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Choof

10
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2
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4
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A member registered Jun 28, 2017 · View creator page →

Creator of

Recent community posts

This is a great game, cant wait for more levels!

Thank you for taking the time to check out our game!

 Adding some sort of tutorial is definitely a good idea. We didn't have time to implement this during the game-jam, but plan to soon. A simple UI will also make the game feel a little polished (menu, pause). I also really like the screen shake idea. 

Thank you so much for the feedback,

Choof

I go zoom

I love it!

I really enjoyed this game. Good job! The movement mechanics feel nice. Also, finished it.

Found this on reddit. Didn't know about rotsprite. Gonna give it a shot, thanks!

Hey, thank you for the help! I'll take a look into it. I had the same problem, but it seemed to fix itself. May be a problem on the itch.io side.

Hello,

I have developed games in Unity for about 7 years now, and I decided I wanted to make an online FPS game for my next project.

However, I have no idea how to approach it. I have the fundamentals down (reload, shooting, raycast) etc., but I haven't started animating players or weapons. I was wondering how I should approach a project of this scale.

As I work, I want to make the project as sustainable as possible. I want to make it so when I add networking components, everything is easily setup.

With that being said, what tips could you guys give? What are some best practices I can do? Any tips on organizing scripts, weapons and animations to make everything easier to manage?


Thanks!

ljwproductioncontact@gmail.com


I will be sure to credit you. However, chances are this game will never see the day of light lol. Thanks anyways! (I am making an experimental fps to play with raycast and gun control mechanics in Unity)

Does anyone know where I can find similar low poly player models in Super Hot for my low-poly FPS game (developed in Unity)? Preferable, one that is rigged. If you guys can help me out, I would greatly appreciate it!