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Godot Dialogue System 2

An advanced non-linear dialogue system for the free and open-source Godot engine. · By radmatt

Shrinking boxes

A topic by heftyhead created Jun 16, 2020 Views: 396 Replies: 4
Viewing posts 1 to 2
(+1)

Anyone have any idea on how to resize the textboxes for a lower resolution? the y size param on the rect seems locked 

Developer

Choices.tscn has Min Size (rect_min_size) property set to Y=83. If you set it to 0 and save you'll be able to resize the box however you want (just remember to set it to a value higher than 0, otherwise you won't see the choice buttons). 

And as for the bubbles, the size of the bubble depends on the font size. 

Hope that helps!


Sorry for the late response, wanted to play around a bit before i came back.

I suppose what I mean i shrinking the actual box itself? no matter what values i change it seems locked. The mins i have are all set to zero. I'm running at a lower resolution than the sample so it looks a bit wonky as is

Figured it out! 

(+1)

hi, can you share how you did it? I seem to have the same issue