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Behind the Horizon - Demo

A topic by Jadawin1 created Jul 05, 2020 Views: 104
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Hello Community,
 After some consideration I decided to give up the round world map and extend the player's view to the whole screen. Many testers said that the unused screen area disturbed them and I now agree with that.

To make this change possible had to adjust some spells and potions in their function. For this purpose I have built a fatigue system into the game. After 16h without sleep the player gets a message that it is time to sleep. After 18h his visibility starts to decrease until he only perceives his immediate surroundings. If this is ignored, the loss of energy puts an end to the endless hustle and bustle ;-) !
Sleeping reduces the tiredness naturally. Roughly speaking you have to sleep 1h to get rid of 2h tiredness. With a 16h awake and 6h sleep rhythm this works well. By means of a spell or with potions you can also extend the time of being awake without causing negative effects.
All changes in V1.05 you can see in the Changelog.

The new version you can download on my itch io page:
https://jadawin1.itch.io/behind-the-horizon

Here some new screenshots:


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