Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jadawin1

57
Posts
50
Topics
14
Followers
A member registered Jun 20, 2020 · View creator page →

Creator of

Recent community posts


Behind the Horizon LIVE

On the occasion of the Steam Festival for farming games, I have decided to broadcast some live streams for you, in which I play my game and thus give you a better overall impression of the gameplay.

There will be at least five live stream events in total and each one will be about an hour long.  Some will have a bit of commentary, but the main point is to show the game as it is.

Here is the overview of the times (Central Europe Time) and the topic:

Monday 29.4:    ---

Tuesday 30.4     -> 8pm Farm life and questing in the early game (after the tutorial)

Wednesday 1.5  -> 7 pm Excursions to the mines with everything that goes with it

Thursday 2.5      ---

Friday 3.5            -> 7 pm Farm life and quests in the middle game (chapter 3)

Saturday 4.5        -> 8 pm Excursions to the caves in the late game with boss fight (chapter 4)  

 Sunday 5.5         -> 7 pm start New Game (tutorial) in survival mode with German commentary

In the community area:

https://steamcommunity.com/app/1453430/broadcasts/


My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon

Thanks Erizux ! It´pure fun playing in a living world :-) !



Update V3.2 - "Seasons Events" is now online!

Thanks to a significant extension of my scripting language for cutscenes, it is now possible to interact with the game within the cutscenes.

The update adds 4 thematically different auctions to the game, which are organised by different NPCs and where you can bid on different items every year. So you can get yourself a bargain :-) !

In the next content updates, further events will follow that utilise the new possibilities.

My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon



Trailer V2.12


Hello, you have own the main game! Then copy the file(s) from the AddOn into the main directory! That´s all!


Hello Community,

Behind the Horizon now has 2 big story DLCs and also in terms of optimisation and simplification a lot has happened in the last few months.

As the big autumn sales are currently taking place, I wanted to draw your attention to my game once again :-) !

- If you want a farm game that doesn't do all the thinking for you and is instead based on a world-spanning nature simulation that challenges you..
- If you are tired of the fact that playing games today often means pressing buttons that are displayed in the right order on the screen..

- If you enjoy designing a farm completely freely and utilising the diverse mechanisms offered by the nature simulation...

- If you like games that offer you an interesting story instead of grinding...

- If you like role-playing games in which you can develop in a wide variety of ways..

- If you love exciting battles in the style of the old Diablos games...

- If you would rather play in a large, 100% hand-crafted world than in an infinite number of worlds created by algorithms that are meaningless and boring..

- If the scope of the story in the game of around 100 hours of gameplay excites you..

- And finally: If you want to support a real 100% solo developer, without any publisher :-) ..

...then Behind the Horizon is the game for you!


My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon


English Trailer V1.55 fixed -

The Master was the working title ;-) !   

Shoppage: https://jadawin1.itch.io/bth-the-sky-fortress

Highlights:

- Experience the end of the story in four more thrilling chapters ([b]another 50+ hours of gameplay[/b])

- Explore three new expansive areas as well as numerous handmade caves

- Fight new monsters with unique abilities

- Find out about the Master of the Sky Fortress

- Feel the power of the new natural events

- Call one of the two new pets to your side in battle

- Meet new inhabitants of the world of Behind the Horizon

- Experience how your love for Aleena and Cailan grows - Help the inhabitants of Wood Home through this challenging time

- Grow new interesting plants on your farm

- Build new items, mix new spells and cook new recipes


Important: This is a DLC expansion of Behind the Horizon, which you need to play! Click here to go to the shop page of the main game:
https://jadawin1.itch.io/behind-the-horizon
Additionally you need the first DLC - The Desert to continue the  Main Stoyline!
https://jadawin1.itch.io/bth-the-desert

Hello Community,

the next big update of Behind the Horizon is now online at Steam and at Itch! In addition, there will also be a nice discount at the weekend !!!

Besides many new features and optimizations, the update finally brings controller support to the world of Behind the Horizon :-) !


My shop page:  https://jadawin1.itch.io/behind-the-horizon


Newest game trailer

DLC AddOn for Behind the Horizon!

Link DLC: https://jadawin1.itch.io/bth-the-desert

Link Main Game: https://jadawin1.itch.io/behind-the-horizon

Short Desciption;

Behind the Horizon - The Desert

- Explore new vast territories - Master the art of surviving in the desert - Experience a new exciting main story in 4 chapters (playing time well over 50h) - Find new friends - Face the demons again - Pursue numerous side quests - Build on your relationships from the main game - Get company on your farm - Learn many new crafting plans and new spells - Build and use many new items

The AddOn in numbers:

30% more areas to explore

>80 new quests

>30 new cutscenes

12 new items with their own mechanics

11 new spells in nature and combat

10 new monster types with new abilities

10 new approachable NPCs with their own story and daily routine

Hello Community,

The release of the AddOn - The Desert for my epic farm and role-playing game HintermHorizont is now getting closer. The date of early April now seems very realistic.

Reason enough to present you my first trailer for the AddOn: 

My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon

Hello Community

Behind the Horizon is now going into the second round with version 2.0. This major update, which also serves as preparation for the AddOn - The Desert, improves and expands many aspects of the game.

The biggest visible change is the new GUI, which has now been fully integrated into the quick bar and is more comfortable and consistent than ever before.

In addition, there are many changes to the balance in prizes, the combat system and the properties of plants and animals.

The starting map has also been improved in many areas and further beautified.

The lists of merchants are now completely sorted by type and make shopping a lot more convenient.

Some small bugs that occurred during the time have also been fixed.

The quest display now also has a progress bar for many quests, with which you can see how far you have completed the quest.

The complete list of changes and enhancements can be found in the patch notes for version 2.0.

Website of the game: https://www.jadawinindiegames.de

My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon


PS: If everything goes well, the AddOn - The Desert will be released at the beginning of April and will be available for purchase as a separate DLC. Later, there will also be a bundle of the main game and the add-on.




Hello Community,

some time has passed and I'd like to give you an overview of my work on the big add-on for Behind the Horizon.

The big add-on " Behind the Horizon - The Desert" is now slowly taking shape and "of course" it is much more extensive than initially envisaged. The playing time will be about 50-100 hours. The world map will be about a third larger. So there is a lot to discover.

New items, new mechanics, new monsters, new NPCs, new plants and trees and much more...

The main part of the AddOn takes place in the desert in the south, which poses completely new challenges for the player. In parts, the AddOn feels like a survival game. The level of difficulty is correspondingly higher than in the main game. Therefore, it is definitely useful to have finished the main game and to be familiar with the world of Behind the Horizon.

The story revolves around the question: What became of Alex/Carla from the intro of the main game? In the add-on, many other open questions from the main story are gradually clarified and relationships from the main game are developed further.

Soon I will also post some screenshots and further information about the AddOn. Of course, there will also be a trailer introducing the AddOn later.

Since the development time for the AddOn has been over a year so far and there is still a lot more time to come, I now have the question of whether to make the AddOn available for free as an update or to distribute it as a new APP together with the main game.

At the same time, I could lower the price of the main game and thus appeal to new players with a smaller budget to try out Behind the Horizon.

I would be interested in your opinion on this?



My project page:

https://jadawin1.itch.io/behind-the-horizon


Short Description:

- Behind the Horizon is an epic role-playing game with well over 50 hours of gameplay and a long, mystical story in five chapters.

- Immerse yourself in a living, ever-changing world.

- Experience a detailed, realistic farm simulation that comprehensively simulates the climate and living flora and fauna.

- Explore expansive hand-designed caves and catacombs filled with traps and monsters.

- Learn new skills and how to use different types of weapons. The inhabitants of this lively world will be happy to help you.

- Discover a complex magic system, with spells that will quickly become indispensable in battle as well as in nature and on your farm.

- Master crafting, alchemy and cooking to make your life easier and expand your farm.

- The world is home to many friendly inhabitants who go about their daily business throughout the year and with whom you can talk. They will share their lives with you

Homepage: https://www.jadawinindiegames.de

Actual English Trailer V1.5 - 

Trailer V1.3 English 

My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon


Hello Community,

the time has come again and a new major update for Behind the Horizon is available.

This time it's all about the graphics once again. I have integrated a new lighting system that creates very nice plastic effects with normal and specular mapping. Especially the caves have benefited enormously from this. The effects are less noticeable on the surface, as you are usually there during the day.

In addition, many textures (especially the paths and roads) have been improved or replaced, decorations added and transitions embellished.

The third major improvement concerns the starting map. There I went through the entire underground areas again and redesigned almost all the floors and stone tiles, so that there are now no longer any sprawling, monotonous areas. So I can only recommend everyone to try out the new starting map.

In addition, there are the usual minor adjustments and a few bugs that have been fixed.

You can read the list of all changes below.

Enjoy the game

Jadawin

New Trailer:



Full patch notes V1.5

Gameplay:

When casting the spell "Quarter" and "Enchant Animals", the animal is now also stopped in motion when it is in "Follow Player" mode. This makes it easier to "hit" the animal with the spell.

During a hailstorm, snow no longer remains on lava or on deep waters.

To reduce the loading time of the new normal textures, they are now loaded in several threads.

There are three more types of path tiles to buy from Mona and Marco

The recipe lists in the build/magic and cook menu can now be scrolled using the arrows or the mouse wheel. This is a preparation for the big story add-on that is expected to be released in autumn.

A missing quest text has been added when Niall sends the player into the northern tunnel. Previously, there was no more quest text in the main quest section until this task was completed, which can be confusing if you take long breaks while playing.

Graphics:

Global lighting enhancement through Normal Mapping and Specular lighting effects. This is naturally most noticeable in dimly lit areas such as the caves and gives a much more varied exposure of textures and beautiful lighting effects.

The Normal Mapping lighting system can be switched off in the settings in the main menu. If you have a weaker graphics card, you should do this (Netbookmode also automatically switches off Normal Mapping). On a (mid-range) Geforce 1060, the game continues to run in 4K resolution with stable 60fps.

In HD resolution, a Geforce 660M is sufficient. Intel HD graphics cards of the latest generation also manage 60fps in HD resolution.

The world for "start new game" has been greatly improved:

- Redesign of all floors in the caves. Wide areas with one and the same texture are now a thing of the past and have been improved with varied floor textures.

- Some textures have been replaced.

- An incorrect ground texture that was reserved for houses has been removed in Wood's cave.

- Entries for roofs in the world that prevented you from building a stable in that location have been removed.

- Ground textures for above ground paths have been given small embellishments that are randomly placed.

- The transitions between ground fields have been completely redesigned to more clearly reflect the boundaries of each field while still having a smooth transition.

- The shoreline of water bodies, where land and water fields meet, have been made more varied and now look more harmonious and rounded.

- The textures of paths and roads of Woodhome have been partially replaced or greatly improved.

- Rain hitting stone surfaces (paths) and water has now been given an effect

Bugs:

Fixed a bug where some monsters could sometimes only use their ranged attack and no longer run towards the player.

Fixed a bug where submerging lights in water could cause the game to crash if you were standing right next to them (a bug caused by the implementation of the new lighting system).


Hello Community,

It has been quiet around my game Behind the Horizon for a while. This is because I am currently working on the integration of normal mapping into the game. This made it necessary to create corresponding normal maps for all textures (and in my case there are a lot of them), load them and use them in a shader. This makes the lighting in the caves and other dark areas of the game much more atmospheric and creates many interesting lighting effects.

I hope to be able to upload the whole new system to you in 2-3 weeks. There will also be a small trailer, which will mainly introduce the new lighting system.

At the same time, I am working on the concept for the first story add-on, which will take some time. At least I can reveal that the story takes place after the main story. Therefore, you need to have played through the main game.
There will be new items, new plants and trees and also new monster types with new mechanics. Plus, of course, new handcrafted areas both above and below ground.

Homepage: https://www.jadawinindiegames.de

My shop page at itch.io:  https://jadawin1.itch.io/behind-the-horizon



Hello Community,

This update is about the textures of trees and paths and includes many other small improvements. The textures of the trees were stretched in the past and therefore the trees did not look so good in the game. Now the textures are integrated into the game in double resolution.

The trees now grow gradually to full size and each have three different textures in their growth phase, which provides more variety.

The road textures have also been renewed and integrated into the game in a different way, which makes them look more harmonious.

With this update the polishing of the game is finished as far as I can see. It feels all in all good. Next on the agenda are two more big content updates that continue the main story and answer unanswered questions, while of course also expanding the nature and farm area (new plants and trees, new animals and new nature events).  Of course, this will take time and cannot be done in a weekly cycle as before. I will take it easy with these addons, because the last time was quite exhausting.

Patch Notes V1.40

Graphics:

All textures of trees have been renewed (the trees themselves are of course unchanged) and integrated into the game in double resolution. Some fruits and the colour of the leaves were optimised. For this, parts of the textures had to be moved and rearranged. All changes should work in every game state.

All textures of the paths and roads were completely redesigned and the way they are painted was reprogrammed. Frayed path edges are now a thing of the past and all paths have also received small embellishments that are randomly drawn.

Game

The spell attack buff can now be bought individually from Niall (some recipes require the spell).

Some English translations of "ancient grain" corrected.

A rune that was in Joseph's house could be picked up incorrectly. This has been fixed.

After the end of the main story, a final save is now created (in an invisible saveslot) that can be loaded from the game's (future) add-on.

Trees are now properly revived at the same growth level by the overcharged healing spell.

Existing temporary bonuses increased by potions and food are now only replaced if the new bonus is greater. This affects attack, magic points, magnet range and maximum energy. If the bonus is the same, the remaining time is increased.

Display of bonuses for speed now in %.  

Bugs:

A small bug that crept in during a previous update and caused certain objects not to be entered into the map from a distance has been fixed.

Some potions and some dishes did not temporarily increase speed as intended. This should be fixed now.

------------------------------------------------------------------------------

Meine Shopseite auf itch.io: https://jadawin1.itch.io/behind-the-horizon

Homepage zum Spiel: https://www.jadawinindiegames.de

Trailer V1.3 English: https://youtu.be/AZH1CXES4mE

----------------------------------------------------------------------------




Hello Community,

There is a new trailer for Behind the Horizon with the current graphics and the new interface.

Trailer V1.3 English 


Page on itch.io https://jadawin1.itch.io/behind-the-horizon
Homepage: https://www.jadawinindiegames.de

My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon

Hello Community

In this update I have finally taken care of the status GUI and redesigned it. Now everything is integrated in the quick bar and the rest of the screen belongs to the display of the world. I hope you like it and don't feel too bad about the change. All functions are still available.

Also, I turned off the environment occlusion on the surface of the world. It didn't make sense there and didn't look nice.

The last major change concerns tiredness and presentation of cutscenes. Here the frame texture of the image section has been removed. Instead, there is now a smooth transition into black, which looks more harmonious and not so much like looking into a tube. Below you will find the complete list of changes.

I hope you all enjoy the new features!

Jadawin

--------------------------------------------------------------

Patch Notes V1.37

Game: - In Alfred's and Magda's farm shop you can now buy an animal whistle with which you can call all tamed pets within a radius of 25 fields (cats, dogs, squirrels, llamas) on your farm to you. They then show via emote whether they are already very hungry and you can feed them more easily. The animal whistle can be used like a tool or activated with the Q key in the quick bar (blue frame).

- On the surface, I have now deactivated the environment occlusion, as it looked unnecessary and simply not nice there. This way the world is now even more different from the dark caves, which is good for the atmosphere.

- Tools (including improved ones) can now be sold at the merchant (no longer at the craftsmen).

- Some prices for raw materials and animal products have been adjusted to improve the balance.

- Some speed bonus values for equipment and permanent spells have been slightly reduced. GUI:

- Removed the texture I had used to limit visibility (fatigue and events) and replaced it with a smooth transition to black instead. I think this looks better and is less reminiscent of a fisheye effect.

- For dialogues and speech bubbles I used a new font that is much more readable, which will surely please many.

- In the GUI, many small visual improvements have been made that increase readability and are more visually appealing. The fonts have also been unified.

- The main status GUI has been completely redesigned and all displays are now integrated in the quick bar. All functions of the individual sections and displays still work as usual.

Magic:

- When quickly casting the invisibility spell with the Q key, a check for nearby monsters has also been added.

Manual:

- Added text for the whistle. - Texts for the new status GUI adapted. - Some bugs fixed.

-------------------------------------------------

Patch Notes V1.36

Game: Mistakes corrected in some texts of the German version

Manual texts (F1) for skills, animals, tools and floors completed

Manual texts for spells (complete list of all spells added)

If there is still snow in spring, NPC remove the solid snow cover before sowing plants instead of putting the seeds on top.

A meteor impact has been moved slightly.

Graphics:

Textures for small durite, iron and copper deposits made slightly lighter to stand out better against the background.

Bugs:

Fixed a bug that caused one animal to slowly push through the other when two animals collided (noticeable at the moment especially when riding the llama).

----------------------------------------------------------------

Patch Notes V1.35

Game:

Two texts in the trade window localised for the English version

Name for a deceased farm animal is now displayed localised in English Name for farm animal in info emote is now displayed localised in English

Made an important event in the main story more accessible, as otherwise longer waiting times could occur without progress in the main story.

Taming pets now only works within the radius of the consciousness crystal (with spell or food). This allows the animal to get used to the farm in the best possible way. All other animals can be tamed everywhere.

The llama now always moves at the same maximum speed on paths and bridges, just like the player, and not depending on the ground below.

Bugs:

Unfortunately, the hollow emerald logs rotted too quickly in the world, so you couldn't find any at the end to harvest the first emerald wood (with the steel axe). this has been fixed. For those already playing, I've changed the plan for the Durit Axe so that you can build it without emeraldwood and then use it to chop the emeraldwood stumps.  This should solve the problem.

Due to the overlapping of two states in the code, a damage bar was displayed on tree stumps when they were in the radius of the lightning rod. This has been fixed. However, it is necessary to dismantle and rebuild the already installed lightning rods ONCE in order for them to work as intended!!!!

---------------------------------------------------------------

Patch Notes V1.34

Game:

Slightly lowered the chance of meteor chunks when meteors hit.

Pets are now smarter and don't get lost quite as quickly when you walk with them.

Gift list that you get from NPCs extended for many NPCs.

If you start a cutscene from the back of a mount, the position of the mount will now be adjusted if necessary after the sequence.

Bugs:

Position of "tree wounded" text emote corrected.

-----------------------------------------------------------------

Patch notes V1.33

Magic:

Reduced the consciousness requirement for Enchant Animals (to make it easier for players to use the new mount earlier in the game).

Bugs:

Fixed text emote on already learned plans, recipes and formulas.

Made the text emote for digging up plants clearer.

Two text emotes on the island of the llamas were translated.

The 3 recipes for the lightning rod, the herb stake and the sandbags were displayed as "empty recipes" in the English version. This has been fixed.

Graphics:

Various textures in the world have been reworked.

The blue quartz texture has been changed so that it can no longer be confused with the water crystal.

---------------------------------------------------------------------

Patch notes V1.32

Game:

The feedback for the skill "Plant feel" has been extended, so that in the case of deficiency conditions it is now displayed exactly how many days the plant can still survive. In addition, the remaining natural lifespan is displayed.

Magic:

The spell "Connect Spirit" now works in the same way as "Feel Plants". This means that the current state of your own plants is displayed and no longer the deficiency states of the previous day. However, this also means that these values depend on the current weather, because a lack of light, for example, can be immediately eliminated as soon as the sun comes out. On a daily average (which is crucial for growth), however, it can sometimes still mean that the plant is not growing.

GUI:

The current version is now shown on the top left of the start screen, so that everyone can check if he has  received all updates.

Bugs:

Pine seeds were displayed with an incorrect texture in winter when it snowed. This is now fixed.

When building fences, the character would sometimes get stuck if he stood too close to pieces of fence that changed due to the newly added fence. This is now taken into account.

------------------------------------------------------------------------

Patch notes V1.31

Gameplay:

After a cutscene has ended, the player is now teleported directly to where the cutscene ends. If this place is blocked by an obstacle, you return to where you activated the sequence.

The small chunks of iron ore can now be chopped up with the copper pickaxe. This creates the possibility of chopping enough iron yourself and making the iron pickaxe yourself. Until now, the only way to get it was to buy it from Walter the blacksmith.

GUI:

There is now the possibility to sort the contents of a chest (Button in Chest GUI has been added)

There is now the possibility to sort the inventory (except for the first 10 places of the quickbar). A Button in the Inventory GUI has been added.

Bugs:

Fixed a potential problem when quick  if you had an item stuck to the mouse pointer (the item was not saved with the game then. Now the item is placed on the ground before saving and is therefore no longer lost).

Some textures of animals were corrected

Fixed: The locust plague did not always start correctly.

Fixed a bug when closing some shutters in Woodhome.



Hello Community,

Behind the Horizon has been released on Steam for over two months now and I think it's time to tell you, who have followed the development of my game since last June, what's new.
Since release, I have released two major updates and countless small improvements. I was pleasantly surprised that there were only very few bugs and I could concentrate mainly on polishing the game. For example, the first update added a mount along with new quests and areas, and the second addressed the fact that many players were struggling with the depth of the nature simulation.

Together with all the other small improvements, Behind the Horizon has now reached a point where it can be learned and played well by anyone who likes my ideas and game mechanics.
In the meantime, there is a small community who all appreciate the game very much and who continue to help me fix every little bug via the forum there.

There are some youtubers in German and English speaking countries who regularly publish Let's Plays and they are also a valuable source of information for me, how you insgesamt like my game and what you would like to see in the future. The main story is (cleverly ;-) ) designed in such a way that it creates opportunities for many more adventures in my world, and the nature simulation also always offers new possibilities.

Finally, a request to anyone who wants to and has the opportunity to do so: Help me to make Behind the Horizon more popular. Marketing is hard work when you don't have a lot of money to spend on advertising, but if you help me, I'm convinced that Behind the Horizon can be as successful as Stardew Valley once was. I'll post all the links to the game here again. Many thanks to all who help :-) ! And feel free to contact me if you have any further questions.
Jadawin

The links to the game:

My shop page at itch.io: https://jadawin1.itch.io/behind-the-horizon

Homepage: https://www.jadawinindiegames.de


Gametrailer English: 



Update V1.3 - Polishing the game

Today is the day and the second major update to my game Behind the Horizon goes live.

This time it is about making it much easier for new players to enter my world and to improve the communication between game mechanics and players.

In the two months since release, I noticed that there were many areas in the game where players wanted more information and especially a more direct access to them.

In this update I have therefore added tooltips in many places that describe items and functions briefly and directly. There are also many new shortcuts to access game menus or functions..

Some of the new tooltips can also be switched off, in case they become superfluous at some point and only interfere with the flow of the game.

The harvesting tools (sickle, basket and ladder) have been given a completely new feedback system that, in addition to their function of harvesting, they can also serve as tools to identify plants and trees and give information about them. For example, they can tell you the name of the plant, the time needed for seeds to germinate, or whether plants are flowering at this time of year, and so on.

The communication with tamed farm animals has also been heavily revised and now offers the possibility to speak to the animals as usual, so that they follow you or work for you, or (from a greater distance) to call up a small window with information that shows the name of the animal, how many days it has been tamed, whether it is housed in a stable, whether it can be sheared or milked, etc..

For NPCs there is a similar function and in the corresponding window you can then see the name, the profession and the affection you have collected from this inhabitant so far.

The game manual has also been heavily revised and is now more appealing and it is easier to find the desired information there.

Basically, this big update is also related to the previous V1.21-V1.28 in which many other functions were already implemented in this context.

- Automatic tooltips for items in many menus were introduced there, as well as the large-scale overview of the ground conditions at your farm.
- In addition, many more quests have been given a destination area.
- The whole system of speech bubbles from the player has been redesigned and many messages now contain specific information instead of a short statement like "Impossible!".
- There is an option to add a marker on the map that is saved with the game.
- Sorting items into chests is now easier than ever, as items search for the pile to add to within all crafting chests.

In addition to all this, there are of course the usual little things like fixing small bugs that pop up every now and then.

You can read the full patch notes on my homepage.

Homepage: https://www.jadawinindiegames.de
Shoppage: https://jadawin1.itch.io/behind-the-horizon
Gametrailer English: 

Homepage: https://www.jadawinindiegames.de

Shoppage: https://jadawin1.itch.io/behind-the-horizon


Patch notes V1.27

Game:

- A planting area of Hagen (NPC) has been reduced in size. - Some spelling mistakes in the German dialogues have been corrected. - The number of coins you have to give back to Aleena has been corrected. - The sale of plans, formulas and recipes has been unlocked and duplicate copies can now be sold at the merchant (Marco/Mona). There are a few exceptions. - By killing monsters you can now increase your attack value by another 5 points. So it's even more worthwhile to eliminate the demons of the underworld :-) !

Magic:

- fixed a small bug with the teleport spell, where the saved position was also deleted by telports between stone circles.

Netbook Mode: - The fog and snow display has been simplified so that even low-powered systems can display the game smoothly in winter. - The ground under the snow cover is displayed in a simplified way.


Patch notes V1.28

Game:

It is now displayed correctly when trying to harvest a dying plant (instead of: Plant X too young to harvest -> Plant X is dead).

The amount of rigid plant fibres obtained when felling trees is reduced and the the chance of finding them increased.

GUI:

In addition to the display of the soil types and the crystal radius (STRG/Control left), a few things have been added, which I hope will make it easier for you to deal with the nature simulation and farming. 1) The display of the development state of the soil has been added. With the help of a bar you can see how long it will take for the soil to develop. This is of course relative to the amount of experience the soil still needs. Example: a half-full bar of rock needs much less points than a half-full bar of red earth. 2) The indication of light and temperature on this field. This also takes into account the shade of the trees, the current weather and possible microclimates. It is therefore a snapshot that corresponds to the display in the GUI for the field under the character. 3) If already unlocked, the current moisture is shown below in bar chart form and below that the nutrients in the soil. This is again relative to the type of soil. All these values are only displayed in the radius of the farm's crystal of consciousness.

The sickle can now no longer be used pointlessly on paths.

The display of nutrients and water on the field on which the player is standing is now deactivated if there is a path or road underneath.

All harvesting tools now display the remaining germination time when applied to a seed. The ladder does this for seeds of trees, the basket for seeds of farm plants and the sickle for seeds of ground covers. (please don´t forget that the type of soil affects the germination time - more information about this you can find in the manual)

Gametrailer English: 



Hello Community,

there are some new updates since the AddOn V1.2! The game has got many new comfort functions and some small bugs have been fixed.

Patchnotes can be found as usual on my page here on itch:

https://jadawin1.itch.io/behind-the-horizon

Hello Community

With this update Behind the Horizon is enriched with some new exciting content. First of all, there are two new areas and a cave, which have been hand-designed as usual. A new NPC offers two quest lines that are integrated into the main game. The level of difficulty is intended more for the beginning. The new quests begin at Tiffany's café after you have had breakfast with her!

During the quests, it is possible to earn a mount (!) and to get another pet that, when enchanted, also helps on the farm.

In addition, I have greatly expanded the natural events, which are specifically adapted to the ongoing season, in order to create more variety and new challenges. There are now 4 possible events per season, with two having positive and two negative effects. The events occur randomly with different probabilities and it will take several years to experience them all, because more than two events are very rare in one season.

Cats have now learned to kill mice again and mice like to nibble on vegetables in return.
The netbook mode got a lot of changes and now the game actually runs smoothly on my Acer3 netbook with 4GB Ram and Intel HD. The vegetation density of ground cover, the surrounding coverage of light sources and the light size are limited.

On top of all this, there are numerous minor changes and the fixing of a few bugs. The complete list of changes can be read in the changelog V1.2.

All old game saves can still be used and the AddOn will be installed accordingly.

My itch.io shoppage: https://jadawin1.itch.io/behind-the-horizon



--------------------------------------------------------------------------------------------------------------------------------------

CAUTION Spoiler:
The following is a list of all global natural events and ways to counter them. If you would rather be surprised, do NOT read on here!
--------------------------------------------------------------------------------------------------------------------------------------


In all seasons you can find the event of the Light Fairy, who roams the land and casts positive, growth-promoting spells depending on the season.

Spring:

- The flood(3 days): heavy rain floods large areas and changes the rivers and ponds. Soil that is flooded and dries out again becomes clay soil. As a countermeasure, banks can be protected with paths (sometimes successful) or sandbags (always works).

- Rivers(2days): after heavy rain, water comes down from the mountains and finds its way through the plains. This can sometimes make areas impassable, but fortunately the water gradually seeps away again after some time. The ground, however, changes irrevocably. It becomes more rocky in the upper course and more fertile in the lower.

- Seeds from distant lands: In this event, a warm wind comes from distant lands, bringing with it many seeds that settle in open areas.

Summer:

- Drought(3 days): prolonged drought with extremely high temperatures. Also gradually dries out flooded areas. Only watering helps as a countermeasure.

- Rainbow rain: a warm summer rain that replenishes all water supplies and brings some additional nutrients.

- The locust plague(1 day): swarms of locusts appear on many water banks and eat the ground bare. They multiply at breakneck speed and can devour entire patches of land. The only comfort is that they only live for one day. As a countermeasure, there are herb stakes you can put up or you can try to kill them.

Autumn:

Thunderstorm(8h): a classic thunderstorm that damages trees and plants by lightning and wind. As a countermeasure, there are lightning rods that can protect a limited area.

Vole plague(3 days): In many parts of the world, voles are becoming a plague and roam the land in search of food. Fortunately, they only live for a few days. The best countermeasure is the farm cat, which quickly kills the mice.

Year of Mushrooms: In some autumns there is a veritable mushroom boom, because the spores of the mushrooms spread all over the country.

Winter:

Eternal winter (3days) : The eternal winter brings low temperatures and lots of snow. A good time to spend in front of the warm stove or explore some caves.

Hailstorm(8h): Strong winds and hail lead to heavy snowfall and to fallen trees and damaged plants.

Metorites(4h): A swarm of metorites descends and leaves small crystals in many places that can be collected and sold for profit.


Hello Community,

I have completely re-created the textures of the ground coverings and also completely re-written the program part according to the new requirements. The single textures are now sorted, so that there are no more unsightly cuts and the flowers are placed as 2nd pass. I could even achieve a performance gain, which is of course only noticeable on netbooks with extremely low performance.

Changelog V1.15b:

graphics:
All ground cover textures have been redesigned and the graphics engine has been rewritten to make the landscape look more harmonious.

Stone textures have been improved

Game:
it is now possible to offer hay and feed the animals that normally eat grass in winter when the snow cover is closed. Previously, you had to either feed them their favourite food (needed for taming) or shovel the snow away. Feeding with hay satisfies the animal for a day and is important for all farm animals that produce something.

On the minimap above the houses it is now shown who lives there. This hopefully helps with orientation in Woodhome (NPCs almost always return home in the evening. Some eat in the restaurant first.)

My Shoppage:  https://jadawin1.itch.io/behind-the-horizon




Behind the Horizon..

- is an epic role playing game with 50-200 hours of gameplay and a mystical story - is based on a nature simulation that simulates climate, weather, soil, plants and animals - is a farm game with crafting and housing - has a huge handmade very lively and ever changing world - includes large underground caves and catacombs with traps, puzzles and many monsters - has 5 weapon types and a complex magic system - has many residents who go about their daily business and with whom you can talk and who let you participate in their lives ... is a game where you will feel comfortable!


ON SALE NOW!


My Shoppage:  https://jadawin1.itch.io/behind-the-horizon

Changelog 1.15

GUI
Neues Menü was den Zugang zu sämtlichen Menüs im Spiel durch einen Mausklick ermöglicht (Zugang ganz rechts auf der Schnellleiste)

Ablegen von Gegenständen direkt auf die Schnellleiste möglich. Mit linker Maustaste dort ablegen und falls der Platz belegt war landet der Gegenstand dann am Mauszeiger und kann entweder zurück ins Inventar gelegt werden, oder einfach auf den Boden fallengelassen, wodurch er auch im nächsten freien Inventarplatz landet.

Grafik
Diverse Bodenbedeckertexturen wurden bearbeitet oder neu gestaltet.

Spiel
Möglichkeit zum Mundraub! Bisher war es nicht erlaubt auf fremden Beeten zu ernten. Dies ist nun mit entsprechenden Konsequenzen erlaubt und es bleibt dem Spieler überlassen, ob er davon gebrauch macht (Anmerkung: NPCs mögen es natürlich gar nicht, wenn man stiehlt und dem eigenen Bewusstsein tut das auch nicht gut)

---------------------------eng-------------------------------------
Hello Community,

there is again a small content update with mostly player requested little things that were still missing.

changelog 1.15

GUI
New menu that allows access to all menus in the game with a single click (access on the far right of the quick bar)

Objects can be placed directly on the quick bar. If the place was occupied, the item will land at the mouse pointer and can either be put back into the inventory or simply dropped on the ground, which will also land in the next free inventory place.

Graphic
Various groundcover textures were edited or redesigned.

Game
Possibility to steal vegetables and fruits! Up to now it was not allowed to harvest on foreign beds. This is now allowed with the corresponding consequences and it is up to the player to decide whether to use it (Note: NPCs don't like it at all when you steal and it is not good for your consciousness either).



This has been added to version 1.14:

ChangeLog 1.14b

- The two displays for Life Essence and Energy are now smaller in relation to the rest of the GUI and therefore take up less space in the corners. The whole GUI is still scalable.

- A mouse control of the character was added. If you press the middle mouse button the character always runs in direction of the mouse arrow


Hello Community,

today there is again a small content update with some changes and new possibilities! This time it's all about communication with plants!
Have fun trying it out!

changelog V1.14
(old savegames can still be used)

Animation:
Fixed bug with standing devil animation

Magic

The spell Connect Spirit has undergone some changes: If the spell is cast on a plant that was not planted by the player, it will be given the status "planted by the player" if it is within reach of the crystal. The spell does not work on trees.
If the spell is cast on an empty field, the player will have a temorary connection to all the surrounding plants and trees he has planted and can see if they are suffering from deficiency conditions (graphically marked by animated different coloured symbols on the field. Blue stands for lack of water, brown for lack of nutrients, orange for too much heat, turquoise for too cold, light yellow for too much light and dark grey for too little light.

The Heal spell can now also revive trees in "Overload" mode. They get a part of their life time back, but first they have to grow again until they can bear fruit.

New building plans:
Lightning conductor: prevents lightning from striking an area (lightning destroys all plants and damages trees and injures or kills animals)
Herbal stake: will be needed in the next big content update.
Sandbag: prevents the field from being flooded.

Plant Emote:
the reason why plants are dying is now also shown. It also shows when a tree is wounded.

GUI
If you press the "Left Control Button" in the game, the area in which the player is allowed to plant (measured against his consciousness) is displayed brighter. Floor areas that are still too far away are displayed darker.

Display:
Shopsign with opening hours of Alfred's farm shop corrected


My Shoppage:  https://jadawin1.itch.io/behind-the-horizon

Hello Community,

I proudly present a new Trailer for  Behind the Horizon which I made for my Release on Steam (today) ! 

Trailer:   


My Shoppage here on itch:  https://jadawin1.itch.io/behind-the-horizon


Version V1.12 released

There is a new version available with improvements and bugfixes from Behind the Horizon!
The link to my itch.io page, where you can already try and buy the game

https://jadawin1.itch.io/behind-the-horizon

Release on Steam and maybe GOG.com coming soon.

-------------------------------------------------------------------------------------------------------------------

Changelog V1.12
(old savegames can still be used)

GUI

The appropriate interface size is now determined automatically when the game starts and then saved with the score. Later this can also be set manually and is also saved. However, it is not recommended to make the GUI so large that windows overlap, because then some elements are no longer accessible.

Speech bubbles position at the player optimised

The active tool in the quick bar can now be changed with the scroll wheel of the mouse.

In the Quest Overview and Library, the list can now also be moved using the mouse scroll wheel.

Into
A dollar symbol has been changed into a euro symbol :-) !

Magic:
New magic that allows to transfer animals from one stable to another or to unbind the connection to a stable.

World:
An event starter has been changed

Translation:
Texts for the load and save dialog were translated into English.

Bugs:
Error in the calculation of dealer prices (Affection Boni) fixed

Thanks ! I´ll look through the screenshots and delete some not so interesting ones.

Hello Community,

i have now submitted my game to GOG.com to get a second platform for the release of Behind Horizon besides itch.io ( https://jadawin1.itch.io/behind-the-horizon ).

There is a wishlist where you can vote for my game to be accepted and published. If you feel this would be a great help for me :-) !

The link to the wishlist: https://www.gog.com/wishlist/games/behind_the_horizon

-------------------------------------------------

Behind the Horizon is now live and you can play it.  There will be  some more updates in the near future but even now all is working well  and the updates  are for polishing the game.

I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.

The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.

To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.

Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.

I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:

Jadawin1.itch.io

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

Jadawin1.itch.io

--------------------------------------------------------------------------------------------------

2020 06 23 10 01 24

2020 07 05 07 00 14

2020 07 05 06 59 05

2020 07 05 07 05 54


--------------- UPDATE ---------------


Hello Community,

i have now submitted my game to GOG.com to get a second platform for the release of Behind Horizon besides itch.io ( https://jadawin1.itch.io/behind-the-horizon ).

There is a wishlist where you can vote for my game to be accepted and published. If you feel this would be a great help for me :-) !

The link to the wishlist: https://www.gog.com/wishlist/games/behind_the_horizon

-------------------------------------------------

Behind the Horizon is now live and you can play it. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.

The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.

To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.

Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.

I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:

Jadawin1.itch.io

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

Jadawin1.itch.io

--------------------------------------------------------------------------------------------------



2020 06 23 10 01 24

2020 07 05 07 00 14

2020 07 05 06 59 05

2020 07 05 07 05 54

Hello Community,

Behind the Horizon is now live and you can play it. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.

The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.

To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.

Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.

I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:

Jadawin1.itch.io

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

Jadawin1.itch.io

--------------------------------------------------------------------------------------------------

2020 06 23 10 01 24

2020 07 05 07 00 14

2020 07 05 06 59 05

2020 07 05 07 05 54


Compatibility of demo savegames

Many players will be happy that you can now use savegames from the demo V1.1 in the main game. Please copy the "Savegame File - Save0-4" into the "Save" folder of the main game and load it normally.
Older savegames from versions before 1.1 should not be used, because the world has changed in many places.

Dear Community,

Behind the Horizon is now live and you can play it. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.

The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.

To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.

Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.

I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:

Jadawin1.itch.io

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

Jadawin1.itch.io

--------------------------------------------------------------------------------------------------



2020 06 23 10 01 24

2020 07 05 06 29 51

2020 07 05 07 00 14

2020 07 05 06 59 05

2020 07 05 07 05 54


Dear Community,

now the time has come, the release is close and on September the 11th the time has finally come. I have been working on Behind the Horizon for over 3 years, often all night long. Now that the game is finished I want to give you the opportunity to play the game. Of course there is still something that could be extended and made more detailed and then this project would never end. A nature simulation is a never ending construction site where you can add more and more things.
The epic story is complete and feels good. The tension starts slowly and then rises and finds its end in one of two possible endings. Since the beginning is also about building the farm, housing and getting to know the world and the inhabitants of Woodhome, it is good not to feel pressured to push the story forward.

I have thought about the payment model for the release for a long time. Basically, I would have liked to leave it up to you to decide what you want to pay for the game. But after I read many reports about other developers, who in the end only got a single donation on 500 downloads, I decided differently. So the current demo with the first chapter is still available for free to get to know the game a bit.
To download the whole game you have to pay at least a minimum price, but you can also give a little bit more.
Behind the Horizon is comparable in size and complexity to many commercial games even if the graphics are not as polished and flawless, there are many completely new game mechanics inside, a huge world created with enthusiasm and love, in which you can feel at home and which you like to explore and a thrilling epic story, which is all about the fate of the player.
I had a lot of fun, but also a lot of frustration and work with the game, because to set up such a project on your own and to program the complete game yourself is anything but easy. If I had known what dimensions everything would take on, I would have lost my courage.

The savegames of the demo are not compatible with the release version. Please start a new game to begin your journey :-) !

Now I still wish you a lot of fun with the game and I am looking forward to any feedback. If you feel like writing a review in the community forum at itch io (https://itch.io/board/13293/recommend-a-game) or in other game forums, it would help to make my game more popular :-) !

If you find any bugs, please write me too. I have set up an own forum for this on itch io:
https://jadawin1.itch.io/behind-the-horizon/community

The game has been running for a year without crashing and I have played the whole game several times, so everything should work. Of course there might still be some minor bugs.

Here you can download the current demo and the game in German and English language:

https://jadawin1.itch.io/behind-the-horizon

-------------------------------------------------------------------------------------






ChangeLog V1.1 Release Version
(old savegames of the demo can be used for the new demo version)

Release of the game on 11.9.2020 - the new demo is already available today!
(for the release version a new game must be started. Demo games can unfortunately not be continued).

Bugs:

Bug in the event "Lassagne in the evening" fixed

No more water is drawn from water fields

A bug in the growth of animals has been removed

Some potential problems when using the teleport in closed areas have been fixed.

Enlarged the starting area of an event in a cave.

No more duplicate messages about a dead animal.

Adjustment:

Changed Aleena's dialogue background music

The prickly pear bush can now only be bought in the oasis.

Donkeys now eat up all the ground cover little by little and then improve the soil (all soil types)

Pigs are now improving the soil a little faster, donkeys and horses a little slower than before

When using the teleporter stone to the farm, the music from the farm will now occasionally start.

Nutrient and water crystals return less nutrients and water respectively, so the rain spell, water buckets and farm animals that fertilize the soil have their place and farming is not made too easy.

Animals now hold still briefly when tamed with a spell

The player's old position is now only saved when using the teleport spell and not when travelling between stone circles or using the teleport stone.

The soil improvement of the plants was revised and adapted to the type of plants

Tooltip window has been enlarged to fit all texts.

NPC crafting stations are now private.

When fighting higher Demons that prevent teleporting the player can no longer save the game.

Quarries now produce now less stone and ore.
 
Emerald wood stumps and hollow trunks now give less emerald wood.

Loot now stops in front of walls so that everything can be collected.

Animals that live in a barn now have a chance of 2 eggs/milk/wool
The soil type now reduces or increases the germination time by up to +/- 2 days depending on the quality of the soil.
When enchanting animals, the spell will now immediately indicate if the animal is still too young.

Soils:

The experience points of the levels of the earth have been raised slightly

Graphics:

Bridges are now also shown on the minimap

Instructions that were too large for the window were shortened

Now different mouse pointers for dialogues, communication with plants and animals

Mouse pointer interaction now coloured

There are now 6 (instead of 3) differently coloured cats and dogs, so that you can better distinguish your own pets.

Seeds of the Agave are now more visible.
Seeds of the coffee perennial are now more visible.
Cucumber plant with cucumbers now easier to recognise.

World
Various problems during floods eliminated
Adapted some walls in the caves and added a switch so that the area remains accessible even if the player teleports out.
Minor improvements all over the world map.

------------------------------------------------------------------

My game site on itch.io:

https://jadawin1.itch.io/behind-the-horizon

Hier könnt ihr euch über das Spiel in deutscher Sprache austauschen  :-) !

Behind the Horizon community · Created a new topic Bugs

If you find a bug in the game you can post it here.  Great would be an exact description and perhaps also screenshots . If you can, it's best to keep the savegame, because this is the fastest way to fix the bug.