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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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Roguelike

Near infinitely replayable games that usually feature, random generation, perma-death, and brutal difficulty. 

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42 functions for making procedurally-generated environments & art in Construct 2/3
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Godot PlatformerTemplate 2D with Finite State Machine (FSM) system, dialog system, load/save game logic and CRT shader.
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itch.io now on YouTube!