The second project is going to be an Asteroids game about a ship or spaceship shooting and avoid asteroids. The overview for this game is that I will create a Star Wars like game where an X-Wing shooting at Imperial Tie Fighters and avoid their blast/attacks. There will be powerups such as double damage, duoblast or triple blast, maybe an aoe attack. It might look like a roguelike shoot'em up type of game but it's Star Wars and there will be different designs for the enemies and player model to choose. Adding highscore for the replayability and challenges for the player to experience.
Game Title: it will be "Star Wars: Starship Survivor"
Player's Role: a Rebel pilot
Primary Gameplay: Rebel Pilot that shoots through Imperial Tie Fighters and trying to survive (until player gets high score)
Genre: Rougelike, Casual Game, Shoot'em Up, Action Game
So I've made some changes with the starfighters different design and also the powerups drops. I won't add different starighter designs like A wing, B wing, and others because that takes a lot of time and the UI or the option menu for changing the design does not create a significant improvements on the gameplay and only the style of the player's design.
The powerup drops instead the enemy drops it, I made it hover around the screen because player can take a risk of maneuvering around the area without getting hit by the enemies laser and collision.
there won't be a lot of changes this time since the rest of the programming and design still works fine.
so this Asteroid like game is called "Star Wars: Starship Survivor"
Still this is a prototype and not a final product, but the outline history does not have too much detail and effort due to time especially on the in game art and mechanics (a little bit). But it still is a game with functional design.
here is the picture of my game:
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Week 7: https://itch.io/blog/735829/qut-bachelor-of-games-and-interactive-design-blogpos...