Iteration: We've had a lot of changes in the game because of the time we had and other group members availibility due to sickness and other assignments. Game ideas were started as a 2d rougelike parkour boomerang style combat with multiple traps and playbility. But unfortunately end up as a top down rougelike with bows and high score system. although the game still is great and playtesters do enjoy it, I kinda wish we stayed with the first idea to see how well it ends up as, it might be better but who knows. For now that'll do.
Changes: Changes were so much that it ends up not like the first idea. First, we changed the assets because it does not match the 32 bits. Second, the top down playstyle which shuffles from Spelunker to Binding of Isaac. Third, the playstyle from fighting a mini boss to just getting the high score and boomerang weapon into bow.
This is the postmortem of our game:
You can play it in here:
https://gd.games/instant-builds/ae094d80-1d91-44aa-b01f-224a9a4dbe67
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Thank you for Reading my Reflective Journal in IGB120!
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