Devlogs About Game Design From Those You Follow Page 2
As I've seen the current version of the PDF recently downloaded more than ever before, I wanted to write a little bit about the ambitious rewrite of the system...
I WAS WORKING ON MAIN PUZZLE LOGIC:- AND THE HOUSE: I created a door lock system requiring a specific key to unlock and a picture puzzle where players arrange i...
1 file
How to Overcome Color Perception Challenges in Game Design? After hours of brainstorming the perfect menu design, I finally decided—I want it interactive. But...
Battle Simulator was initially a gift for someone on Christmas, no names mentioned. It was inspired off of a small paper game I used to do with my classmates al...
1 file
Greetings! Welcome to my yearly report about progress on Second Legacy. You may skip directly to the end of the article for the full release notes, or keep read...
2 files
one late but essential mechanic was to skip the waiting time before each wave, I increase the waiting time exponentially with every wave to give the player enou...
HEY EVERYONE, SO, I HAVE BEEN WORKING ON MY GAME CHHAYA FOR QUITE A WHILE NOW AND I HAVE BEEN THE HOUSE PART OF MY GAME. I HAVE BEEN WORKING ON IT :- HERE ARE S...
1 file
🚀 Dev Log v0.2 Highlights 🔥 Reinforcements Slider Tired of predictable matches where one side gets the upper hand and then just grinds it out? That’s ov...
1 file
When you’ve only worked in graphic design and suddenly dive into game development — especially in an indie project without a team of illustrators — you qu...
I love tabletop role-playing games. I discovered them towards the end of my high school years, and through college, I was obsessed with them. Just sitting at a...
Hope you're just as excited about this one as I am. hehehehehe This month's devlog is about the narrative and mechanical structure used for the most punishing c...
Hey everyone, Thank you so much for your patience and support. I'm happy to share that Chhaya is now fully fixed and working as intended ! 🔧 What was fixed...
1 file
The first version of maze of cards is officially out now, both of which are completely free to play so check it out and spread the word. Also give feedback as m...
2 files
NOTICED A BUG I MADE A MISTAKE WHEN UPDATING CHHAYA , FORGOT TO FIX THE FIRST PERSON CONTROLLER. BECAUSE OF THAT WHENEVER THE GAME STARTED THE PLAYER WOULD GO F...
1 file
THING'S FIXED SO, TOMORROW I PUBLISHED THE UPDATED VERSION OF CHHAYA'S DEMO BUT AFTER TRYING I REALISED THERE WERE MANY BUGS IN THE GAME LIKE GAME DOESN'T START...
1 file
Hey guys, it's been a minute since we last spoke. The game has gone through a major visual upgrade thanks to Kirill (our level & cutscene artist) and Jan (our p...
Hi everyone! I want to thank everyone again who downloaded my new game, Colossus! This is really making my dreams come true to see so many people interested in...
Ich mache gute fortschritte die letzten tage, und komme gut voran das Spiel fertig zu stellen. Fast alle Maps sind fertig, Story ist ebenso so fertig. Jetztgeht...
Indian Culture CHHAYA is an Horror game Based on Indian Culture But in the CHHAYA-Demo, We doesn't get Indian culture, atmospheric and horror Feel And My friend...
1 file
Good evening. I publish some cgs of dbfremake. I originally planned to put them in the game together with the next update. But I just can't do it. I am often de...
Just wanted to give a little blurb about how nice native Android builds are for game testing. Since this is my first project using Godot, I've gotten a lot of u...
Beta 0.2.0 Added a new level: Glacier, with new mechanics. Added support for the Spanish language. Redesigned quests for the first level, renamed Plains. Redesi...
1 file
17/02/2025 Latest updates: Now the characters have a house, where you can see your current collection. (In the future I intend to make this location also a SAVE...
1 file
Durante la fase di finalizzazione di Mater Tenebra , ho concentrato l'attenzione sulla revisione dei PNG (Personaggi Non Giocanti) chiave. L'obiettivo era garan...
HALOWED CANDY 1.6 It's been a hot minute since I worked on Hallowed Candy, I'm currently fixing it up across the board. Being one of my first ever projects, the...
Hey itch people! I've realized I haven't really kept you all up to date on what's going on with Doodle Empires, but rest assured development is still moving for...
Many thanks to everyone who played and gave feedback on the game. This is the first update, with some changes to the level design, the inclusion of music and so...
We are told about the importance of listening from a young age, but as we get older it becomes easier to block “outside” noise and hone in on our decided st...
1 file
I have dedicated April to adding and improving the accessibility features in the game and with the nice coincidence that Steam is adding accessibility tags to t...
Hey there! I felt like it was time for another devlog, it's been a little longer than usual I think. I felt it was less of a priority since I'd just shown off a...
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
4 files
A while ago I posted asking whether 16:9 or 4:3 was better for an analog horror game on reddit . The responses were pretty split—some people loved the immersi...
Project Status : Early Narrative Prototype Build : Linear One-Time Playthrough Chapter : Prologue 0 — “Awake” Universe : Inspired by The Mandela Catalogue...
1 file
Its based jam 2025 Spring - The game jam started on 5th April... And I started my game development exactly two days later... 7th of April... Because I was overt...
1 file
I went through a few versions of the overall lighting and darkness before release. After I launched the final version, some of the internal testers said it was...
LONG WAITED MSE 1.4.0 IS HERE! New Features: Notifications Show Only a particular event feature New UI Plugin setting feature Script commands Better export syst...
3 files
This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-15-programming-by-spite/ The Friday Tiding #15: Programming By Spit...
Flowrate has always been about survival—but now it’s about legacy too. In the latest version, we’ve started adding support for permanent megastructures...
The Mark of the Demon and the Tale of Two Brothers The Chaos of Nebranok The downfall of Nebranok Island began the moment the seals that bound the demons were b...
I don't know but today I have updated our game 3 times. This is the final update (hopefully) and once again we really appreciate anyone who finds bugs and repor...
1 file
In this update i fixing some text that cant translated into english, and this update included many minor bug fixing. Hope you enjoy at playing this this game...
1 file
Oh my GOODNESS!~ Yesterday I had the pleasure of speaking with Lover’s Lens and Morig on their podcast over at Otome.com . What a fun experience! I’ve never...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-14-from-the-ground-up/ The Friday Tiding #14: From The Ground Up 11 Ap...
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
Flowrate’s development has been coming together, and I’ve made some solid progress worth sharing. Roguelite Direction Flowrate is shifting more fully into r...
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
Update baru dari Saksi Malam Kematian. - Improve audio in cutscene - Minor Enemy bug fix Saksi malam kematian bisa kalian download secara gratis, tapi kami berh...
1 file
Depois de algumas décadas, voltamos aqui a mexer nesse projeto gostoso pra tentar deixar ele mais toleravel. Nessa nova atualização, estão adicionados: -Sis...
1 file
APRIL UPDATE - 2 FIGHTER ADDED: CARTI & YE - ADDED CAMERA ZOOM Option: Just tap Z to switch between. LMK if it helps - Fixed Infinite Jumping Bug - Better FPS P...
1 file
In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
Loading more posts...