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Ephemeral Tale

An inevitable end. An unstoppable beginning. · By Dawdling Dog, ltd.

First impressions

A topic by Balduranne created Jun 28, 2020 Views: 343 Replies: 3
Viewing posts 1 to 2

The graphics are gorgeous and it's what drew me in to give it a try. I like all the options available as well.

I'm not too sure about the durability mechanic - Like yes, you seem to get equipment very often, but it just seemed like more of a nuisance/busy work mechanic that doesn't add much in a game like this. 

The combat was alright so far, I love the enemy designs - Very cute. 

Input with a keyboard and mouse was a little odd... Maybe add an option to use "E" for confirming/using if WASD is used?

Developer

Hi there, Balduranne!
Thanks so much for the kind words! I'll continue to make changes to the durability system as time goes on-- first, I wanna see how much the upcoming update shakes things up :) I have been considering some other twists on it, like having armor breaking and giving Power or something of the like. Your feedback is noted, however! If it has to go in the end, then it has to go!

Thanks for the kind remarks again!

For input-- it's worth noting that you can completely rebind the controls to your liking. But I agree 100% on E being the default for confirm-- Right now, it's just space bar. A second button like E just makes sense! I'll add it to the list :)


It didn't even occur to me to use the spacebar, I was just painstakingly using Enter, ha. 

Does equipment just disappear when it's out of durability?

Developer

Currently equipment breaks when out of durability (i.e., is removed from the inventory BOTW style), and gives the player a repair kit. :)