Devlogs About Game Design From Those You Follow Page 10
In my latest devlog on my patreon I wrote about how everyone has their own handwriting so every game should have it's own font, but as I have been working on cr...
After though, I remove the "management tool" and merge it into cards. And add some game juicy. But apparently it's still not enough. Any advice would be great!...
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Black and white draft for capsule art, we're going to go with option 2 as the base...
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional...
A reminder to vote if this should happen, all info in the commnuity post: https://itch.io/t/4054293/rogue-noir-20-feedback-needed I hope you like the cover. Vot...
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
I am going to do a series of Post-Mortems on this game, kind of laying out all the different stuff I did and where I drew inspirations from. The design of this...
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
I've fine-tuned the content of the playtest manuscript over the last few months. I hope you find it more readable, with holes filled, and with a more helpful gu...
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It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more desi...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Finally drafted a setting. How much (or little) will go into the core book is still up in the air, but here's the setup for folks who want a ready made environm...
Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
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41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
Hey Degenerates, You may have already noticed that I released the sequel to Dismal Armory and made this one free instead of pay-what-you-want. I want you to kno...
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Let’s start off with the big news: There are about 46 days until the self-imposed deadline that I set myself to update Magical Girls & Mecha to version 1.2, S...
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Update screenshoot...
DDTank New Era - turn-based shooting game
Design Is a Search Algorithm: Game Development Unlocked Think of game development like searching for treasure in a huge lake. You’re looking for the best spot...
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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This playtest is using a version of Awen somewhere in between the second draft of the cards and the third; it may not exactly match what you've got if you downl...
I made a poll on Twitter for the next Love interest design. In expires in about a day so go check it out if you prefer a design over another https://x.com/Felix...
[Adventure] Journey into Malebolge Pt. I (2014) Paul Elkmann & Geoffrey O’Dale (Spellbook Games) Portal to Adventure (AD&D 1e homebrew) Lvl 10+ And now it beg...
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Chapter 3 is now available!...
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Discover the key to a world trapped behind books.
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
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Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Updated the game. It's better now. Fixed some weights...
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A Full Metal Stellar Opera TRPG
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
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