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Requesting feedback on an Itch.io page design.

A topic by mid created Jul 13, 2020 Views: 246 Replies: 2
Viewing posts 1 to 2

Here is the link: https://midg.itch.io/barryred.

The password is prouiject.

Any suggestions as to other things to put in the description, or perhaps the coloring scheme? Thanks in advance.

Moderator(+1)

Hi mid,

I’ve taken a look at your game page and have some feedback for it. Keep in mind that my experience with graphics and combining colours is limited, but hope it will help:

  • Your logo has an interesting idea, that could use some improvement on the execution. Currently it is a little hard to read, and I’m not sure if it will cause problems for people with visual issues. The text is also rotated, making this “wireframe” look less visible.

  • The background picture looks like a random screenshot from the game. This is a bit distracting, as usually the background is meant to be something discreet, and not attract attention.

  • A video trailer can vastly help a game page, but I am aware it’s quite difficult for someone (especially an indie) to make one.

  • Your screenshots look a bit random. This isn’t really a bad thing, but I think it would be better if each screenshot showed a different part of the game, to set “expectations” for viewers. Currently by looking at all of the screenshots, the only thing I understand is that this game is a platformer.

  • The text colour, with the colour of its background have very little contrast, which makes it difficult to read. This combined with the background frame being half-transparent makes it even tougher to read the text. I’d suggest for the text to become a brighter colour, so it is easier to read, without the users putting much effort. Also I’d suggest to reduce the transparency of the background frame, or to make it fully opaque.

Supported environments:

Windows XP+ (i386+) Most Linuces (i386+) AmigaOS4 (PPC) (to be announced) No graphics card required, but will be slower.

  • To a lot of people, “Windows XP+” would not include “Windows 7” or the newest ones. It would be better to be explicit. Don’t forget that a lot of users might be young and think it doesn’t support their Windows 10 machine. Also what would happen if in 10 years you move on to another project, and a user running “Windows 11” (let’s say) sees your game? Can they run it?

  • I’m not that experienced with hardware, but to me “i386+” is also the same. The “+” is unclear of what it includes.

  • About the last point, are you sure a graphics card is not required? As you haven’t uploaded any executables, I’m not sure how your game is made, so I can’t comment on that a lot. But if it’s made with any of the mainstream game engines, by default they expect some graphics capabilities (which even if they are not in a graphics card, they could still be integrated).

That’s all I could think of for now, hope this helps with ideas of what’s the next step. Keep in mind these are all my opinions, so pick only the ones you like :)

Thanks for the suggestions, I’ve taken them into account.

Currently it is a little hard to read,

I’ve made the text face the camera directly, should be better now.

A video trailer can vastly help a game page, but I am aware it’s quite difficult for someone (especially an indie) to make one.

It’s on the checklist, but I don’t have enough content at the moment to truly make one :P.

This isn’t really a bad thing, but I think it would be better if each screenshot showed a different part of the game

True, there are a few mechanics I have not shown in the screenshots; will add those.

About the last point, are you sure a graphics card is not required?

I’ve used SDL2 as the window library, which provides a software rendering fallback renderer. In the event SDL2 ditches said renderer, they’d lose at least one customer :).

Thanks again for the feedback. I’ve already incorporated the smallest of them now.