Devlogs About Game Design From Those You Follow Page 11
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
4 files — 1.0
🎉 LAST UPDATE (July 15, 2024) Refreshed ALL 80% ➡️ 100% of the pack! Each icon is now in .SVG, so now you can edit them! (WITHOUT ADDITIONAL PAYMENT) Add...
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During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
Hey Everyone, While designing these games, I had a meta thought today about How Fate of Our Work is So Uncertain ! This thought is derived from a quote I read i...
Hello July and welcome to the second devlog of the update of Magical Girls & Mecha v1.2 which really it should be v0.2 because in retrospect what is currently p...
Howdy! I've been hard at work developing "Expiration Date" however I wanted to take a quick second to let you know that I post weekly devlogs on my patreon (lin...
Hey! It's been a little while. I'm still hard at work, currently designing the final boss fight, which has been pretty extensive and laborious but it's coming a...
So, I put a lot of work into Paracreat so that every dungeon gets its own puzzle! For example water puzzles Your journey will take you to new continents! Cross...
It's not a surprise that nowadays most of players has full HD displays (at least). Having accepted that I made some changes to the engine and UI layout descript...
2 files — 0.6.0
it's been a while. The level 5 concept is ready. I'm not happy with the gameplay. but first test whether this is feasible to reach the end. Tip: It is now possi...
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Hi there, friends and foes of democracy, I am writing this short devlog just to celebrate that we finally have developed our cast of main characters! From left...
You can now have a Fairy companion by speaking with Tiana the former Fairy Queen. The Fairy has many different behaviors and animations, some of them can be rew...
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Hello, Raymond here. For the last little while, I've had my hands full with polishing Gabi's movement, revamping the combat, improving the art direction and eng...
This month’s post comes courtesy of our lead artist who also helped write the previous posts about the Mar Nosso SWAT vehicle and the spacer redesign . Brigad...
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
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The characters in Synthaar are represented by 2D Pixel characters that exist in the 3D Space of the world. I wanted something that could display more detail tha...
Hey friends, It’s been a few months since we talked last. The team worked really hard to get the trailer out at the end of February, and as is often the case...
Hi there, friends and foes of democracy, How are you all doing? Socratic Democracy is a game that explores the theory of democratic decay as proposed by Socrate...
mvnes offline pvp build is released. with an in game tutorial :D...
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howdy howdy! The next episode of my devlogs is available below! have a lovely day!...
Perros sin Dios llega al a que ha sido considerada su mejor versión. Un juego más completo que continuará desarrollandose y creciendo con el paso de los año...
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howdy! I wanted to share my development road map with you all. I will continue to update it as things progress! Hope your day is going well! If you want to know...
3 years have passed since the game jam. During this time, I revised the concept of the game and developed it. The entire project was completely redone several t...
Hi, i am Pöta and i am the CEO aswell as Game Designer as-well as helping out with; Programming, Sound Designer and 2D art for Project Solar! Yes, we are a tea...
Hi all, how's it going? Lately I've been gardening and learning about Missouri native plants, as well as bird, squirrel, and chipmunk watching in my yard, so I...
Text adventure games The earlier text adventure games were very primitive and had a very limited vocabulary, generally limited to moving in various directions (...
Hello again! Quick update to keep in touch with those who are interested. I've taken some time to edit (which in some cases meant rewriting things that absolute...
Howdy! I am happy to let you know I have restarted dev on "Expiration Date" and with that bit of news I'm happy to share a video update :D Thanks for watching...
(Note: This Devlog is listed here as Devlog 1B as I've begun to post devlogs across multiple platforms and want to start from the top for the sake of consistenc...
New animations HD sounds Some assets from the original game Some things fixed And others...
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In my previous post I described the process for adding new monsters to Ecliptic. This time, let's talk about some weapons that can be used to turn those monster...
Point and Click Isometric Pathfinding So, the previous demo used the typical arrow keys to move around the map like in most games; even though the movement was...
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Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RU...
Hello RedLine Anarchy Racers! We have a quick update regarding our Industry Night and the ongoing development of RedLine Anarchy. Industry Night Update Our fina...
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
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This is a small post made to showcase the potential new design of the main character of Gravity Storm, and also some art that I improved. The new design is for...
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I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
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Algunos errores que no se habían notado por aquí y por alla...
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Hi there, friends and foes of democracy, As summer approaches, my day job asks me less and less, and I find time to work on the game again. Thus, I am here to s...
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
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Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
Ya quedo banda...
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Un juego de Tecno-fantasía
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