Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Devlogs About Game Design From Those You Follow Page 10

Does your game have it's own font?
3
Game Design
In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
v0.2.1 update
Game Design
After though, I remove the "management tool" and merge it into cards. And add some game juicy. But apparently it's still not enough. Any advice would be great!...
1 file
Capsule art progress
2
1
Game Design
Black and white draft for capsule art, we're going to go with option 2 as the base...
MAX STONE El Secreto de la Gran Piramide
2
3
Game Design
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
6 files
How adding mini-games made my game more fun?
1
Game Design
Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional...
Rogue Noir 2.0 | Cover & Votes
2
3
Game Design
A reminder to vote if this should happen, all info in the commnuity post: https://itch.io/t/4054293/rogue-noir-20-feedback-needed I hope you like the cover. Vot...
After Journey's End: Gay Serendipity - Devlog 013
6
Game Design
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
Rogue Noir 2.0 | Sizes & Ideas
13
3
Game Design
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
The design of "Out of Print"
1
Game Design
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
The Making of Super Dassalo Land
7
14
Game Design
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Small game development studios face several challenges in gaining visibility in the large market of games – why is there still much hope even without having a publisher?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
What are some fun game modes for Strategy games?
Game Design
I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
1 file
Do We Really Need A Social Deduction TTRPG? - One of Us Will Die Devlog
4
Game Design
No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
Devlog 6 - Designing Children
Game Design
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Future Plans
Game Design
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
New Storyline Feature
1
Game Design
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
Updates - v0.3
Game Design
I've fine-tuned the content of the playtest manuscript over the last few months. I hope you find it more readable, with holes filled, and with a more helpful gu...
3 files
Reflecting on the Journey: 30 Days Since Launching the Jumara Project
Game Design
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
V3 - Learning how to balance a scoring system
1
Game Design
I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more desi...
1 file
In game development, is it better to work with employees or freelancers?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Let's play with a setting!
3
Game Design
Finally drafted a setting. How much (or little) will go into the core book is still up in the air, but here's the setup for folks who want a ready made environm...
0.4.0 is coming soon...
1
Game Design
Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
Let's talk about death in RPGs - One of Us Will Die Devlog
2
Game Design
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
6 files
When is a game done?
6
6
Game Design
41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
Progress Checkup! (Aug. 2024) | Scratchin' Melodii Devlog
15
43
Game Design
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
MyRobot Local LLM AI Host Support
1
8
Game Design
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Devlog 5 - Creating Object Meshes
Game Design
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
As a game creator, is it worthwhile attending game conventions?
3
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
I want to make the Best 2D Indie Platformer...
Game Design
Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
Our Map looks BAD!
2
Game Design
Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
Blood on the Bleak Road released! Added new character sheet!
2
Game Design
Hey Degenerates, You may have already noticed that I released the sequel to Dismal Armory and made this one free instead of pay-what-you-want. I want you to kno...
1 file
Magical Girls & Mecha v1.2: We Have A Deadline!
Game Design
Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, S...
manage a huge revolving jail
Game Design
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Adding screenshoot
Game Design
Update screenshoot...
DDTank New Era - turn-based shooting game
This Problem Changes Your Perspective On Game Dev
8
Game Design
Design Is a Search Algorithm: Game Development Unlocked Think of game development like searching for treasure in a huge lake. You’re looking for the best spot...
DEVLOG - JOURNAL MENU UI AND ART DESIGN
1
14
Game Design
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
3
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Solo Test Record!
3
Game Design
This playtest is using a version of Awen somewhere in between the second draft of the cards and the third; it may not exactly match what you've got if you downl...
A little poll for the next update
12
Game Design
I made a poll on Twitter for the next Love interest design. In expires in about a day so go check it out if you prefer a design over another https://x.com/Felix...
Review of the 1st part of Journey into Malebolge; Call me Virgil
Game Design
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
1 file
Chapter 3 Now Available!
2
Game Design
Chapter 3 is now available!...
3 files
Discover the key to a world trapped behind books.
Why is it so important to try and find a diverse group of play testers?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Playtesting & Character Creation
4
8
Game Design
Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
The Grid™️ 2: Hypergrid (Or: Home-Ship Construction)
3
10
Game Design
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
Sporadic Naev Newsletter Vol. 4
3
Game Design
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
3 files — 0.12.0-alpha.2+14.g74d539dbaa
Devlog 9: The Art of Unearthed
17
Game Design
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
That New Version 1.31
1
Game Design
Updated the game. It's better now. Fixed some weights...
1 file
A Full Metal Stellar Opera TRPG
Devlog 8: The Black Bug & other Problems
12
Game Design
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Should we care about using inclusive language for games?
1
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Kickflip My Heart! How Writing For a Visual Novel Let My Creativity Soar to New Heavenly Heights!
7
Game Design
We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
Loading more posts...