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Devlogs About Game Design From Those You Follow Page 3

How Fuel Usage Works in Flowrate (And Why It's Dangerous)
Game Design
In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
You Don’t Know What’s on a Planet Until You Get Close
1
Game Design
In Flowrate, every planet might save you — or waste your last bit of fuel. But you’ll never know until you're almost committed. Here's How It Works: From fa...
Added new stuff to this tileset c:
Game Design
Hello!! I upgraded the tileset and added some new stuff to it: new mushroom platforms, new flowers, vines, stones, grass, added trees, cave entrance new backgro...
1 file
Making Risk Feel Real in Flowrate
1
Game Design
Flowrate doesn’t have enemies. There’s no combat, no AI ships chasing you, no lasers. But it’s still deadly. In Flowrate, the danger is movement itself...
FCAV UPDATES WILL BE HERE | ITCH.IO
1
Game Design
Hello everyone. We would like to make some introducing. All latest and relevant updates you could check here: DEVLOG For now we working next on COOP and Surviva...
Full Reboot!
6
12
Game Design
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
4 files
Christmas Ball Roller | All Christmas Gifts | Aberiel Studio
2
Game Design
In this devlog of Aberiel Christmas Ball Roller, all the Christmas gifts are being discussed. As told previously, there's a wide variety of Christmas gifts to c...
Kobold Krew 2 - the Dice pool
2
Game Design
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
Last Update 1.05
Game Design
In English; 1-I have fixed some bugs also make some life of quality improvements. 2-level up is easier for testing skills. 3-Made game and stamina management a...
2 files
Christmas Ball Roller | A Christmas Game Like No Other
Game Design
Christmas is gone but for enthusiasts the spirit of Christmas lives on. Aberiel Studio, himself is a Christmas enthusiast and thus he created 3 Christmas-themed...
Coco The Christmas Bird Flying | Blender Viewports vs Final Renders
3
Game Design
In this devlog, we will look in depth, the Blender Viewports Vs The Final Renders of "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environmen...
Transmission #2 | Below the surface
2
Game Design
"People never belonged by the sea. It has always been our enemy. A harsh, unforgiving, alien world. Deprived of the very things that sustain us: air and light a...
Coco The Christmas Bird Flying In Blender Viewport
Game Design
In this devlog, we will look in depth how "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environment & candy canes are made in Blender. As the...
Devlog #7: Overcoming Design Problems
Game Design
Header image: battle view showing Narilla vs Najmagi with the devlog title on top Hello, wonderful humans! It's been a while since my last devlog... I'll try to...
V6
1
Game Design
New and maybe final update...
2 files
The Long Way Home: An Update
Game Design
First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
Geeks with Shields Podcast
Game Design
I was on the Geeks With Shields podcast talking about my game design process, DOOM, and minis-games in general. Check it out here: Direct Link: https://open.spo...
Technologies used in Coco The Christmas Bird Flying
Game Design
In this devlog, the technologies used in creating "Coco The Christmas Bird Flying" are being discussed. The first & foremost thing is that "Coco The Christmas B...
Improving the city. Part I: Greekness
Game Design
Hi there, friends and foes of democracy! About a month ago I finished and published the animation below, showing how the city in Socratic Democracy changes with...
2 files
This is NOT a gameplay update (translation support added)
23
Game Design
Heya, just a quick update because someone asked about translating the game into Brazilian Portugeuse. I added support for that thanks to this code from Bamboo C...
2 files
Scoring Formula
2
Game Design
There are lots of scoring variations for SameGame . The original CHAIN SHOT game gave linear scores for groups of 5 or more blocks—quite punishing! The most w...
New levels - River
2
8
Game Design
In the early days, when development was mostly just sitting around talking and making paper prototypes, we were of course imagining a very different game. The f...
Very small update
1
Game Design
Hi everyone! Before you ask, yes, everything is going fine with the game development and we're adding everything that we have promised. I wanted to tell you tha...
Kobold Krew 2 (New System)
4
Game Design
Work is going forward on the new expanded version of Kobold Krew. I am going with a full color PDF and I will be making and selling hand made printed copies. I...
Progress Continues
2
2
Game Design
Update So it’s been a while (around 2.5 years) since I did some proper work on this project, but now I’ve got some motivation and drive back to work on SkyW...
DEVLOG - Common Route Mechanical Madness + All Routes Preview
2
12
Game Design
Welcome gamers it's been three months since my last narrative devlog and I'm ripping out of the gates like a bat out of hell with this one Today I'm unleashing...
5 Things you didn't know about Dwarf Mine
1
Game Design
Just wanted to share a video I posted today - 5 Things you Didn't Know about Dwarf Mine. I hope you enjoy!...
Your Choices and Their Impact
1
39
Game Design
Hey y'all! Thank you all so much for playing the demo for A Little Inconvenience. It warms my little, sicko heart to see players having a blast with it. Today...
3 files
V1.0.0 Announcement
1
Game Design
I am slowly running myself into a dead end and burning myself out working on this game. As I said, I've had very little free time lately and therefore not very...
1 file
Progress Update + Call for Beta Readers
21
Game Design
Hi amazing peeps! Thanks so much for everyone's patience. Things are progressing slowly with Moral Retrograde but I wanted to keep everyone updated on how we're...
NetCrusher - Neural Hack
Game Design
Neural Hack – Dive into the world of Netcrusher In Netcrusher , you play as a hacker using the MUSE-V2 to steal money from three different types of targets: N...
1 file — 0.6
Weapons & where to shoot them
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14
Game Design
Weapons So, it was time to make a comprehensive weapons system. Up until a few months ago, the player and enemies are just carrying around a pistol that shoots...
Design History
1
Game Design
Hey Everyone, There is a Mega Sale happening for Dwarf Mine currently here in March! If you're missing an expansion, or have a friend who has been waiting for a...
Aftermath of the Boss Rush Game Jam 2025
1
Game Design
Thank You Very Much First of all, I want to thank each and every one of you who downloaded and played Duels of Shadows . Here are the statistics for February: I...
Devlog 9: Filling the Gaps
3
Game Design
When Do You Know Something Is Done? It's a trick question: you don't. Part of the challenge with making your own goals and making your own deadlines is that if...
Hey, I’m Just Workin, Working Hard To Please You 😩
1
Game Design
Kia Ora! I’d just like to share a little bit of what I am working on! First of all, thank you everybody who has tried out my demo! I appreciate it a lot! I ha...
A little bit of progress!
Game Design
A small short showcasing what I have achieved over last week :)...
Finally an Update with Video (Nora's Story)
1
Game Design
I am so sorry I have left you guys in the dark for so long. I guess I was just imagining you all might check my DA journals for information but I understand tha...
0.5.0 will be revolutionary.
1
Game Design
Heya everyone, it's me again! If you thought that 0.4.0 was a big jump from 0.3.6, well, you aren't wrong. But what if I'd tell you that with 0.5.0, Vayes will...
Let’s talk about Soulfalls
1
Game Design
One of the core concepts of VIGIL's setting are the soulfalls and the fragmented mindscapes that appear in the Midnight Vale. A Soul is Falling Within this quas...
Alpha 1.2.2 Plans
Game Design
Thank you to those who have tried Alpha 1.2.1! I have been blessed by all of you with more feedback than I have ever received for an update and have therefore m...
2 files
What is Simple DeeEnDee? Where did it come from?
1
Game Design
Where does an idea come from? Well, in this particular case, drugs, punk rock, and a lifetime love of fantasy adventure ttrpgs. I remember I was staying with an...
It's Been A While, But I am Still Gooning (the City of Troika)!
2
Game Design
Hey all! It's been so long since I dusted off the ole itch.io that I don't remember having to say frantically, not that kind of goon! , whenever I talked about...
4 files
Release 1.0.1
1
Game Design
Fixed open door coliders, cutscene delays and specific issues...
1 file
0.3.1
Game Design
This new update fixes issues that would crash the game when selecting power ups or challenges. It also rebalances the first wave and introduces a new wave type...
3 files
You can play with controller or keyboard only, No mouse or touch screen is mandatory
Game Design
You can play with controller or keyboard only, No mouse or touch screen is mandatory any more...
3 files
​Pixels to paperwork at eXplore Studio
2
Game Design
As a video game studio, one would imagine our sole focus is developing video games - which of course, does come with the territory. However, starting a small bu...
2 files
Devlog - semaine 5 & 6 - NO UPDATE
Game Design
Peu de changement ces deux dernière semaine, on prépare un playtest pour prévoir les prochaines updates Liste des ajout majeurs: -Board pour analyser les par...
ATV Demo
1
Game Design
The latest demo of a Thief's Voyage. It took a while, but it's worth the wait. The Demo lets you play about 1 hour. There is a link in the game folder for feedb...
1 file
Goodbye Natsuki
1
Game Design
Hey, I've been trying to be very active in the devlog lately XD So, after some discussions with the rest of the team and some friends, we have decided to remove...
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