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Devlogs About Game Design From Those You Follow Page 12

La versión completa ha llegado
4
Game Design
Ya quedo banda...
2 files
Un juego de Tecno-fantasía
New effects and graphics, Gravity storm.
2
2
Game Design
In the next update, there will be screen shake and a dash mechanic, as well as graphic changes and effects to make the game more juicy. What do you all think of...
devlog 1
18
Game Design
Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
MyRobot Development Blog 1/4/24
2
7
Game Design
See the up to date blogs at http://patreon.com/sgthale...
Build your own Robot Companion!
seekL review
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125
Game Design
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
whats in the next update and some midday reminiscin'
15
Game Design
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
Leave Nothing Unsaid - NO MORE TOKENS (v.0.5.2 UPDATE)
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Game Design
(Updated on October 23, 2024, around 2:00 AM EDT) Greetings to all senpais, puddings, and engineers! Did you know that we butchered tokens ?? Well, more like yo...
Meet the writer! Dana's notes on character creation!
3
Game Design
Wow, my first devlog! This is the sort of thing I’ll look back on in five years and think to myself, “Why the hell did I write it this way?” and feel the...
3 files — 1.2, 1.1
What would you like to see in a update?
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1
Game Design
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
2024-05-16 update: Book XV complete
Game Design
I'm happy to report that Book XV of Cosmic Warlord Kin-Bright is pretty much in place. I think we might be looking at two or three more books to wrap the poem u...
R.A.P. in progres level 3 / 4
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Game Design
pff, a lot of work. Level 3 has 3 possible endings. I think all endings are good. Level 4 also has something special, but I won't reveal that. on to level 5...
1 file
How Does Refusal Work?
Game Design
THIS POST IS FROM AN OUTDATED VERSION OF THE GAME. Brimstone and Lead: Arena uses a modified UGOIGO structure. The Active Player has four action points, while t...
Surprise & Distance in OSE Dungeons
2
Game Design
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
2 files
MyRobot Development Blog 12/28/23
1
11
Game Design
See the up to date blogs at http:// patreon.com/sgthale...
Build your own Robot Companion!
Catch An Apple Beta Suggestions!
1
Game Design
Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
1 file
Great Expanse Progress!
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4
Game Design
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
The Best Game Ever - WEEK 2 : Project Architecture Design
Game Design
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
Reflections on MORIAH in 2024
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Game Design
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
1 file
Player Ships
1
Game Design
Hello there, v0.1.14 just uploaded, and it's the last one I'll be doing till I come back from a bit of a break. I added a new boss (so there are technically 3 n...
1 file
Update for May 7, 2024
Game Design
Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
MyRobot Development Blog 12/17/23
5
Game Design
See the up to date development blogs at patreon.com/sgthale...
POTBRR Devlog # 2
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Game Design
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Working on Pre steam launch
Game Design
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
MyRobot Development Blog 12/10/23
4
Game Design
See the up to date development blogs at patreon.com/sgthale...
A long overdue update!
1
Game Design
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
About 0.7
Game Design
Dear players! We are eagerly anticipating the opportunity to share exciting news about our upcoming update! We value each of your feedbacks and strive to make t...
Update 0.3 + New Fighter Prototype
Game Design
Upcoming BEEF uPdate patch notes 0.2 Fixed Restart Match Screen glitch NEW FIGHT ANNOUNCER Fixed Enemy AI Control Map added before fight. PAUSE with Enter New C...
Not gonna say what this is...
Game Design
1 file
Blending the exciting action of classic space fighters, with modern flair, and emotionally resonating sound design.
Hotel Heldritch V1.0.0
Game Design
First official launch of the game...
2 files
♥ NaNoRenO Week 4 ♥
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Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Making Monsters
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Game Design
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
Enemy Variety
Game Design
Hello again. For this log I'm gonna talk about enemy variety, specifically in the guys I call the shooters. All five shooters I don't know about the name person...
1 file
Where this game is going
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Game Design
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Unique ship breaking mechanic.
Game Design
Hello there. I just wanted to discuss something I am very passionate about, that being Tiny Details Nobody Will Notice But I Care About Because I Don't See It I...
Video Interview & Let´s Play (in German language)
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Game Design
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
🦎 Roko?
Game Design
⚠️ Trigger Warning: disturbing thought experiment If you're into bizarre dystopian concepts, you've likely heard of Roko’s Basilisk . Conceived over a dec...
Esplorando la Modalità Veloce: Quick Icebreaker - Shackleton Alle Montagne della Follia
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Game Design
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
♥ NaNoRenO Week3 ♥
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Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Video- Lizard Man
Game Design
Here's the video of the lizard Man, one of the enemies from the first levels. Follow me her or at http://www.beautifulfantasy.art/...
April 2024 Progress Update
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Game Design
Hiya! It's been a hot second since the reveal trailer came out, so I thought I'd just give an update on how progress on the game's going! The gameplay is near f...
Rebuilding the monsters' graphics
Game Design
I am rebuilding the graphics of my game, that is not yet released. It will be a mix of dungeon crawler and roguelike in 2D. It has a story but it's mostly quick...
[I Wanna Go Home!] Game Dev Vlog
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Game Design
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Gaucho - Restart | #1 DevLog
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Game Design
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
Devlog #1: Healthless*
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Game Design
(This is a companion piece to Gila RPGs/Spencer Campbell’s recent stream about healthless TTRPGs , which is well worth your time if you have an hour to spend...
♥ NaNoRenO Week 2 ♥
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Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
🎶 Beyond Chiptunes
Game Design
Music can completely transform the experience of a game. A good soundtrack is memorable. To this day, I still have printed in my brain the soundtrack of Macinto...
Returning with updates (VanHelsing)! (sketches and stuff)
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Game Design
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
New game!!
1
Game Design
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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Update 5
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Game Design
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Flee Monster
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Game Design
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
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