Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Godot Dialogue System 2

An advanced non-linear dialogue system for the free and open-source Godot engine. · By radmatt

Denying input to dialogue box

A topic by heftyhead created Jun 30, 2020 Views: 317 Replies: 1
Viewing posts 1 to 2

Sorry about the consecutive vague questions but is there any way I can make an instance of the dialogue box not disappear with the relevant button inputs? I'm building a turn based battle system and in some cases would rather the dialogue changed only after a signal is emitted indicating a target has been selected

Update: Pausing input processing to the Dialogue node did the trick