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QUT Bachelor of Games and Interactive Design Blogpost – Week 9: Racing Post Mortem, Assignment 2 Final Design

Racing Post Mortem

So this racing game is a remake "kinda" from Excite Bike and it's called "Dirt Racing"

Since this is a prototype, there are some issues I ran into throughout the progress but nonetheless it is a prototype.

  • What went right: The assets are the easy part to import to GDevelop, programming the collision for the player and the obstacles like mud and bumps too. Making the player move only on the 4 tracks and make them go up the bumps needed some creativity by making the player only able to course on that area. Adding enemies by using the tutorial on the workshop and also adding timer and highscore that adds up with the timer.
  • What went wrong: I couldn't add an extra animation when the player hit a collision and instead make them slower. I didn't add more obstacles since the assets didn't had enough and the game was sometimes either difficult or too easy depending on the enemies movements. Ohh and what's make this even more difficult is that the NPC moving to the next track seems difficult to make so I just forced them to be on 1 track and only the player can move on all 4.
  • The journey until completion: Making the player move from left to right was quite challenging because of the perspective and the movements when they switched lane since the workshop only made the car move from bottom to top. The ideas I had to expand some features was not well implemented but the game is still functional... kinda. The scoring system just goes up when the timer goes up as well to make it more easier to program. In the end, there's still some missing features and close minded mechanics but in the end it still is a prototype.



Assignment 2 Final Design

I made the final design for the One Sheet and One Page for my Assignment 2 and this is what it looks like:


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Week 10: https://itch.io/blog/737801/qut-bachelor-of-games-and-interactive-design-blogpos...