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What can happen if you stop games development?

A topic by Deleted Account created Jul 05, 2020 Views: 585 Replies: 7
Viewing posts 1 to 4
Deleted post
Moderator(+1)

As stated on my creator profile, I make games because the alternative would be to lie down and never get up again. Not a great reason maybe, just the only one I've had for many years now. Besides, the result is more games in the world, so.

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Weirdly, I often feel much the same way as No Time To Play.   When my mood is good I think "There's nothing I'd rather be doing", but when it's not I think "Well, I guess there's nothing else I want to do".  I'm at my best when I'm not really thinking about it much, just being in the zone.

What pushes your passion Bolbochan?

Deleted post

I could learn a thing or two here. While not a game developer, but a creator in general, I had my drive diminished to really low tiers. This reached the point where I can't do art or write anymore, and I WANT to make games. I have such great ideas, but with the barrier of learning how to code and the whole lack of energy for creating brought up by a ton of unfortunate events, I just couldn't make much for the past MONTHS. This has been going since before the whole pandemic (and cop bullshit, lemme add) happened.

What kind of games do you want to make?

Action rpgs, not even 3D ones, just sidescrolling/platform ones with light rpg elements and good combat. Stuff along the lines of early "Tales of" games and Odin Sphere.
If there was a decent battle system for rpgmaker xp i probably would've tried to make a game in that in the past.

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I think Construct can make platformers with no code out of the box.  You might still need to learn to code to do everything you want, but you'll probably pick up some of the basic concepts of coding even just doing doing it visually.  In the meantime, you could get a feel for just the fundamentals of 2D platformers themselves, which is probably a good idea before launching into your larger vision.  But yeah, when you're just not feeling it, it can be hard.