt...
A game where your goal is to find a door to get to the next level! What could be scary?
A game where your goal is to find a door to get to the next level! What could be scary?
Hello detectives! It’s time for a new dev blog as it’s an exciting point in the year. As you may have seen from the Triple-i Initiative showcase; Shadow of...
A huge thank you to those of you who have downloaded the MVP, and to those who even threw a few dollars towards it! Even in this prolonged dormancy. This mornin...
What a year huh detectives? This year we launched into early access, back in April, which simultaneously feels like aeons ago but also about a fortnight ago; I...
Now the game is more engaging and enjoyable to play. The difficulty at the beginning has been adjusted to be more accessible, and new arrow skins have been adde...
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I’ve got some exciting news to share in this one, it’s probably about time we talked about the changes to our roadmap. Due to a couple of factors (including...
Hello detectives! Welcome to the latest instalment of the dev blog. I’m writing an update today to talk about progress and what you can expect from the projec...
Unfortunately, in Game Maker, at least currently, there is no visual UI editor. This means that I have to manually place each button at specific coordinates. Th...
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