So i'm making a saving system for my game, and a part of the code is something like this:
if (live_call()) return live_result; show_debug_message("start"); _varArray = variable_instance_get_names(id); show_debug_message("end"); show_debug_message(_varArray);
After the debug message "start" output, the game window disappears without any errors: no error window, no messages inside the IDE Output tab.
Then i tested it in a brand-new project, tried the code inside a script and a step event, yet the problem is occuring still.
The GMLive version i'm using is 1.0.24.
Is there any solution to this? thanks.