Devlogs About Game Design From Those You Follow Page 3
Just released a major endgame update for Power Network Tycoon, and from a gamedev perspective, it was a real beast ensuring old player save files would seamless...
Hello everybody, and welcome to the official launch of the Twine public demo for Shepherds of Haven ! I'll be using this space to take note of the more technica...
Hello all, I've had a few people reach out to me about this project- and a lot of people seem to have been purchasing it recently. I appreciate the interest and...
Hello, hello - owl. here! I've decided to share some of the updates I make on Kickstarter here so there can be more visibility to those who could not support th...
Hey everyone! Thanks again for all your support and feedback—it really means a lot. This quick hotfix focuses on tightening up a few rough spots from the last...
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Hi everyone, This past week, I’ve almost finished writing all the scenes for the next release. Initially, I planned for the first in-game week to introduce al...
Hi everyone! We’re back and this time with an IMPORTANT update! In the new version 0.3.0, you’ll finally find the Argus Core BOSS map. The boss features thr...
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COMEBACK UPDATE In this update we added: 1. A brand new studio logo on startup. 2. A new desert escape minigame. 3. The opposire dimension. (the spider web)...
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Huge upgrade to the graphics in the game. Replaced Monsters, battlebacks, busts for Nathalie and Brenda and added the almost completed Combo Attacks as can be s...
Hey everyone! Thank you so much for playing Phantomware 0! I’ve been carefully going through all your feedback, and this update is all about polishing the exp...
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Dear players, testers, bush hiders and banana-throwers... After weeks of wild debugging , mysterious disappearing players, laser-precise minification, and one s...
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Day 1 / 21.05.2025: I created the project as a 3D URP (Universal Render Pipeline). I almost created a file for every element in the GDD. I started by implementi...
Hey! Hope you’ve been well. Thanks for checking in with this devblog. Sadly there is nothing to play as of yet but I am here to let you know that progress has...
Hey everyone! Thank you so much for checking out Phantomware 0. We’ve been hard at work fixing bugs, improving performance, and listening to your feedback. Th...
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A little more than half a year ago, there was a guy fresh out of graduation eager to prove himself a capable illustrator and artist. He applied for internships...
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Hi everyone! The next part of the story is coming together — and there’s more to explore. To be honest, I seriously underestimated how much time some things...
Hi there, friends and foes of democracy! How you all doing? For the last 18 months, I have dedicated my work on the game to develop the scenarios and the city a...
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Hi adventurers! :) I am still working on the main quest chapters of the game, but they may take a long time. So I am adding a shorter quest in this moment , a s...
Change log Revise the GM Principles to go into more detail about the mechanics of the campaign frame. Add background details about corruption to the inciting in...
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Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
I’ve been really happy with where the game has been going, but wanted to add a few more resource management elements to the game to increase the challenge. Un...
Hi all, here’s a link to a recent YouTube livestream where I talked about Midnight of the Century , discussed future updates, what to expect in the final book...
As a solo indie gamedev and professional power engineer, I plan to provide players with a glimpse of the power industry with Power Network Tycoon. This game isn...
A lot of time has passed since the last post, and many changes have happened in my VN "Super Natural Dorm"! It has received updated graphics, numerous technical...
I wanted to share a few different articles that dive deeper into the design of Fantasy Civ Solo: Discovery and Doom . For anyone who wants to know more about th...
🔄 Game Update Coming Soon – Need Your Suggestions! Hi everyone! 👋 I'm new to game development and working hard on my first horror game: "Ceiling Fan Gho...
For those who want to keep their logs in a digital logbook instead of a physical notebook, I’ve just uploaded the digital Twine version alongside the original...
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The idea is you “defend” the circle from rocks and material pieces to gain a multiplier for that session. It can level up to have better multipliers. Curren...
Hey everyone! We’ve just released a fresh update to the The Face Horror Game Demo , and we’re excited to share what’s new: ✨ Improved Animation Fidelity...
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If you enjoyed Do Not Read This Journal , you’ll definitely want to check out its sci-fi sibling: Do not access this log! is out now! This time, you’re not...
Hi everyone! We're finally back with a new patch! We disappeared for about a month to focus on some major changes that we decided to implement after three days...
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BIG ANNOUNCEMENT: Mind Games: Trepidation is officially in Chapbook by Twine! The first chapter is available, and I am working on the second's rewrite as we spe...
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hi hello, im back on my soap box. so i'll be honest, the revamp? im not happy with. something about chapter 2 is really bugging the shit out of me, so i took li...
itch.io link: https://setzstone.itch.io/scale-space Thank you to everyone who encouraged me to keep going to get to this point! It was really hard to pull the t...
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Creating a game is not just all about coding and design - equally as important is forming an inclusive team that values each and every person. We have found tha...
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Small patch today fixing a few issues since last monday! :) Gameplay You can now reach relation level 3 with Stecchi. , Relation experience has been reduced acr...
Remember to join our Discord to talk more about the game, give feedback, and make suggestions for what direction I should take it in or what to add to the game!...
Your inputs will now be displayed on the right side of the screen. Now there's no way you would not know what input you have placed...
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Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets h...
Extra Juice and better game economy and balance...
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Defend the past, protect the future: Save Grandma’s legacy from the flames of war!
Hi there, friends and foes of democracy, I have been working on putting the pieces together for the game and thus created a lil playable test. This test shows t...
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It took four years to build this initial demo from scratch. It was an amazing learning experience, and moving forward there have been a lot of changes when it c...
I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
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Hello adventurers! Spent the last few months polishing Lightseeker, fixing game break bugs, normal bugs, spelling mistakes and finishing the last endings of the...
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
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As I've seen the current version of the PDF recently downloaded more than ever before, I wanted to write a little bit about the ambitious rewrite of the system...
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