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HOG: Hands on Goblins DevLog

A topic by hogstudio created Aug 10, 2020 Views: 248 Replies: 1
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Here I leave the video about the first two weeks of development. I basically did the core mechanic (First-Person Hand movement with telekinesis) and the first 3D models (which was quite an odissey). Also, I added some PIZZAZZ (?).

The project is currently two weeks ahead of the video, an have a working prototype at https://hogstudio.itch.io/hog On the video, just one type of goblin is shown, with simpler models, simpler AI and no landscape. I will make a video on the next steps I took in a week or two.


I am still struggling to understand what to put here and what to put under the devlogs of the game so sorry for the duplicates!

Brief written devlog on technical details: https://hogstudio.itch.io/hog/devlog/167571/my-first-3-weeks-of-game-development

Video for the second devlog, 1 month of game development.

On the video, I integrate heghtmaps, a dialog system and improve the AI of the goblins, introducing a new goblin: the archer.

This part is longer that the previous entry and shows the upload of the first prototype that is currently on itch.io: https://hogstudio.itch.io/hog

After that, I want to move along to build an MVP that people can playtest with the quest system and a part of the final world.

I hope you enjoy it.