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Queen's Crown

A romantic, medieval-fantasy visual novel... · By Agashi


A topic by ZheLazyOtaku created Jun 12, 2017 Views: 331 Replies: 3
Viewing posts 1 to 3

This was really good, somewhere during the game I forgot the was a demo so when it suddenly said it was the end of the demo, I just sort of sat there in surprise, feeling sad that I couldn't continue because this was amazing.

It had great characters, an interesting storyline, witty dialogue and the political aspect you put in worked really well, some choices were easy and showed the personality and kind of queen you want to be while others were hard because you had to decide between things you'd rather avoid (but obviously had to, like Bianka's sentence).

The animation was also really good and I am curious to see how the stats might play in later, if they play a role at all, either way it was cool to be able to see them and get an idea about how you have carried yourself in the game so far.

I did encounter what I believe to be bug, when I were to give bread and stuff like that to more unfortunate people, I could pick between three things, however if I tried to pick the the widows and children of the dead soldiers, the game would go on as if I had picked the orphanage.


Ah, thank you for taking the time to play and leave such a detailed review~! It occurs to me that I probably should have made a designated "review" thread for this purpose before now... ^^' but anywho...

I'm really glad you enjoyed the writing, the choices, and the art! As far as the stats - or "attributes" - go, they'll come into play more and more as the game goes on. They factor into different situations that may crop up occasionally, depending on your choices:

  • High strength may save you in potentially life-or-death situations
  • High charisma may allow you to negotiate your way out of political strife
  • High intelligence may help you solve certain mysteries more quickly 
  • To be clear, the game doesn't really PUNISH you in these situations if you don't met the stat requirement, but you'll have to be a lot more careful to plan ahead and cover your bases... 
  • Toward the end of the game, the stats also play into your romances (there's a minimum stat check of 60 Charisma for Emry, 60 Strength for Teiran, and 60 Intelligence for Noah) to ensure that you and your love interest are at least somewhat compatible 
  • They are checked a final time at the end of the game to see how you go about resolving the final conflict. You will succeed or fail depending on your choices, your strengths, and your weaknesses.

Hope that answers your questions regarding the attributes system! Finally, to address your concern with the bug - this was actually just an example of me cutting corners. ^^' I thought I was pretty careful in that one to avoid calling the children 'orphans' in the actual dialogue that follows after that choice (that way it could apply to either option), but if it slipped in there by mistake, I'll definitely fix it in the full version of the game!

Thank you once again and I hope you enjoy the final product when it's done!

I just wanted to say that I freaking loved this! When I read the description, I knew I had to play it and when I started, I played it through in one sitting. There is so many beautiful things about this game. It demonstrates the difficulty of ruling and the hard choices you would have to make. I got so into it that when the screen popped up that said it was the end I just sat there like "what?? No!!!!" All I can say is that I cannot wait to play the full version, and I have no doubt it will be amazing! 


Ah, thank you! ^///^ I hope the final game doesn't disappoint!