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New itch.io is now on YouTube!

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Possible project testing-ground or software-wasteyard...
Blazingly fast Entity-Component-System microframework ⚡📦
A DragonRuby GTK ECS library
Game engine ECS hecho en C/C++ con raylib.
Run in browser
A demo to explore the performance difference between scenegraph and DOTS technologies in Unity
Eliminate G C spikes in your WebGL rendering loop with this bare-metal, zero-allocation animation primitive.
Master data-oriented design and build high-performance, Zero-GC JavaScript games.
Play AudioSource sounds directly from Burst-compiled ECS jobs with zero GC allocations and no main thread stalls.
The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother.
itch.io now on YouTube!