Introducing the Devlog for my #LOWREZJAM 2020 entry! Not really done one before so hoping to document the creation of the game here.
A fair bit of progress done so far - demo tileset, prototype and tracks made.
Not entirely sure of the actual game or story as yet but wanted to build on my first jam entry (https://dancramp.itch.io/the-legend-of-fangury) as meant to do more with that one and never did. Also been playing a lot of old spectrum games lately and love the flip-screen/every screen is a level linked together idea - also think this works better at the resolution.
I want to make a game that really works in the resolution - my previous entries have used larger sprites that have felt shoehorned into a smaller res rather than actually making to the resolution. So trying to keep sprites as small as possible - currently working on 4x4 tiles.
A friend suggested that the mockup looks a bit like a Horizon Zero Dawn remake (something about a red haired protagonist with a bow). Not played it, but has now become an influence - old ruined world, underground vaults, mixed with advanced tech/robots/androids etc. Wanted to make a metroidvania, but don't think I'm going to have time so probably an old fashioned collect the objects/rescue the prisoners run and gun.
Anyway, initial screenshot and link to demo tracks below:

https://soundcloud.com/dancramp/sets/lrj-2020
Influences:
- Horizon Zero Dawn (https://www.playstation.com/en-gb/games/horizon-zero-dawn-ps4/)
- VVVVVV (https://thelettervsixtim.es/)
- Solais (https://www.lexaloffle.com/bbs/?pid=75000#p)
- Rex (https://spectrumcomputing.co.uk/index.php?cat=96&id=4129)
- The Adventures of Elena Temple (https://www.grimtalin.com/2018/02/the-adventures-of-elena-temple.html)
- And all the Metroid 2d games...
