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heftyhead

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A member registered Jun 16, 2020

Recent community posts

Update: Pausing input processing to the Dialogue node did the trick

Sorry about the consecutive vague questions but is there any way I can make an instance of the dialogue box not disappear with the relevant button inputs? I'm building a turn based battle system and in some cases would rather the dialogue changed only after a signal is emitted indicating a target has been selected

Figured it out! 

Sorry for the late response, wanted to play around a bit before i came back.

I suppose what I mean i shrinking the actual box itself? no matter what values i change it seems locked. The mins i have are all set to zero. I'm running at a lower resolution than the sample so it looks a bit wonky as is

Anyone have any idea on how to resize the textboxes for a lower resolution? the y size param on the rect seems locked