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Devlogs About Game Design From Those You Follow Page 5

Shadows of Doubt DevBlog 35: Post-Launch Progress
1
Game Design
Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fanta...
1 point 1?
Game Design
Can a prototype have various versions? Yeah, why not. A bunch of sound effects were added to spice things up. The bug that locks the player character in the las...
1 file
Shadows of Doubt DevBlog 34: Shadows of Doubt Launches on Early Access!
1
Game Design
Happy launch day detectives!! It’s really fantastic to see all the enthusiasm around the project (and it’s been there since I’ve started sharing stuff abo...
The corruption intensifies
1
Game Design
thats all im sayin!...
Bizarre entitiy encounters in an infinitely large Backrooms
Yet more polished version
1
Game Design
In a polished version you will find 1) clearer representation of the main mechanics of the game - a people on board, and 2) how you can loose them (because of b...
2 files
Shadows of Doubt DevBlog 33: Launch Hype and What to Expect
1
Game Design
Hello detectives! There’s just under a week left to go until we launch on Steam Early Access on April 24th! Things on the dev side have been what you would pr...
The Friday Tiding #13: Name Of The Game
1
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-13-name-of-the-game/ The Friday Tiding #13: Name Of The Game 17 Jan...
Shadows of Doubt DevBlog 32: Release Date Announce and Early Access Thinking
1
Game Design
Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. It was a massive success, with more people playing, wishlisting...
Shadows of Doubt DevBlog 31: An October Update
1
Game Design
Hello folks, it’s been a while so for this update I thought I’d keep it simple this time and just write a general update for how things are progressing with...
Devlog 8: The Lump of Circus Coal
1
1
Game Design
New year, same mistakes! So remember a couple months ago when I was working on the Bread Ruins story climax, and said "okay, it's not good when I need to hold b...
Added Post Processing & Enviromental SFX
1
Game Design
Post Processing is now enabled (you acn toggle it with "P" key for performance)...
Developing a horror strategy game
1
1
Game Design
Hello everyone! My name is Yakov , and I'm an indie developer. You might have played my previous projects: Dom Rusalok and Loretta. Two years ago, my friend and...
Redesigning kobold Kombat
2
Game Design
As I rework the rules for kobold Krew. I find myself trying to fix things I think could have been better. One of those areas is combat. I never really liked the...
I’m working on Chapter 1
4
9
Game Design
Hi everyone, Happy new year. I feel like I should give a short introduction. I’m Aalisblue, I’m an author and I recently published my debut novel, I started...
Best Joker Game Update
1
Game Design
Play download...
1 file
Will you be able to save the Joker?​​
A Backrooms Update: Entities, Portals, Confusion, Despair..
1
Game Design
Greetings all! Many thanks for taking the time to experience my software! I had to take a long break but here i am, for some reason it clicked with me to try to...
1.10 - The First Checkpoint Update
1
Game Design
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
2 files
Mangayaw in 2025 (and Patreon announcement)
7
Game Design
I made a public Patreon post about my plans to work on Mangayaw this 2025 . Some important points: Cairn 2e/Electric Bastionland-style character creation Making...
Devlog 7: Oops, The Year Is Over
4
Game Design
I'm still super drained after all the family Christmas shenanigans but I did promise to keep doing devlogs every two weeks; I'd feel terrible if I missed someth...
DEVLOG - 2024 Celebration and Recap!
12
Game Design
I have never been so excited to celebrate the end of a year. 2024 was far and away the most challenging year of my life, and there is an ENORMOUS amount to show...
Party Parkour
Game Design
Play Game...
Party Parkour Survival horror adventure game
New Art Animated
Game Design
I call this little guy the minder. They live in their minds. But this little fella has a ball and chain and a pickaxe. What could be going on in this little cri...
Periphery Synthetic will expand with Side D
2
Game Design
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musica...
Fever School Dream
Game Design
After months learning about game developer i decide to publish my first game. its called Fever School Dream . its about somenone who has fever dream about his s...
1 file
Joker Escape
Game Design
New Game Amazing...
1 file
Will you be able to save the Joker?​​
Party Parkour
Game Design
Party Parkour...
Party Parkour Survival horror adventure game
Making the Pretzelves come alive
1
6
Game Design
The Pretzelves On December 22, 2021, a Christmas demo of ours, " Merry Twistmas ," was shown on a Twitch demo show hosted by a guy by the nickname Mibri, who in...
Party Parkour
Game Design
Download and Play...
1 file
Party Parkour Survival horror adventure game
The Friday Tiding #12: Comedown
1
Game Design
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-12-comedown/ The Friday Tiding #12: Comedown 27 Dec, 2024 Demo 2. D...
Everest Eskimos
Game Design
Amazing game...
1 file
Everest Eskimos #everest #eskimos survival horror story
Chapter 3 Sneak Peek #5: More Decors!
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2
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . Here we are with some sneak peek before Christmas. Development is going steadily as we a...
Hyperspace Deck Command: 2024 Progress Report
5
Game Design
Hey there, aspiring deck commanders. As the year comes to a close I thought I give you all a quick update on how the game is doing. The current plan is to do an...
In-Progress Art
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30
Game Design
I have no idea how often is customary to make a devlog post, but I was posting some art I was working on for the game elsewhere and figured I'd also throw out a...
[ENG/FR] Vote! / Les votes !
1
Game Design
There are just 15 days to go before the release of the new version of the game. I hope you can't wait ;) ! Today, I'd like to give you an update on the voting s...
Patch 0.7 Beta release (Performance)
Game Design
Added: New pause menu. Object batching (1000% fps boost if turned on with high amount of objects will break systems tho). Many animations. Tick changes (the gam...
4 files
The Friday Tiding #11: Avocational Hazards
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-11-avocational-hazards/ The Friday Tiding #11: Avocational Hazards...
Patch 0.6 Beta release (GUI improvement)
Game Design
Added: New GUI. Sprite preview. Trajectory preview. Better gravity calculation. Main menu revamp. Scrolling menu for the planets. Preview for the mas sand radiu...
4 files
Patch 0.5 Beta release (QOL)
Game Design
Added: Boot splash. 2 more systems. More planets. Scrolling menus. Settings menu. Better gravity calculation. Improved performance from particles. Credits. Long...
4 files
Feline werewolf and vampire~
1
Game Design
Let’s meet another pair of characters: Cassandra and Miquel. Both are potential romantic interests and are among the most 'mature' characters. The protagonist...
Creating horror without jumpscares
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Game Design
Fourth Time Around is a surreal retro, PS1-style walking sim horror game with no jumpscares. There’s a heavy emphasis on atmosphere, and everything - from the...
DEVLOG - Narrative Design and the Branching Structure of Catalyst: Blind Faith!
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12
Game Design
Hi everyone and welcome!!! This is the start of a new series of devlogs on narrative design and complex branching in my dark fantasy and horror visual novel! We...
The Friday Tiding #10: Rounding Out
Game Design
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-10-rounding-out/ The Friday Tiding #10: Rounding Out 06 Dec, 2024 Doub...
Backstage: Backgrounds
Game Design
A couple of words about backgrounds: It was a massive piece of work, as each background was painted with watercolours on paper. There're more than 40 background...
One of Us Will Die Devlog - All The Existing Scenarios
Game Design
Since it's conception, One of Us Will Die has had a good number of one-shot scenarios written for it. Here's a list of every scenario that's ever existed. There...
Product version 1.0.1
1
Game Design
☠💤☠ Zombie destroyer Release 1.0.1 ☠💤☠ 🎨 UI/GUI: Balances, HP bars, and screens reimagined in stunning retro pixel art. 📼 Retro VHS Shader...
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Nubby's Number Factory - V0.31 (FINAL? DEMO BUILD)
Game Design
Welcome to the devlog for NNF V0.31. Theres not a lot to say here except that this is probably the last big update to the demo. There will be one more update to...
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Wellbeing - Beating the winter blues
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
The Friday Tiding #9: Sixty Six Percent
Game Design
This is a post from the Zinnia Games blog: https://zinniagames.com/the-friday-tiding-9-sixty-six-percent/ The Friday Tiding #9: Sixty Six Percent 29 Nov, 2024 P...
Nubby's Number Factory - V0.30
1
Game Design
Nubby's Number Factory V0.30: ----- -Russian localization has been improved -Nerfed noodle -5 pegs popped -> double two pegs, halve one peg -to.. -2 pegs popped...
1 file
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