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dancramp's LOWREZJAM 2020 entry (game name in progress)

A topic by dancramp created Aug 02, 2020 Views: 327 Replies: 1
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Introducing the Devlog for my #LOWREZJAM 2020 entry! Not really done one before so hoping to document the creation of the game here.

A fair bit of progress done so far - demo tileset, prototype and tracks made.

Not entirely sure of the actual game or story as yet but wanted to build on my first jam entry (https://dancramp.itch.io/the-legend-of-fangury) as meant to do more with that one and never did. Also been playing a lot of old spectrum games lately and love the flip-screen/every screen is a level linked together idea - also think this works better at the resolution.

I want to make a game that really works in the resolution - my previous entries have used larger sprites that have felt shoehorned into a smaller res rather than actually making to the resolution. So trying to keep sprites as small as possible - currently working on 4x4 tiles.

A friend suggested that the mockup looks a bit like a Horizon Zero Dawn remake (something about a red haired protagonist with a bow). Not played it, but has now become an influence - old ruined world, underground vaults, mixed with advanced tech/robots/androids etc. Wanted to make a metroidvania, but don't think I'm going to have time so probably an old fashioned collect the objects/rescue the prisoners run and gun.

Anyway, initial screenshot and link to demo tracks below:

LOWREZJAM 2020 Screenshot 1

https://soundcloud.com/dancramp/sets/lrj-2020

Influences:

(1 edit)

After a few days struggling it's starting to come together a bit!

I've reverted to type and using the tools and stuff I know - phaser, tiled, db32 pallette. Working prototype built.

  • Movement, jumping, 4 way shooting (not sure I'm happy with the implementation at the moment - player can shoot up and down if not moving or left/right while running/jumping.
  • A few enemy types - classic left/right, up/down, one that follows the player if within a certain distance.  Need to workk on the sprites and bring a few more types to the table.
  • Traps working - basic spikes and arrow trap.
  • Enemy and player health. Destroy animations (well, particle emitters...)
  • Audio coming along but still not that happy with it.
  • Collectible created (the blue flashing thing) but not collectible yet...
  • Still no story. or idea where it's going...

Still shed loads to do but I feel like I'm getting somewhere!