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Devlogs About Game Design From Those You Follow Page 17

Courier - Repacked Announcement
3
10
Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
Pending Combat Changes
2
Game Design
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
The Story of the Firebats
Game Design
Their Past... Firebats don't actually know much about their own past as they don't have any written history. The only thing remaining is the tale they still tel...
Weird Fantasy 4: the Weird
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2
Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Early Access Week!
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Game Design
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
As the year comes to a close…
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Let's talk shop!
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45
Game Design
Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
Game Design: Combat
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1
Game Design
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
Weapons
2
Game Design
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
Why did we choose African music for the Kaiyo Mission?
2
Game Design
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
1 file
VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
4 files
Designing the underworld
Game Design
Where did the details of the underworld in Cosmic Warlord Kin-Bright come from? 1. The shrouded halls and mournful paths have had a rhetorical foothold in the p...
How our game almost violated international law.
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8
Game Design
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
3 files
Sphera levels and Bricks
Game Design
Tool of "Destruction" The player has the Sphera as the main source of gameplay and as I mentioned before, this ball levels up on every level you enter, starting...
Redesign update(s)
2
Game Design
Over the past six months or so I've been revisiting this project after getting some very helpful feedback about the original demo. A quick summary of these insi...
100 Ironsworn Locations
1
Game Design
Working on 100 Ironsworn Locations and should be out by the end of the year. Since they're mainly waypoints, they won't be so in depth. Wondering if I should co...
Milestone 3 | Chapter 1 Polish
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Game Design
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Text As Geography
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1
Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
Fire Pearls and Upgrades
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Game Design
Secret Chamber This is the first level where the player can acquire a Fire Pearl: a crucial object to make the Sphera more powerful. Most of the Fire Pearls can...
1.9.2b - Patch 1
Game Design
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
1 file
1-year Anniversary - What's Next?
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Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
The Beginning of Mining My Business
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3
Game Design
I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
Glass refraction for our next horror game
Game Design
Showcasing a simple example of how refractions are applied to the glass in #UE5 for our upcoming horror game. A channel where this is discussed and that has bee...
Maps, Timers and NPCs
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Game Design
The Map The game takes place in the Underworld on a different planet. You will see underground islands floating on lava, or on caustic liquid and you will see a...
Scully: Slot Cars, Tangent Bars, and Automobiles - AI Deep Dive
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Game Design
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
1 file
Full Moon Dev Blog #19 - "Album artwork collaborations"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #19 of the Full Moon Dev Blog - "Album artwork collaborations" - Shimmer...
Dream & Sugar Dev Diary 11/28/23
Game Design
Howdy howdy all the cool cats of the world, and welcome to another update from your friends over at Couch Lion. The seasons are changing for many of us this tim...
October-November 2023 Devlog
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Game Design
A new devlog for Talents has been posted! This includes October-November 2023 progress. https:// izumigamesdev.wordpress.com/2023/11/28/tal ents-october-novembe...
Shadow of Lir'Ah - 1.0 release
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Game Design
Hello adventurer! This is the final update for the release version of Shadow of Lir'Ah. New animations for player and npc Tileset changes Added Graphical flavou...
2 files
Level overview: Lost Arcade
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3
Game Design
Now, and then... When I started this project, I knew I had to do something about the level structure compared to the brick-breaker games I grew up with. In Arka...
1 file
Poll-like : Optimization
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3
Game Design
**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
Update
Game Design
Since me first sign of life after years I´m happy to tell you, that the work on MUTE is going smoother than ever. At this moment I´m working on redesigning an...
When we know we are surrounded by the right people… a personal experience.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
2 Years Of DELTATRAVELER!!!
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17
Game Design
Hahaha.... guess who doesn't write the devlogs on itch.io... So no one that only uses itch.io knows about the multiple months of devlogs that exist on the Game...
SUPLEMENTO DE LA ZONA
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Game Design
¡El primer suplemento para Perros sin Dios ha llegado! Explora La Zona, un lugar lleno de radiación, anomalías y peligros repleta de carroñeros, bandidos y...
1 file
The Tuerkas project
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Game Design
Startup The Tuerkas project was started on January the 1st, 2022 . It is recorded at the first lines of the source code Initially, it wasn’t meant to be a gam...
"Your Combat Sucks" | Devlog #38
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Game Design
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vis...
Intellectual wellness
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Ephemerium Sneak Peek: Dragon of Chaos - WIP and bugs
Game Design
Further progress with Tricky's boss fight. Although the moveset is still not complete, she does have a lot of functions and ability to react to most player inpu...
Checking for any bugs
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Game Design
If you run into any bugs while playing the new update feel free to give me feed back in the comment section It would help me improve the game and make it more e...
1 file — V0.5
L'envers du décor
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Game Design
[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
Deep Dive - Adventurer's Sheet
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Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Fetch Re;Quest Dev Log #1
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Game Design
Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
First devlog!!
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Game Design
Hey everyone! Here’s our very first dev log! Exciting! After the rather surprisingly successful release of Sparks Chapter 1 we worked to optimize the first bu...
3 files
Ephemerium Sneak Peek: Trickywi boss fight WIP
Game Design
Continuing with development in the Ancient Egypt area, I bring you today, the hidden boss of that region; Nephasis - Dragon of Chaos, or as we all know her more...
What next? You tell me
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Game Design
So it's been a long time since i've updated the Roguelike Assets. I was wandering what you people think should be the next update - what would be more helpful...
Ephemerium Sneak Peek: Dragon of Chaos
Game Design
We held a little discussion amongst ourselves to see what kind of challenges Mousey would face inside the Temple of Anubis. Some research of ancient Egyptian im...
New Writing Progress on Adam's Route!
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Game Design
Hello fellow dark stories enjoyer! I am bringing you some news on what I've been up to. After Spooktober VN Jam and finishing "Shared Beauty" for it, I now have...
Yet. The three-letter word with the power to shift your mindset.
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Development Walk-Through || Level _1 || Nov 2023
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Game Design
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
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