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A resume system for web simulation terminals
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TotoyeVN Engine is a visual novel engine written in JavaScript.
coding, game programming, game development, design
Call javascript functions, get their return values. Get and set object properties and call object methods.
Add a License Board to your RPG and replace EXP with License Points, similar to that of Final Fantasy XII.
A UI library for the Phaser game engine, tailored specifically for pixel art games.
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2D Game Engine for the web.
a boilerplate to create awesome Html5 games using Phaser CE
Ready2D – A Simple & Powerful 2D Game Engine for Mobile
Organize 'Pictures' in RPG Maker MV into folders and sub-folders.
Allows you to animate text to match a character's emotion.
A 3D sound engine for Javascript
Automatically detect which kind of controller the player is using and show the correct button UI.
A DOS JavaScript Canvas with sound.
An editor for the Mark esoteric language.
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Give Events a 'Line of Sight' in your game.
Allows you to move Options, Save and Quit Game into their very own menu.
This plugin matches the face graphic to the actor, should the actor change outfits.
Allow for finer control on setting the speed for your main character.
Change the actor's face/expression during the same chat window.
Time travel? In RPG Maker MV? Yes.
Graph DSP functions using Javascript
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Open-source, web-based & code-oriented software for VJing & controlling interactive installations.
Use the system clock to time how long a player takes to do something.
Show and Hide the chat arrow with a simple Plugin Command
A Visual Editor for Ignis Text Database Plugin
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Editoi - Modular Code Editor
Assign parents to your actors and display their family tree in a custom scene.
Powerful drawing tool using scripts
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Split the JavaScript files into more manageable chunks, making development much easier.
Browser-based synthesizer, 16-step sequencer, and SFX export tool
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A website theme based on older operating systems.
This converts multiple JS files into 1 main .js file.
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JS tool for plotting x-y graph on HTML canvas from data held in the page, with sources
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Tells you the length of each beat, each measure, and the whole song
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