Devlogs About Game Design From Those You Follow Page 16
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
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From a Loom to your Room This sprite pack was by far my favorite piece that I've made recently, the original rug is listed as bg.rug1 and bg.bigrug and has card...
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
I mocked around in RPG Maker, and parallax mapping was a nice way to break the limitations and throw in some isometric like looking maps, however the movement i...
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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As promised in my last devlog (also we're trying a new format here for this post apparently it works better) lets talk about game design decisions I took for SO...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
Thank you to everyone who has tried SHOOT! The game has been out for a couple weeks now and although it's fairly simple I received a lot of positive feedback an...
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This is a big heads-up that I am developing a tabletop role-playing game based on Genrenauts. I have a Genrenauts tier at patreon.com/michaelrunderwood that gra...
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Asphodelium was a project made pretty fast from initial concept to first demo, meaning all of the character designs (as well as the rest of the project) were do...
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
Hi! I noticed that many icons, mostly this is strongly reflected on the icons of the technique, are blurred. I was trying to figure out how to optimize them bet...
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Hello Flatmates, In this dev blog we'd like to tell you about the philosophy behind the making of one of our protagonists, Dormitory73B . FLAT28 is a collective...
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Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
Asphodelium is our latest project we started for Winter Visual Novel Jam 2023. The game is set in a fantasy world where traveling guilds aren't out of place and...
¡Rediseños! ¡Hola a todos, Mister Cat aquí! Ya es un nuevo año, y cómo pueden ver, lo comenzamos con algunos cambios. Esto fue algo que tenía planeado qu...
Hey there itch community, Resonance Games community and anyone else that happened to wander by! First of all, happy holidays and a Happy New Year to each and ev...
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In the future even robots can be curious and there just might be some lost knowledge deep in the dusty archives. I've been a big reader since I was a child and...
We are happy to share with you the latest news about our game! After a year of active development, we have achieved many important milestones and implemented so...
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Happy new year! I again don't have any images or videos to show of the new game, BUT that will change very soon. We're hoping to properly announce the game, and...
Check out our christmas newsletter here: https://www.supertux.org/news/2023/12/23/christmas-newsletter...
These past few days I've been working on the game a lot more. Like, a LOT more. I've probably spent like 3 or 4 days straight just dedicating all my time to dev...
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Christmas decoration has been extended. Updated the options menu with 2 new features. Added a button to delete the game and saved data. Added an option to choos...
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It is with great happiness that I announce the new version of this plugin, one of the first ones I had the idea of making and which motivated me to learn to pro...
I knew when I created the hint system that basing it on English is less than ideal. This video should help? Please let me know...
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Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Hello, lovely people! Flairvee here! Due to some unavoidable circumstances, I had to take a break from posting updates regarding the development process of Soul...
An ancient being... I already mentioned I wanted to make levels out-of-bounds and should you try the demo, at least the first boss shows what I meant about it...
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
For those that want a fairly in-depth look at how I got to this point, I recommend watching my devlogs on YouTube! Any comments are welcome...
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Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
As I think of it, Cosmic Warlord Kin-Bright has narration, but no narrator. That is, I have a narrating position in mind when I write, one very distinct from me...
I'm changing the asset pack to have a $1 price tag. This goes against my initial vision and gives me some real anxiety about making this change, but I see a lot...
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Today we take a look at our first character spotlight! No, it's not the Hero of our game, who you play as in 'Rhythm in You' - nor the fan favourite frog-rogue...
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
Their Past... Firebats don't actually know much about their own past as they don't have any written history. The only thing remaining is the tale they still tel...
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