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Devlogs About Game Design From Those You Follow Page 13

Update 5
22
Game Design
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Flee Monster
1
Game Design
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
🏃‍➡️ Pushing Pixels
Game Design
Another challenge involved deciding whether to animate elements programmatically or 'manually.' While animation through code often appears more elegant and effi...
R.A.P. in progres level 3
1
Game Design
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
1 file
🧳 Exploring Typography
Game Design
I’m not a fan of super wordy games. I wanted to keep dialogues and copy to the minimum. The default fonts on the Playdate are pretty clear and legible. And ea...
Making a Visual Novel – Asphodelium’s GUI Design
3
16
Game Design
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
♥ NaNoRenO Week 1 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Rebelión Animal
Game Design
Un One Shot para Mystale, basado en la novela " Animal Farm " de George Orwell. Un one shot de 44 páginas a todo color. Sistema de Roles ocultos. Admite hasta...
💯 Crankin'
Game Design
One thing was clear for me since the start: I wanted a gameplay 100% based on the crank. Such a neat controller. I was sold on this idea the moment I first read...
♥ NaNoRenO Awaits! ♥
13
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
👀 Obsessed
1
Game Design
It started as a fun little weekend project. Which became a Christmas break project. And a Spring break project. And a commute project. Any spare hour, spare day...
Devlog 1.1.7 | Design Decisions
1
Game Design
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
story added
Game Design
added forest new areas I added some stories and the environment save itself (dont ask how) and a clock is there. (It save every second and the computer hates it...
Gamedev is hard: dealing with the exit of some subcontractors from the project
3
Game Design
Hi there, friends and foes of democracy, I write this entry to comment on the hardship of managing a team of when producing a game. As reported in previous devl...
Devlog 1.1.6 Early Gameplay
1
Game Design
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
TTRPG design of Oceania 2084 - crafting the dystopia
1
Game Design
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
Design Blog - The Firebrand
2
Game Design
Welcome to the final playbook design blog! Assuming I don't write any more, anyway. Our last playbook to examine is the Firebrand! Design Story : If you've been...
Update!
4
Game Design
This is a design commentary. It's also downloadable as a PDF in the game text! It's attached to the new 0.7 update and covers all the new changes! DESIGN COMMEN...
3 files
The Combat of Shrimp Magicality
2
Game Design
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
R.A.P. in progres level 2
2
Game Design
level 2 is ready. I haven't tested it much yet, the enemies are the same. you have to catch a satellite and keep it with you. good luck...
1 file
Esplorando la Storia: Gli Atti
1
Game Design
Salve Esploratori! Oggi vogliamo immergerci nel cuore pulsante di Antartica, esplorando il delicato equilibrio tra libertà narrativa e struttura tematica che d...
Custom vs. Defined Protagonists
5
21
Game Design
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
DEVLOG - Concept Art is Complete!!!!
2
9
Game Design
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
new game i Develop it ("shooter top down ") like hotline maime
1
5
Game Design
New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
1 file
Esplorando Le Relazioni
Game Design
Salve Esploratori! Oggi vi condurrò attraverso il ghiaccio e il vento dell'Antartide, immergendoci nei meandri del game design mentre esploriamo le Relazioni t...
Design Blog - The Essence
1
Game Design
Welcome back to another design blog! I'm working my way through the process of writing the four playbooks of Daybreak on the Battlefield - today we're taking a...
R.A.P. in progress
1
Game Design
finally homing missile is working. It was simple but hard to define. Specially target holding and vector angle was a struggle. To simplify it all if works great...
1 file
Trans Day of Visibility 2024
16
Game Design
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
Behind the scenes - Announcement Trailer
4
6
Game Design
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
Patreon!
Game Design
So, a friend of mine--who is helping me with game development--suggested I launch a Patreon. I did a while ago under the guise of wanting to post some deeper di...
All Complications are My Own
2
Game Design
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
BOKKIE - Protect Your Family
1
Game Design
BOKKIE Full Game Coming Soon ! Stay Tuned !...
R.A.P. in progress
Game Design
all lasers are available. I am most satisfied with the MKIII. I have a lot of problems with the homing missile And don't continue making levels until I get them...
1 file
Regency Solitaire II Dev Diary #13
4
Game Design
We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
Echoed Invocations: Deviations
2
Game Design
After I had published “Issue 0” of Echoed Invocations, I decided my next issue was going to be themed Deviations , as it was going to focus on optional rule...
4 files
Decisions regarding boss fights
2
Game Design
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
[UPDATE] New map for prologue level screenshots
1
Game Design
New Map design for upcoming big update...
A zombie apocalypse virus story. Fight your way through sewers and go deeper!
Continuing Ina's boss fight
Game Design
Continuing with Ina's boss fight, I've added 2 more attacks, one a variation of her Call of the Beyond (the tentacle portal) where she summons the tentacles aro...
Transmission #10: "The Sprawl"
Game Design
Saninsakin! (This devlog contains spoilers for some events and scenes in S&M! ) This'll be quite a bit longer than our usual devlogs, but we wanted to be thorou...
SOAR Dev Log #6: Combat isn't a fail state
Game Design
Combat is not meant to be a fail state For today's Devlog I wanted to focus on my design philosophy that is a core part of SOAR, and how I've tried to make it c...
Design Blog - The Rising Star
2
1
Game Design
I'm back for another trip into the design thinking behind Daybreak 's playbooks! Today I'll be looking at the design for the Rising Star. Design Story : Working...
I do work on this game!
Game Design
Hi everyone! I'd like to share a little update with you: I'm perfectly fine and full steam ahead with work on our game. Don't forget to follow my social network...
New update! Version 1.3.0
Game Design
As I've said, War is coming is not over, not definitely, it's just been put aside, so here's what's new: Radical change to battles: Before this update, the defe...
3 files
Demo update: Chapter two
6
Game Design
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
2 files
Ina boss fight
Game Design
Back in the day, Mousey got stuck in this room and eventually ended the playthrough of the game because she hates sliding puzzles. While that did get a chuckle...
Design Blog - The Dissident
1
2
Game Design
Ok, today I'm gonna dig a little bit into the design of the Dissident playbook, the first of Daybreak 's playbooks that I concepted. Design Story : Like I menti...
Quick Gameplay from the Full Game !
2
Game Design
A Quick Gameplay Video from the Full Game ( WIP )...
THE LANTERN JAM #1 / JAM EL FAROL
1
Game Design
(En español a continuación) Dear backers, I am glad to announce the first creation jam for The Lantern. The idea is to get together and create new playable ch...
Taking Inspiration from Video Game Combat: Ghost of Tsushima (part 2)
1
Game Design
Doing the first design exercise of applying the mechanics of Wandering Blades to media that inspired elements of the game was so fun, I had to do it again! Comb...
BOKKIE Full Game - Teaser 2 !
1
Game Design
BOKKIE Full Game - Teaser 2 !...
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