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CopperCube player push force fx
CopperCube behavior for 2d spritesheet animation
A game engine based on DirectX 11 for Windows, developed by GooCat Studio
easily design billboard grass on non-terrain custom 3d mesh objects in CopperCube
OpenGL compatible transparency fading for CopperCube 3d engine objects
multiple image import & sequence animation on 3d meshes, billboards or 2d overlays for CopperCube
enhanced decal image features for CopperCube's scene editor
customizable professional looking 2d overlay status bars for CopperCube
CopperCube actions at custom raycast hit results
easily create, design & animate volumetrically arranged billboard fog in CopperCube
eliminate variable adjusting/renaming hassle when duplicating scene nodes in CopperCube
easy dialogue development system for CopperCube game engine
CopperCube editor plugin for quick & multiple 3d mesh node uv scaling plus material meshbuffer management
CopperCube global scene node removal management extension
billboards that allow rotation adapting child nodes for CopperCube
add some randomness to your CopperCube actions
embedd soundfiles & control audio events by play modes and volume changes in CopperCube
better keyboard & mouse input management for CopperCube 3d engine
easy CopperCube object transform animations by using target nodes
enhanced editor functionality & plugin management for CopperCube
enhanced 3d object, vertex & origin manipulation for the CopperCube editor
quick hotkey based uv & material slot manipulation for the CopperCube editor
enhanced tree creation with CopperCube's built-in tree editor with many extras
3D Virtual Reality Setup with CopperCube game engine
OpenGL spritesheet animation for CopperCube game engine
CopperCube animated turret-like rotations
CopperCube engine 3d morph animation
CopperCube feature rich stop-motion animation
CopperCube vertex color manipulation for 3d meshes
WASD-like CopperCube editor cam navigation
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