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Devlogs About Game Design From Those You Follow Page 11

July Update!
9
Game Design
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Thanks for 1k+ Plays, and Playstyle Observations.
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6
Game Design
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
4 files — 1.0
Update 3 | NOW!
Game Design
🎉 LAST UPDATE (July 15, 2024) Refreshed ALL 80% ➡️ 100% of the pack! Each icon is now in .SVG, so now you can edit them! (WITHOUT ADDITIONAL PAYMENT) Add...
1 file
Devlog 7: The Story of Unearthed
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Game Design
During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
Common Route done 7/12/2024
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Game Design
Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
Remote work versus co-located work - what is better?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Devlog 3 - Designing the UI
Game Design
One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
Devlog 1.2.1 : Fate & Designs
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Game Design
Hey Everyone, While designing these games, I had a meta thought today about How Fate of Our Work is So Uncertain ! This thought is derived from a quote I read i...
Magical Girls & Mecha July DevLog
Game Design
Hello July and welcome to the second devlog of the update of Magical Girls & Mecha v1.2 which really it should be v0.2 because in retrospect what is currently p...
Bubbly Adventures!
2
Game Design
Howdy! I've been hard at work developing "Expiration Date" however I wanted to take a quick second to let you know that I post weekly devlogs on my patreon (lin...
Some general updates, what's been going on, etc.
2
Game Design
Hey! It's been a little while. I'm still hard at work, currently designing the final boss fight, which has been pretty extensive and laborious but it's coming a...
Progress
1
Game Design
So, I put a lot of work into Paracreat so that every dungeon gets its own puzzle! For example water puzzles Your journey will take you to new continents! Cross...
Chapter 0.6.0 Hi, High Definition
Game Design
It's not a surprise that nowadays most of players has full HD displays (at least). Having accepted that I made some changes to the engine and UI layout descript...
2 files — 0.6.0
R.A.P. in progres level 5
Game Design
it's been a while. The level 5 concept is ready. I'm not happy with the gameplay. but first test whether this is feasible to reach the end. Tip: It is now possi...
1 file
Presenting the main characters
Game Design
Hi there, friends and foes of democracy, I am writing this short devlog just to celebrate that we finally have developed our cast of main characters! From left...
Fairy Update
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1
Game Design
You can now have a Fairy companion by speaking with Tiana the former Fairy Queen. The Fairy has many different behaviors and animations, some of them can be rew...
1 file
Designing Characters With Soul | Project Feline Devlog
3
Game Design
Hello, Raymond here. For the last little while, I've had my hands full with polishing Gabi's movement, revamping the combat, improving the art direction and eng...
Dystopian By Design
5
Game Design
This month’s post comes courtesy of our lead artist who also helped write the previous posts about the Mar Nosso SWAT vehicle and the spacer redesign . Brigad...
Design notes now available
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3
Game Design
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
1 file
Devlog 2 - The Characters of Synthaar
Game Design
The characters in Synthaar are represented by 2D Pixel characters that exist in the 3D Space of the world. I wanted something that could display more detail tha...
Milestone 5 | Chapter 2 Systems, Design & Flavour
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10
Game Design
Hey friends, It’s been a few months since we talked last. The team worked really hard to get the trailer out at the end of February, and as is often the case...
Poor Neighborhood: where campaigns take form
Game Design
Hi there, friends and foes of democracy, How are you all doing? Socratic Democracy is a game that explores the theory of democratic decay as proposed by Socrate...
offline pvp release + web build
Game Design
mvnes offline pvp build is released. with an in game tutorial :D...
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a milky smooth devlog!
6
Game Design
howdy howdy! The next episode of my devlogs is available below! have a lovely day!...
Perros sin Dios versión 3
2
Game Design
Perros sin Dios llega al a que ha sido considerada su mejor versión. Un juego más completo que continuará desarrollandose y creciendo con el paso de los año...
4 files
Development Road Map
2
Game Design
howdy! I wanted to share my development road map with you all. I will continue to update it as things progress! Hope your day is going well! If you want to know...
Last Development News
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8
Game Design
3 years have passed since the game jam. During this time, I revised the concept of the game and developed it. The entire project was completely redone several t...
A Message From the Devs
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Game Design
Hi, i am Pöta and i am the CEO aswell as Game Designer as-well as helping out with; Programming, Sound Designer and 2D art for Project Solar! Yes, we are a tea...
What's next? - Prototypes and cross-platform game engine
1
Game Design
Hi all, how's it going? Lately I've been gardening and learning about Missouri native plants, as well as bird, squirrel, and chipmunk watching in my yard, so I...
The virtues of Simplicity
Game Design
Text adventure games The earlier text adventure games were very primitive and had a very limited vocabulary, generally limited to moving in various directions (...
Update 6.5
24
Game Design
Hello again! Quick update to keep in touch with those who are interested. I've taken some time to edit (which in some cases meant rewriting things that absolute...
Injured Janitor tries to make a game! (Video Devlog)
3
Game Design
Howdy! I am happy to let you know I have restarted dev on "Expiration Date" and with that bit of news I'm happy to share a video update :D Thanks for watching...
Devlog 1B - Synthaar's Design & Roadmap
Game Design
(Note: This Devlog is listed here as Devlog 1B as I've begun to post devlogs across multiple platforms and want to start from the top for the sake of consistenc...
V3
Game Design
New animations HD sounds Some assets from the original game Some things fixed And others...
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Let's Pack Heat!
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1
Game Design
In my previous post I described the process for adding new monsters to Ecliptic. This time, let's talk about some weapons that can be used to turn those monster...
Point Click Isometric Project (Early Access)
1
Game Design
Point and Click Isometric Pathfinding So, the previous demo used the typical arrow keys to move around the map like in most games; even though the movement was...
1 file
Devlog #2: Stamina
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Game Design
Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RU...
Extended Development & Industry Night Update
Game Design
Hello RedLine Anarchy Racers! We have a quick update regarding our Industry Night and the ongoing development of RedLine Anarchy. Industry Night Update Our fina...
New updates!
1
Game Design
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
1 file
Gravity Storm Art Showcase.
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Game Design
This is a small post made to showcase the potential new design of the main character of Gravity Storm, and also some art that I improved. The new design is for...
1 file
Happy Pride!!!
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9
Game Design
I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
Icons for RATIONS and STATUS EFFECTS!
4
Game Design
List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
2 files
Pequeña corrección ortográfica
4
Game Design
Algunos errores que no se habían notado por aquí y por alla...
1 file
Making the Agora
Game Design
Hi there, friends and foes of democracy, As summer approaches, my day job asks me less and less, and I find time to work on the game again. Thus, I am here to s...
v1.4: pause indicator + deluxe edition!
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5
Game Design
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
6 files
Chapter 3 Sneak Peek #3: New Enemies!
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Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Quality of Life Updates and Industry Night
Game Design
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
DEVLOG - Flowchart insanity (and why it massively helped me with extensive edits this month!)
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14
Game Design
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
La versión completa ha llegado
4
Game Design
Ya quedo banda...
2 files
Un juego de Tecno-fantasía
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