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Behind the Horizon - Changelog V1.14

A topic by Jadawin1 created Nov 16, 2020 Views: 209 Replies: 2
Viewing posts 1 to 3


Hello Community,

today there is again a small content update with some changes and new possibilities! This time it's all about communication with plants!
Have fun trying it out!

changelog V1.14
(old savegames can still be used)

Animation:
Fixed bug with standing devil animation

Magic

The spell Connect Spirit has undergone some changes: If the spell is cast on a plant that was not planted by the player, it will be given the status "planted by the player" if it is within reach of the crystal. The spell does not work on trees.
If the spell is cast on an empty field, the player will have a temorary connection to all the surrounding plants and trees he has planted and can see if they are suffering from deficiency conditions (graphically marked by animated different coloured symbols on the field. Blue stands for lack of water, brown for lack of nutrients, orange for too much heat, turquoise for too cold, light yellow for too much light and dark grey for too little light.

The Heal spell can now also revive trees in "Overload" mode. They get a part of their life time back, but first they have to grow again until they can bear fruit.

New building plans:
Lightning conductor: prevents lightning from striking an area (lightning destroys all plants and damages trees and injures or kills animals)
Herbal stake: will be needed in the next big content update.
Sandbag: prevents the field from being flooded.

Plant Emote:
the reason why plants are dying is now also shown. It also shows when a tree is wounded.

GUI
If you press the "Left Control Button" in the game, the area in which the player is allowed to plant (measured against his consciousness) is displayed brighter. Floor areas that are still too far away are displayed darker.

Display:
Shopsign with opening hours of Alfred's farm shop corrected


My Shoppage:  https://jadawin1.itch.io/behind-the-horizon

This has been added to version 1.14:

ChangeLog 1.14b

- The two displays for Life Essence and Energy are now smaller in relation to the rest of the GUI and therefore take up less space in the corners. The whole GUI is still scalable.

- A mouse control of the character was added. If you press the middle mouse button the character always runs in direction of the mouse arrow

Changelog 1.15

GUI
Neues Menü was den Zugang zu sämtlichen Menüs im Spiel durch einen Mausklick ermöglicht (Zugang ganz rechts auf der Schnellleiste)

Ablegen von Gegenständen direkt auf die Schnellleiste möglich. Mit linker Maustaste dort ablegen und falls der Platz belegt war landet der Gegenstand dann am Mauszeiger und kann entweder zurück ins Inventar gelegt werden, oder einfach auf den Boden fallengelassen, wodurch er auch im nächsten freien Inventarplatz landet.

Grafik
Diverse Bodenbedeckertexturen wurden bearbeitet oder neu gestaltet.

Spiel
Möglichkeit zum Mundraub! Bisher war es nicht erlaubt auf fremden Beeten zu ernten. Dies ist nun mit entsprechenden Konsequenzen erlaubt und es bleibt dem Spieler überlassen, ob er davon gebrauch macht (Anmerkung: NPCs mögen es natürlich gar nicht, wenn man stiehlt und dem eigenen Bewusstsein tut das auch nicht gut)

---------------------------eng-------------------------------------
Hello Community,

there is again a small content update with mostly player requested little things that were still missing.

changelog 1.15

GUI
New menu that allows access to all menus in the game with a single click (access on the far right of the quick bar)

Objects can be placed directly on the quick bar. If the place was occupied, the item will land at the mouse pointer and can either be put back into the inventory or simply dropped on the ground, which will also land in the next free inventory place.

Graphic
Various groundcover textures were edited or redesigned.

Game
Possibility to steal vegetables and fruits! Up to now it was not allowed to harvest on foreign beds. This is now allowed with the corresponding consequences and it is up to the player to decide whether to use it (Note: NPCs don't like it at all when you steal and it is not good for your consciousness either).