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Incremental

A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, rapid growth - often exponential, prestige mechanic(s), An end goal/mission or a general goal of getting a higher amount of currency, and a system of buying and upgrading buildings, units, or similar.

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Top paidtagged Incremental (18 results)

Explore tools tagged Incremental on itch.io. A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, ra · Sell your tools on itch.io to have them show up here.

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A production-ready idle crafting game template with automation, prestige, offline progress, and a shared game engine.
A complete 26-template HTML5 games, idle systems, RPGs, UI packs, and more — ready to customise, rebrand, and resell.
A neon-style auto-battle idle RPG HTML5 template with stats, upgrades, DPS, and scaling enemies.
utomatically add commas, K/M/B/T abbreviations, raise your gold cap, and protect variables from overflowing
A clean neon-style idle template built around an attention bar
A neon-style 3-tier idle resource generator HTML5 template you can customise, rebrand, and resell.
A neon-style 5-reel slot machine HTML5 template featuring smooth animations, auto-spin, and classic symbols.
Complete 19-phase roadmap, economy formulas, and 17 GDScript stubs for your Godot 4 idle mobile game.
A neon-style idle merge HTML5 template where orbs merge into stronger versions and generate passive income.
Idle clicker template with upgrades, offline progress, autosave, and clean code for fast game prototyping
Three production-ready idle game templates (Clicker, Forge, Tycoon) built with React + TypeScript.
A production-ready idle tycoon game template with research, prestige, ROI analysis, and offline progress built in.
A neon-style auto-progress idle quest HTML5 template with scaling rewards, upgrades, and a clean quest bar system.
Bottle impossible light in a compact idle clicker with contracts, offline progress, and a finished first-run ending.
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