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Devlogs About Game Design From Those You Follow Page 2

PixelCRAM 2025 GameJAM - Save the Chickens
2
Game Design
Entry: https://itch.io/jam/pixelcram2025/rate/3840026 Long time #madewithfusion developer and Reactor contributor Patlegoman has submitted his own entry to Pixe...
The Origins of GbBBS
7
Game Design
First off, thanks to all who took time to even play my game for a few minutes. This is sort of a dream game I never thought I'd make. Wanted to capture the feel...
GLIDE - Part Two (Preview 1)
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10
Game Design
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
1 file
Weekly Progress Update
Game Design
Hi everyone! Here we go with the very first article entirely in English. (→ Amis francophones, pour une version française, c’est par ici.) What did I make...
Zoom Player v22 IPTV Home Theater Early Preview #3
Game Design
Check the video for my progress so far with Zoom Player's IPTV Home Theater interface: With description enabled (not currently displayed), the video shows in an...
Mini Games Added, Sections Reworked, and Optimizations.
Game Design
In this update, we added two new mini games, a crane game and a village mini game to enhance your experience. We've also reworked three key sections for better...
How and why we changed skilling in our browser game
Game Design
...so we changed skilling in our Browser Game Big changes are coming to the core skilling system in our MMORPG. In Mirage Online Classic , our long-standing 2D...
3 files
Alpha HUD
1
Game Design
Hello, our fellow kitty enjoyers! We are back with some news about development process. Today we wanna show you how our HUD evolved from a rough prototype into...
[ENG/FR] Game information / Informations sur le jeu
Game Design
Hi! I hope you're doing well and feeling great. Today, I'd like to give you an update on the last 15 days. Here we go: 1/ What's new in the game: As you may hav...
Demo V2 Devlog
6
Game Design
Hello! It's been a while since the last patch, and I sure have been busy with new updates and content for High Fantasy Idle. I wanted to share what new features...
Next Steps
14
35
Game Design
I’ve taken some time to rest and sort out my thoughts. First, I want to express how eager I am to continue working on Fear Me . I’m really excited about it...
Been a while...... (Fourth Project)
Game Design
Yo.... I'm Zachariah and I just wanted to get this out of the way.... I love making games but sometimes it just makes me go batshit crazyyy. Anyways I wanted to...
2 files
Stabjack: Behind the scenes
4
Game Design
As of last night, we are finally indexed! Stabjack's tiny team is beyond excited about this development. The itch.io community has been amazing so far, and we'r...
Upcoming Playtest 4 Pregen Characters Update
3
Game Design
Tonight, I'm focused on a crucial, and often underrated, part of the game design process: the pregenerated character. For a game built on a brand-new ruleset, p...
-Heartpicker- First devlog.
1
Game Design
Hii! I'm fetus. Welcome to heartpicker: My new indie multiplayer horror game. Inspired by Baldi's Basics, Content Warning and Grace, this game's objective is to...
Names for giant robots
Game Design
One passage in Spearhand Faring requires names for a bunch of armours (giant robots). As long-time readers will know, I think the best way to go about a task li...
Devlog #7 — Dialogues, Mini-Game, and Plans for September
Game Design
Hello everyone! I’m back with another small devlog to share how things are going To be honest, I’m still not used to being called a developer. Who, me? I fe...
Real-Time Graphs and Data Visualisation!
Game Design
Who doesn’t love data? Watching your power grid come to life is one thing, but seeing it perform over time adds a whole new layer of depth. Based on feedback...
Devlog 9 - The Crafting System
3
Game Design
For today's Dev log, I'll be talking about the crafting system in Synthaar. Crafting is a critical part of getting your foot in the door in the trade business w...
Geomorphs or No Geomorphs?
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9
Game Design
Hello! If you've picked up these sheets, thank you so much! I hope they have served you well. I'm hoping to get some feedback per this post. I am currently re-w...
new screenshots
5
Game Design
...
Circus of Pain — Limited Demo. Survive a deadly circus, solve puzzles, avoid traps. Just a piece of the full horror.
The Development Journey of TheLostApartment: Decisions, Process, and Learnings.
Game Design
The Development Journey of TheLostApartment: Decisions, Process, and Learnings. by SDevScares Creating TheLostApartment was an exciting journey full of importan...
On Survival, and Finding the Soul of My Game
Game Design
Patch 1.9 Release Notes Below, But First... Hey everyone. I need to be honest with my community about where I'm at right now. I'm in the middle of a serious fin...
2 files
Balancing Complexity and Clarity: Making a Systems Game Playable
Game Design
One of the biggest design challenges in Power Network Tycoon has been finding the sweet spot between complexity and clarity. After all, this is a game about pow...
Sprites: Lucien Klein
1
Game Design
Evolución de sprites - LUCIEN KLEIN Lucien Klein, a pesar de ser el protagonista de un juego en primera persona, y por ende rara vez aparecer en pantalla, ha t...
Wyrd (Old-English for Fate)
1
Game Design
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at i...
The Hive: Creature Evolution & Design Breakdown
3
Game Design
💥 Want to support the swarm? 🧪 Try our free demo 🛒 Wishlist or grab the full version on Steam Welcome inside the hive. Our alien swarm isn't just about...
2 files
Making "Strawberries Aren't Berries"
4
19
Game Design
Hello! If you were following my updates last year, I would do this thing called "XMACX Monthly" in which I would present a unique OC illustration each month and...
Devlog #6 — Trying to Outrun Time and Outsmart Code
Game Design
Hey everyone! Another week has passed, and I’m here to share some progress. First of all — thank you so much for downloading the game and adding it to your...
0.94
Game Design
104. added the One wave type 105. fixed bug where multiple balls could appear in a single cell 106. special case for initial balls in One wave is now handled...
1 file
New game released!
Game Design
The best game so far, please check it out!...
1 file
You work at a 90's tech store and have to deal with customer support for the night...
DEVLOG - July Art, Artfight, and Excellent News from the Dev
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Game Design
Good news, everyone! (Listened to this cover of Hammer of Justice on loop while writing this, how it feels to have so much good shit to look back on from the la...
Two Septillion Stars in the Sky, Not nearly so many in Flowrate
Game Design
Hello! I will admit it has been a long time since I have posted something so sorry... But with no marketing comes lots of progress! Little sneak peak of a lot o...
Devlog #5 — Two weeks to meet, a lifetime to decide
Game Design
Hey everyone! This week, I’ve been working on mechanics and character introduction quests. My goal is to make the first two weeks of the game mostly about mee...
Level Of Detail (LOD) and Performance Optimisation
1
Game Design
Nailing performance optimisation is fundamental for a calculations heavy game like Power Network Tycoon. There is so much running in the background, combine tha...
Q&A Thread
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4
Game Design
This is a question and answer thread for That New Diner. I have been answering questions related to the game and my characters on Tumblr , but it gets a bit clu...
(Design Diary) Workworkworking on Workworkwork
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9
Game Design
Hi! I'm Blaž Urban Gracar and this is a design diary about how I made my newest puzzle book Workworkwork . So far, I released two other puzzle books called LOK...
Zoom Player v22 : IPTV Home Theater | Preview #1
Game Design
A very early preview of Zoom Player version 22's upcoming IPTV Home Theater interface. Basically just showing Groups, Scrolling animation and support for Unicod...
It's almost ready!
2
Game Design
Hi adventurers! This week I finished the art for the game update of the new quest. The programming and story parts are ready, so now I'm going to give it all a...
Spearhand Faring and Kin-Bright
2
Game Design
Spearhand Faring stands on its own, and can be read on its own. But Spearhand Faring does relate to Cosmic Warlord Kin-Bright , and those who’ve read Kin-Brig...
The House of Seclusion released! (+ a glossary)
Game Design
Hi everyone! Phew, I managed to publish this just in time. Honestly, I've had such a chaotic week that I wasn't sure I'd finish on time! The House of Seclusion...
Update v1.4.8
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5
Game Design
Hello retrogamers! A new update is available for download. We've added a bunch of features and hope you enjoy it and give us feedback. Changelog: New feature: R...
2 files
New Hangar UI/UX
2
Game Design
Hello again! Here's a little bit of progress I made since last time. Unfortunately, it's like an iceberg - most of the work done remain unseen, there's little t...
Hotfix v0.4.1
1
Game Design
Hey everyone! Thank you again for all your support and feedback—it truly means a lot. This quick hotfix smooths out a few rough edges from the last update and...
1 file
Dev Log Update v0.27
Game Design
Final Update: The End of Go Deep Or Go Home , and the Rise of Crown of Kings It’s been about a year since Go Deep Or Go Home launched on Steam, and I haven’...
1 file
​Devlog #1 – Thank You for Playing the Early Prototype!
1
Game Design
Devlog #1 – Thank You for Playing the Early Prototype! Hey everyone, First of all, thank you so much to everyone who played the prototype of The Quiet Days of...
New Logo
1
Game Design
Nothing changed, just new logo to look a bit better...
"Theo the hooman got transported into another world as he finds himself a wolfman boyfriend"
Jumara Devlog Update: Redesign, Purpose, and What Comes Next
Game Design
It’s been quite a while since my last public update, but I want to reassure you that development on Jumara is still ongoing. While there have been delays and...
Devlog: Target Lock
5
Game Design
This is an upcoming featore from version 1.5.0...
Create high quality ABS, action games right inside RPG Maker
Massive Endgame Update: Conquering the Legacy Save File Challenge
Game Design
Just released a major endgame update for Power Network Tycoon, and from a gamedev perspective, it was a real beast ensuring old player save files would seamless...
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