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New to game publishing ; help required !

A topic by Pranav Kulshreshtha created Aug 24, 2020 Views: 217 Replies: 4
Viewing posts 1 to 2

I am new to game development (although yes, I was aspiring to make games since I was a kid) and luckily I have quite completed my first game made on the Godot engine. I am finally ready to upload it however I have never had any idea of what to do to prevent it from being stolen by someone else and I feel other devs who are uploading their games are doing something for it. Do I need to register this game somewhere first? Or do I need to create any copyright documentation? Or do I need to create any license? To be honest I am pretty clueless about it and won't want my game to be stolen. Can anyone guide me about this?

Moderator(+1)

Before you keep reading, keep in mind I’m not a lawyer.

As far as I’m aware, in a lot of countries, when you publish a project, you are automatically the owner of it (and own all rights to it). Would be best to check how it works in your country.

What you are referring to, is called piracy. It’s when people share your project with others that haven’t bought it. This has been a problem for a very long time. So far, even today, companies with millions of budget haven’t found a way to solve this without making it too cumbersome for regular users.

Some companies have managed to get around that by putting subscription on games, or making them online only, but it’s not eliminating the issue, just reducing it.

If this is your very first game, I would suggest you don’t pay much attention to piracy. At this level, your time is best spend training your skills, and making even better games. Just make sure your name (or nickname / company name) is visible somewhere in your game, preferably in a place that is very difficult to remove by a third party. That way, even if your game is stolen, and posted to other places without your consent, people playing the game can still know it’s made by you, and potentially search your name online to find more of your work.

You can always register the name of your game to prevent others from using it, but most indies don’t do that, at least not until they’ve managed to generate some revenue.

That's a lot of valuable information you gave me here and I am thankful for that. :) Just cleared all my doubts plus gave me some really good suggestions. And btw no, I am not referring to piracy here. I know piracy is something not fully solved yet. I was just wondering if, before taking my first game out I am missing something needed to prevent it from being stolen and shared as their creations instead of mine, but your suggestions are good. 

Moderator(+1)

Ah, I see what you mean. In this case the suggestion about adding your name somewhere in the game is the best thing to do. That way you can prove that a creation is yours.

Good luck with your game, hope it becomes a big hit :)

(1 edit)

Thank you so much. It's just my first game meant to make an entry into the indie developing, so probably won't be a hit but might still be good.

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