After a few days struggling it's starting to come together a bit!
I've reverted to type and using the tools and stuff I know - phaser, tiled, db32 pallette. Working prototype built.
- Movement, jumping, 4 way shooting (not sure I'm happy with the implementation at the moment - player can shoot up and down if not moving or left/right while running/jumping.
- A few enemy types - classic left/right, up/down, one that follows the player if within a certain distance. Need to workk on the sprites and bring a few more types to the table.
- Traps working - basic spikes and arrow trap.
- Enemy and player health. Destroy animations (well, particle emitters...)
- Audio coming along but still not that happy with it.
- Collectible created (the blue flashing thing) but not collectible yet...
- Still no story. or idea where it's going...
Still shed loads to do but I feel like I'm getting somewhere!
