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Devlogs About Game Design From Those You Follow Page 15

V1.3
1
Game Design
> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
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Design Blog - The Packrat
1
Game Design
The third (and final) of the three classes - today we're digging into the Packrat. Design Story : The Packrat is the youngest of the three, and it's also the on...
Cubic Defenders (0.9.5)
Game Design
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
Custom Font Rollout + Attack Cancel
Game Design
UPDATES / BUGFIXES: + Added custom typeface to UI and menu buttons. A complete typeface rollout to all Dialog and Investigate text boxes is coming soon. + While...
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v1.2
1
Game Design
I added an amogus char to my game its not funny I know btw...
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Cubic Defenders (0.9.4)
Game Design
0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
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Cubic Defenders (0.9.3)
Game Design
New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
indiana_crohns_ Twitch Stream Update
Game Design
UPDATES / BUGFIXES: - Much requested lantern rework. We've made the fire hazard hurtbox more consistent. Tweaked some lantern placement for a more fair gaming e...
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Cubic Defenders (0.9.2)
Game Design
New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
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Phoenix_1.3.1(Update)
1
3
Game Design
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
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The benefits of having a strong support system
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Mercy Route Knockdown + Kitchen Cleanup
Game Design
UPDATES / BUGFIXES: - Fixed rare "Missing File" error preventing some users from launching the game after installation. - Fixed uncommon "Unkillable armored blo...
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DEVLOG #1: THE ROAD TO SINISTER
1
Game Design
The horror, the misery, the ordeal... Of being an Indie Artist! Who's this freak? The Freak I'm Lilian . A lover of Victorian fashion, aesthetics, Gothic books...
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Tutorial Skip + Cat Lounge Hotfixes
Game Design
UPDATES / BUGFIXES: + Added cutscene skip option to tutorial dialog sections for players who want to jump right into the action (thanks @CrunchGorilla on twitch...
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Phoenix_1.3(Update)
3
Game Design
New update is ready now. Menu screen has been added...
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Make Phoenix escape from all of her enemies
Design Blog - The Splinterhead
Game Design
Another design blog! This time I'm digging into the Splinterhead. Design Story : When I started with the idea that would become Myco-Alchemist, I also was looki...
Modularity for Adventure
4
Game Design
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
Ruins & Rogues vs. Maze Rats
4
Game Design
So after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, it...
Video Devlog #0 - Moving to Unreal
8
Game Design
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Published!
4
Game Design
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
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SOAR: Dev Log #4
Game Design
Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
Status Update 2023
2
Game Design
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
Leech Redesign.
Game Design
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
v1.05
Game Design
Fixed second part im still working for behind the door...
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My First Game!
Print Proof
Game Design
News from the printer We got the printing proofs, which highlited area we need to improve, nothing major or unexpected at this point...
ACTUALIZACION v3 en ambas versiones x32 y x64
2
5
Game Design
Apartir de ahora estaran disponibles actualizaciones para ambas versiones de android x32 y x64...
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Phantasma Hotel PROLOGUE v1.3
Game Design
========================RUS======================== Вот некоторые новые изменения в прологе нашей игры: - Упако...
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Design Blog - The Myco-Alchemist
1
Game Design
I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
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Development FAQ
13
54
Game Design
Alrighty, soooo, I figured it's about time I actually made a development FAQ for this project since I seem to get asked certain questions more than others :3 Ho...
Transmission #2: "Ship of Theseus"
Game Design
Having begun development in 2019, S&M has seen characters go through many years of rewrites, redesigns, and reexaminations as the project has shifted through va...
Darling Duality Progress Report & Plans For The Future
19
72
Game Design
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
A Little About This Game
1
2
Game Design
This is a short article about how this game came to be and its inspirations also a Thank You to the NES MAKER community and forums. A lot of my questions and pr...
Coming to kickstarter for ZineQuest
Game Design
Between February 1st and February 29th, many indie TTRPG publisher will show case their project to the world, and we are so here for it. Zine Month Zine Month i...
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Update 2 | This February!
Game Design
There will be a new update coming this February that will redesign *ALL* icons, their recolors, and LOTS OF OTHER stuff!...
Phantasma Hotel PROLOGUE v1.2
Game Design
---------------------------------------------------ENG--------------------------------------------------------------------- We are thrilled to bring you a new u...
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Wild, Wild, Wasteland
5
Game Design
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Player Animations Hotfix
1
Game Design
Updates: - Improved reliability of correct player death animation on Low and High damage. - Fixed consisted animation bug on One-Eye the Low Blood's Phase 1 wal...
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Playing in the PDF
Game Design
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
SOAR: Dev Log #3
1
Game Design
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Define our 2024 goals. Ask ourselves the right questions.
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Week 3 (Short Announcement and Update)
Game Design
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Class Overview #6: Meet the Tactician and Windmagus!
1
2
Game Design
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Shuttlecraft Incoming
Game Design
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
On accessibility
Game Design
With Notorious Style, we tried to make the PDF a lot more accessible than ZIMO's Getting up in a few different way Jargon One of the most difficult task is to f...
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Branching Narrative in Tavern Talk
12
Game Design
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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Week 1 Update
Game Design
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
6
Game Design
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
new screenshots
Game Design
here are the screenshots from the game itself, please beware that while the ones shown here are final, the game itself isn't. so stay tuned for a STORY MODE Dem...
Environment Design
Game Design
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
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