Hello,
I have developed games in Unity for about 7 years now, and I decided I wanted to make an online FPS game for my next project.
However, I have no idea how to approach it. I have the fundamentals down (reload, shooting, raycast) etc., but I haven't started animating players or weapons. I was wondering how I should approach a project of this scale.
As I work, I want to make the project as sustainable as possible. I want to make it so when I add networking components, everything is easily setup.
With that being said, what tips could you guys give? What are some best practices I can do? Any tips on organizing scripts, weapons and animations to make everything easier to manage?
Thanks!