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Latesttagged Blender (219 results)

Explore tools tagged Blender on itch.io. Things made with or for the open source 3D modeling software, Blender · Upload your tools to itch.io to have them show up here.

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A quick and easy way to create stylized rocks in Blender
A great tool to easily break wood.
Procedural Ghibly-style rocks in Blender 2.4 and newer
Let AI read your Nodes in detail with one click to guide you better.
🧠 Master Every Key, Shape Every Idea.
Run in browser
Practice key/fill/rim lighting in your browser. Free for artists and students—no install.
Useful tools for creating the 52 ARKit shapekeys and more !
Mesh sequence import/rendering for Blender
NoPoly's EdgeWear tool for Blender
Batch export multiple .blend files from a root directory and all its sub-folders!
3Dplayer - A high-performance visualizer (Music Player and Model Viewer)
A toolkit for creating 3D Fursuit heads. (includes detailed guide)
Blender Addon for Authentic PlayStation 1–Style Graphics
Grid Snap Plus is an add-on that allows finer control of grid snapping in Blender.
Sync Daz Studio and Blender with a click of a single button. Animate in Blender, Render in Daz Studio.
A blender addon to revise your models
You’ll get real camera controls, cinematic rigs, and DOF tools—all in one Blender panel.
You'll get a physics-ready Blender tool to drop objects randomly with no overlaps and full control.
SDF Add-On for Blender.
A Blender tool for generating asteroids
Run in browser
A Blender addon which provides many different tools for pipelining content into Godot 4.
You'll get faster performance, a cleaner outliner. Clean loose geometry, unused materials, empty objects in seconds.
You’ll get a Blender addon that instantly sets up camera, 3-point lighting, and render settings with one click.
You'll get clean, game-ready LODs in one click
Generate hundreds of high-quality 3D rocks in seconds with this powerful Blender add-on.
Avoyd
$17.90
Create, import, export, render voxel worlds
Animate smarter in Blender with TakeBuilder!
Automatically generate collision shapes and stable navigation meshes
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