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An open-world graphical roguelike. Still in development. · By Cynapse

When will the 0.5 version be released ?

A topic by Jeason1997 created May 18, 2017 Views: 260 Replies: 3
Viewing posts 1 to 4

Hi @Cynapse , I like your game very much, and I plan to make some mod for it,

but I found it hasn't been updated for a long time, is this game still in development?

Thanks for the kind words! It sure is :)

I put the game on hold for a little while to sort out some stuff in my life, but I am actually looking at the code as I type this out! 0.5 doesn't have a release date yet, but I can't see it taking more than a couple weeks, a month at the absolute most. An artist has offered their services to me, so the world is already looking 100x better than before! I don't think the next update will have the complete art overhaul, but it will definitely be a good start. Compared to previous patches, this next one might be pretty content-light by normal standards, but I've managed to do some needed reworking on how the game is saved and loaded. It also marks the halfway point to 1.0, which is really cool in itself. :)

(1 edit)

Thank you very much for your reply, what you said made me see new hope :)

By the way, I tried to make a MOD for Axu yesterday, with a few suggestions:

1. Can you add a ID property to the item class? which can make it more scalable, such as replacing old item, or translating item's name.



"ID": "bullet",

"Name" : "Bullet",

"Cost" : 1,



Then I translate it or replace it with my mod:


"ID": "bullet",

"Name" : "子弹", // Chinese language

"Cost" : 999,



Reference it by it's ID instead of it's name

"Tables" : [


"Name" : "Ammo", "Rarity" : 2, "Weight" : 10,

"Items" : [ "bullet" ]



2.Add scripting support, such as using CodeDom or LUA, scripting support allows modder to do more functional extensions.

That's all, and sorry for my poor English :)

Axu's modding capabilities are still very work in progress, and are not very malleable at this point. I was more focused on adding or removing content to mods, so replacing items is quite tricky. I really like the ID system you mention, and will start on that tomorrow.

I do plan on having LUA as an option for modders in the future.

P.S. Don't worry about your English. You speak very well. :)

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