Unity editor plugin for level design · By Keith at Fertile Soil Productions
It's not a big issue but having the Assembly Definition in the MAST folder helps to compile faster our projects. The DLL will be built once and that's all, instead of having it in the CSharp global DLL that is recompiled every time.
If you know how to do this, please let me know. I tried to do this before without success. Can you contact me on my Discord server? https://discord.gg/eMKJ5U5