Devlogs About Game Design From Those You Follow Page 17
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
Their Past... Firebats don't actually know much about their own past as they don't have any written history. The only thing remaining is the tale they still tel...
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
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Where did the details of the underworld in Cosmic Warlord Kin-Bright come from? 1. The shrouded halls and mournful paths have had a rhetorical foothold in the p...
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
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Tool of "Destruction" The player has the Sphera as the main source of gameplay and as I mentioned before, this ball levels up on every level you enter, starting...
Over the past six months or so I've been revisiting this project after getting some very helpful feedback about the original demo. A quick summary of these insi...
Working on 100 Ironsworn Locations and should be out by the end of the year. Since they're mainly waypoints, they won't be so in depth. Wondering if I should co...
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
Secret Chamber This is the first level where the player can acquire a Fire Pearl: a crucial object to make the Sphera more powerful. Most of the Fire Pearls can...
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
Showcasing a simple example of how refractions are applied to the glass in #UE5 for our upcoming horror game. A channel where this is discussed and that has bee...
The Map The game takes place in the Underworld on a different planet. You will see underground islands floating on lava, or on caustic liquid and you will see a...
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #19 of the Full Moon Dev Blog - "Album artwork collaborations" - Shimmer...
Howdy howdy all the cool cats of the world, and welcome to another update from your friends over at Couch Lion. The seasons are changing for many of us this tim...
A new devlog for Talents has been posted! This includes October-November 2023 progress. https:// izumigamesdev.wordpress.com/2023/11/28/tal ents-october-novembe...
Hello adventurer! This is the final update for the release version of Shadow of Lir'Ah. New animations for player and npc Tileset changes Added Graphical flavou...
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Now, and then... When I started this project, I knew I had to do something about the level structure compared to the brick-breaker games I grew up with. In Arka...
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**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
Since me first sign of life after years I´m happy to tell you, that the work on MUTE is going smoother than ever. At this moment I´m working on redesigning an...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hahaha.... guess who doesn't write the devlogs on itch.io... So no one that only uses itch.io knows about the multiple months of devlogs that exist on the Game...
¡El primer suplemento para Perros sin Dios ha llegado! Explora La Zona, un lugar lleno de radiación, anomalías y peligros repleta de carroñeros, bandidos y...
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Startup The Tuerkas project was started on January the 1st, 2022 . It is recorded at the first lines of the source code Initially, it wasn’t meant to be a gam...
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vis...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Further progress with Tricky's boss fight. Although the moveset is still not complete, she does have a lot of functions and ability to react to most player inpu...
If you run into any bugs while playing the new update feel free to give me feed back in the comment section It would help me improve the game and make it more e...
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[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
Hey everyone! Here’s our very first dev log! Exciting! After the rather surprisingly successful release of Sparks Chapter 1 we worked to optimize the first bu...
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Continuing with development in the Ancient Egypt area, I bring you today, the hidden boss of that region; Nephasis - Dragon of Chaos, or as we all know her more...
So it's been a long time since i've updated the Roguelike Assets. I was wandering what you people think should be the next update - what would be more helpful...
We held a little discussion amongst ourselves to see what kind of challenges Mousey would face inside the Temple of Anubis. Some research of ancient Egyptian im...
Hello fellow dark stories enjoyer! I am bringing you some news on what I've been up to. After Spooktober VN Jam and finishing "Shared Beauty" for it, I now have...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
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