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Advice on whether to create a project page when not ready to publish

A topic by skul-gun created May 09, 2020 Views: 319 Replies: 3
Viewing posts 1 to 2
(+1)

I've been looking over the FAQs, but I was hoping to get more advice on this. Sorry if these are dumb questions (I've never done this before). Essentially, I am considering make a project page as a way for friends to download and test my prototype. And I just feel more comfortable having a page that I can update gradually. I don't want to make the project public any time soon, because I assume that's the time when it has the best chance of being discoverable, and the game just isn't ready for that yet.

So I guess these are my questions:
1. If I create a project now, and make it public much later, is that going to affect its discoverability when I do?
2. Does it make sense to even make a project page now, or should I just use some other type of file hosting?
3. What would be the best visibility option for this page, if all I want is to send a link directly so they can download for free from there?

Moderator(+1)

No no, these are perfectly valid questions, and people ask them all the time.

  1. No, a project is only placed at the top of the new releases list when it's first made public. Until then, no problem.
  2. It makes sense to have a (public) project page before release, because you can use it to post devlogs and media, and have a conversation with potential fans.
  3. Probably Restricted, with a password that you only give to select people.

Hope this helps!

Thanks! That helps a lot. One clarification: Does Public Restricted place the game on the new releases list? And if so, will the page also appear on that list when I later switch to the Public, unrestricted option?

Moderator (1 edit) (+1)

Restricted isn't Public, they're different options. Edit: in fact I moved a couple projects from Public to Restricted and back once, and they counted as newly published on return, so.

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